This card cannot be special summoned or set. This
card cannot be special summoned except by tributing
1 monster on your side of the field that icludes "sphiz"
in its card name. While this card is face-up on the
field, each time an EARTH monster is flip summoned,
inflict 1000 points of damage to your opponent's
Type - Rock/Effect
Card Number -
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 05.31.06
Exodd, Master of the Guard
Hello all! Welcome to our short week -- most of the
CotD team is busy preparing for or traveling to the
US National Tournament, leaving the rest of us for a
few more days of cards here.
I'm not going to lie and say Exodd is going to be
the next gamebreaking card. It's not. I WILL say
that if you combine this with a stall deck that
packs enough spell/trap negation (specifically for
those evil Crossouts) it can win a few games.
Exodd is one of those cards you can only Special
Summon a certain way, so there's no bringing it
back, sadly. You tribute any Sphinx (Guardian Sphinx
was okay on his own, so he's ideal for this) to
bring him out, and you have a 4,000 DEF wall.
Additionally, you get your 1000 damage to the
opponent for using those lovable little earth
flip-up/flip-downs. If your opponent can't find a
way to break through the defenses, they'll be
whittled away quickly.
Now being realistic...a 0 ATK/4000 DEF monster means
either (A) we know exactly what Smashing Ground is
going to hit, or (B) Enemy Controller becomes a 1
for 1+ against you. Given that people are tending to
play a Mystic Swordsman Lv. 2 sometimes in addition
to the 2 Nobleman of Crossouts, it'll be hard to
keep face-downs alive for very long.
It's an okay theme for people who want to try it,
but don't expect it to take a Regionals anytime
Well, the first two days this week we were on Summer
vacation, but for the rest of the week, we're
reviewing cards from the new Invisible Fortress
Structure Deck, starting with the new Exodia type
Exxod, Master of the Guard
0 atk. 4000 def.
Well, even though this guy is Level 8, he only
requires ONE tribute.
That in a word, is sweetness. Also, the monster must
have "Sphinx" in its name, but that isn't a problem,
especially given the new deck.
Now, at first, Exxod looks simply like a massive
defender. However, while it's face up on the field,
each time an Earth monster is flip summoned, your
opponent takes 1000 points of damage. Now, I'm not
sure if this is both players, but it would make more
sense if it were only your Earth monsters.
A great combo for Exxod is to use him in lieu with
Great Spirit who allows you to switch an Earth
monsters attack and defense for a turn giving Exxod
a chance for some massive damage. I don't usually
like Nomi monsters, but this one isn't that bad.
readers, RJ back for a CoTD! I hope you readers are
doing well and such, lets get to the review! =).
Exxod, Master of the Guard
This card cannot be Normal Summoned or Set. This
card cannot be Special Summoned except by Tributing
1 monster on your side of the field that includes
"sphinx" in its card name. While this card is
face-up on the field, each time an EARTH monster is
Flip Summoned, inflict 1000 points of damage to your
opponent's Life Points.
Exxod, Master of the Guard is...well I'm not exactly
sure. The Special Summon cost isn't that bad, it
only requires you to tribute a monster card with
"Sphinx" in its name, lets take a look at the
playable "Sphinx" cards.
All three cards are Tribute monsters, which makes
getting Exxod on the field a bit more challenging.
So for this kind of summoning requirement, lets hope
it has a nice effect to boot.
Oops, it doesn't. Flip summoning earth monsters?
What the heck?!! Admittedly, we do have a few good
EARTH flips, such as "Morphing Jar", "Man-Eater
Bug", "Hane-Hane", and "Mysterious Guard" are all
solid cards, but it really doesn't seem worth it for
a monster such as this, if it doesn't get destroyed
by "Smashing Ground", it'll get kill by a monster
and "Enemy Controller".
I can't honestly see how this would be a fun deck,
even in casual play.
Welcome to the delayed Invincible fortress week.
Sorry for us all missing out on the last couple of
days, but there were some problems apparently.
Anyway, Exxod has been referred to as the ‘latest
incarnation of Exodia’ by Upper deck, and although
in appearance he does share SOME similarities, in
terms of effect he is completely unrelated, still
that could be seen as more of a blessing than a
Rock decks have a lot going for the, defense, power
and re - usable effects, in terms of flip - flop
Exxod is a nomi monster, meaning that he can only be
brought to the field by sending the specific card
stated in his effect text to the grave . This has
put a great hindering on many otherwise awesome
monsters in the past, but its almost the complete
opposite here. Exxod is easier to summon than most
Nomi’s, but he will never be awesome.
Boasting a huge 4000 defence could be seen in the
past as a great wall, something to be feared,
something to struggle against, but not anymore.
Smashing ground in particular searches out high
defences like these and obliterates them without a
second thought. Exxod’s damage effect is pretty sub
par as well, though easy to use in the correct rock
deck, putting that extra burn on the opponent after
you’ve flipped your Medusa worm or the like, but
still nothing that is really worth getting excited
Exxod can be summoned by essentially removing any
monster with ‘sphinx’ in its name from your field.
Currently, this produces 6 contestants, 3 of which
are the abysmal Sphinx’s from the movie, and the
others being Guardian Sphinx, his protector and the
1200 attack , pretty evil Criosphinx. Overall, not a
great pool to pull from, especially considering that
all of the above mentioned are level 5+
So, to summarise, Exxod is pretty much an
unspectacular monster, without a lot going for him,
especially considering that I’d rather have the 3
monsters on the field in an evil little combo that 2
of them and Exxod.
Traditional ; 1/5
Advanced ; 2/5
Art : 4/5
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