Well, if you hadn't guessed, we are looking at the
other Ritual monster from Shadow of Infinity today,
Demise-King of Armageddon.
Here, we have a toned down, weaker, greater cost (in
more ways than one), Ritual version of Chaos Emperor
Dragon-Envoy of the End. This card, however, is
better than yesterdays card its counterpart I
By paying 2000 lifepoints (vs. CEDs 1000) you
destroy ALL cards on both players side of the field
respectively, except this card. It's a great
finishing move, assuming your opponent has 2400 or
less lifepoints, and you know they won't have
anything set to stop your attack as you just
As good as the effect may be, you're still again
giving up the Ritual card and at least one card, but
how often do you have a Level 8 monster floating
around to discard to summon something like this?
Demise, King of Armaggeddon
A Ritual that almost makes me think twice.
Without doubt, this has an interesting effect. 2000
Life Points is a high cost, but a field bomb is well
worth it. Especially later in the game against a
slower deck, this would win it. Yes, it's a ritual,
but we have Manju for dealing with the tutoring. The
only thing that hinders this card from being rather
good is the lack of the words "greater than or" on
End of the World. By forcing you to hit exactly 8
level stars, the playability of these monsters is
Now this is more like it. Demise, unlike Ruin, has
an effect which is more costly but still almost as
effective as its Envoy.
Demise has the base attack of most commonly played
monsters, which is all well and good, but for the
cost of 2000 lp, you can nuke the field and then hit
them for 2400. Very nice, and since it shares the
same ritual as his sister.
Traditional : 1.5 /5 We still have CED
Advanced ; 3.5 /5 Worth a try
Art : 4.5 / 5 Lovely and dark
MPS : 4/5
Demise, King of Armageddon
The King is a ritual version of CED. He is a very
powerful card, whose summoning requirements hurt,
but once he hits the field pays for himself. Worst
thing that is going to happen to him is simply a
bottomless trap hole. Due to his high level and
ritual situation I give him a 3.8/5
This being due to the fact you have to use at least
4 cards to bring him out under normal circumstances.
But this is a perfect example of a balanced card. A
great effect at the cost of a lot of resources. But
unlike the queen, he generates advantage once he
hits the field. Kinda like ocean Dragon Lord, Neo.
Huge investment, but afterwards, you have complete
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