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Pojo's Yu-Gi-Oh Card of the Day

Cyber Archfiend
Common

At the beginning of your Draw Phase, if you have no cards in your hand, draw 1 more card in addition to the normal draw. During your End Phase, if you have 1 or more card(s) in your hand, destroy this card.

Type -  Fiend/Effect LV4
Card Number - CRV-EN019

Card Ratings
Traditional: 2.5
Advanced: 3.25

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 11.21.06

 

ExMinion OfDarkness
Cyber Archfiend

Promotes bad hand management much?

Okay...a 1000/2000 defender that gives you an extra draw if you have no hand, but goes emo and kills itself if you have a hand at all at the end of the turn? Ouch. You'd essentially have to keep playing every single card you drew for this to be any benefit, and sooner or later (usually SOONER), the opponent will make you pay for it.

There are better cards to topdeck if you're in a bad situation, and you don't want to deliberately play into a bad situation just to get an extra draw.

1/5 all formats.
 

Ryoga
Cyber Archfiend

I'd never considered the dark realms to be the sort to use technology, but, eh, everyone's got to go with the times eventually.

Cards containing the phrase "draw a card" generally attract people's attention. This one does too; until you finish reading the text box at least. The idea of getting a free card when topdecking is appealing, as is having it strapped to 2000 DEF. The main problem is a card which blows itself up when you have a hand.

Having a hand is agreed to be a solid path to victory in this game. Giving it up for the chance of a few more cards is a step too far for most (as you would want to protect your fiend).

Traditional: 2/5
Advanced: 1.5/5

Share and enjoy,
Ryoga
 

Tebezu
Cyber Archfiend

TEXT: At the beginning of your Draw Phase, if you have no cards in your hand, draw 1 more card in addition to the normal draw. During your End Phase, if you have 1 or more card (s) in your hand, destroy this card.

This monster is kinda an example of an ostrich. We got a bird, something amazing capable of flight, but this bird just can't fly, nope can't do it, instead it just sticks its head in the ground to sleep?

Hear me out, a card that gives us a free draws and then kills itself upon us having a card in our hand? Without the second effect he'd been banned/restricted. Too bad, but do not fret for the new age burn decks utilizing chain links would so totally own :) with him.

I've seen people use bubbleman to get a free draw, but I can not honestly figure out why this monster is not used in strait up burn? 2000 defense will protect against almost anything and he grants the burn player (who throws away a card for 1000 damage or more) a free draw that more than likely will not stay in your hand but be set on the field.

3/5 in the new age burn deck, kinda pointless elsewhere. If anyone has such a deck in mind send me a copy of it:P

 

Otaku

Ostriches rock.  They are birds you can ride like horses!  So what if they can’t fly?  Oh, and they’re pretty tasty too…

 

Cyber Archfiend is interesting.  The main problem is that (at least with Level Limit-Area B at one per deck, you’re only hope to get him into a relatively safe DEF mode is to Special Summon him (yes I am assuming it’s a he) via Mystic Tomato or Last Will.  Hmm… that might have actually been cool if we’d have had it with Chaos Emperor Dragon – Envoy of the End.  Right now, though, you’d need to build a weird theme using several cards that a) burn cards from hand in at least a semi-productive manner and b) others that reward top-decking.  Many of the Cyber Monsters, both old and new actually do that to a degree.  Cyber Dragon is a Monster that will rarely clutter your hand (if you draw into it with Archfiend already in play can can’t discard it for an effect… duh, just summon it since Archfiend would blow up anyway).  That is another thought if anyone wants to try and work it into mainstream decks… just run it with something that blows it up for gain.  I mean, there’s probably something worthwhile other than Mystik Wok (though maybe that is good enough).  Cybernetic Cyclopean would benefit from the hand trick as well.  I can’t say it’d be that great a deck, but at least it might be fun.

 

Ratings

 

Traditional: 1.5/5

 

Advanced: 2.5/5


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