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Pojo's Yu-Gi-Oh Card of the Day

Ceasefire
Super Rare

Flip all face-down Defense Position monsters on the field face-up. Flip Effects are not activated at this time. Inflict 500 points of Damage to your opponent's Life Points for each Effect Monster on the field.

Type - Trap
Card Number - DB1-EN083

Card Ratings
Traditional: 3.55
Advanced: 3.95

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 05.09.06

 

ExMinion OfDarkness
Ceasefire

I'm almost sure we've done this one once before, but it's worthy of mention in another review.

Ceasefire should be in every regular deck's side deck, period. It should also be in every burn deck's main deck, period. Ring of Destruction wasn't just played because it was 1/1 monster destruction, it was played becasue it won games. With Ring gone, Ceasefire can be that clincher card, especially in the slow games with each person having a couple monsters on the field.

Negating flips is also a good thing, especially if you think (or know, through a search or Confiscation) that your opponent has one of those evil little Magician of Faiths down that would otherwise get them back a Graceful Charity...for the fourth time... Finally, this card's a godly counter to Nobleman of Crossout, especially when the monster about to be Crossed isn't a Flip. At that point it's a 1:1 that does some burn damage.

To finish up, heavy burn damage late-game, can win games, screws over a couple of commonly played cards...yeah, this is one of the biggest -1's your side deck should be packing.

3.5/5 in the main deck, 5/5 in the side deck, 4.25 average
 

Dark Paladin
Today we look at one of my favorite Trap cards, Ceasefire. A very powerful Burn card with a lot of potential, and for good reason. You have potential to deal 5000 points of damage to your opponent! For those of you who are wondering, THAT is why Ceasefire is Restricted.

Despite that fact, Ceasefire is very very overlooked. That fact is very sad. Ceasefire should at the least be a side-deck staple.
Everyone runs a few flips, and some run many more than others, right?
Well, why not run a copy a punish them for it?

As for Burn, obviously, Ceasefire is still a solid card. It isn't seen very often and you will more than likely surprise your opponent when you do 2000 or more damage in a turn defeating them by a card they have never had play against them.

Ratings:

Traditional: 4/5
Traditional vs. Flip Heavy Deck: 4.3/5
Traditional Burn: 4.5/5

Advanced: 4.5/5
Advanced vs. Flip Heavy Deck: 4.8/5
Advanced Burn: 5/5

Art: 3.5/5 Ceasefire has to have a downside, and the picture sucks, but it fits.

You stay classy, Planet Earth :)
 

Ryoga
Ceasefire:
Ceasefire is a lovely card, plain and simple.

When used properly, it does a good 1500-2500 damage and negates a pesky MoF. When used forceably (ie.
MST), it's a 1-4-1 as it's chainable (provided there's a monster on the field).

And, always remember the value of knowing what your opponent has before you attack. You could have summoned a Don only to find a Spirit Reaper. With Ceasefire, you can use Smash instead and reap the advantage.

Sadly, it is often hard to find room for Ceasefire in a deck as it doesn't directly help the game. Merely pushes things a little more in your favour (especially in mirror matches).

Traditional: 3/5
Advanced: 4/5

Share and enjoy,
Ryoga
 

Rj
CeaseFire
Group: Trap Card
Type: Trap
Flip all face-down Defense Position monsters on the field face-up. Flip Effects are not activated at this time. Inflict 500 points of damage to your opponent's Life Points for each Effect Monster on the field.

Ceasefire is my favorite card right now. Seriously.

Ceasefire is a Spell Speed trap that takes a decent deal of skill work with, it shouldn't be randomly thrown unless you can actually support it. I like Ceasefire with Mystic Tomato. Alot. The basic CC's way of winning in this format is using self replacing monsters like Flips and Tomatos, to maintain even advantage (Or gain you advantage, of course.) and eventually drop your big creatures to create huge advantage swings in your favor.

Ceasefire of course doesn't work with Flips, I favor running 2 Mystic Tomatoes, Ceasefire, and Creature Swap. I can use Ceasefire to protect my face down Tomatoes from Nobleman of Crossout, and when they die in Battle I can bring out Sangan, tribute it off for a Mobius or Zaborg!

This is a very aggressive format, and life points go pretty fast. Sometimes you and your opponent will be topdecking with below 2000 life points for either one of you, and this is of course where Ceasefire shines most! People rarely see it coming because they don't consider Ceasefire that much of a threat, but after they use Confiscation and take a few hits to their life, Ceasefire is all that's needed to finish them off.

It's pretty dependable and there isn't alot of cases where I can honestly say that I didn't want Ceasefire, its a solid card in most aspects of the game and in my opinion is VERY under rated.

Of course, if you want to use this card, use your brains! Don't run it with many Flips, I recently dropped 2 Gravekeeper's Spys from my deck for a pair of Mystic Tomatoes, which work perfectly with Ceasefire.

Advanced: 4/5.

-RJ
 

Dark Maltos
Ceasefire;

Way back in Pharaohs servant we were treated to this exceedingly powerful trap.

Ceasefire is sweet, a great tech against Nobleman of Crossout, and a potential 5000 damage. This thing wins games when used correctly, and staple in a burn deck. This is Flip flop Pacman’s worst enemy.

Ceasefire is strong, very strong. A great bluff, and a chainable , powerful card, although it may not be for every deck. Almost definitely a side deck staple.

Traditional ; 3/5 Lots and lots of removal, but still fun.
Advanced : 3.8/5 Very good as a tech

Art : 2/5
MPS 4/5
 

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