While you have no cards in your hand, your opponent
cannot activate Spell Cards.
Type - Machine/Effect
Card Number - CRV-EN018
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 11.24.06
Wow, a TWO-TRIBUTE "empty your hand" monster.
So for your two tributes, you get a 2800 ATK machine
that prevents your opponent from using Spells when
you have no hand. Good at first glance, bad overall.
The good being that the big threat that you'd have
in Spell form, Enemy Controller, can be stopped.
ECing this to defense + your opponent having
Hydrogeddon = :( and you swearing a few times,
probably. However, it does nothing against Traps and
effect monsters, meaning the standard array of
Mirror Force, Torrential, Saku, Ring, and Bottomless
still get rid of it, as do Zaborgs and X-Forces. The
only monster worth supporting to lock down opponent
Spell cards is Horus Lv. 8, because it works so well
with Decree and its previous forms don't suck.
Sorry, but it's not worth going handless and
dropping two tributes for this effect.
Any explanations as to why Cybernetic Hound was
deemed an unacceptable name, please email to me.
The final in this week's cards on being Hellbent;
sorry, having no hand, is rubbish. Having no cards
in hand implies you have few resources. With few
resources, how are you going to tribute into a Lv.
Now, stopping Spell cards is nice, and the ATK is
fairly standard, the simple logistics of getting
this thing to work exclude it from seeing play.
Share and enjoy,
This monster has some mean stats and one devastating
effect. Believe me or not, but I was ecstatic to see
this thing in CRV. The idea of a deck utilizing
three royal decree and this machine made me happy
all over. Then I ran into Old Vindictive Magician,
Man-Eater Bug, Exiled Force, D.D. Assailant, D.D.
Warrior Lady, etc. Most of which are reachable via
deck searching. Then I found myself in the boat of
people who think it is bad.
His effect allows overextending to become a way of
life. But the fact so many things kill him, only to
follow up with a heavy storm will make you cry.
I could see it working well. But until I get a deck
from someone saying "Hey look at this " I am
Royal Command, 3x My Body as a Shield, 3x Royal
Decree, 2x Apprentice Magician, a bunch of
tomato's/giant germ/nimble momonga/etc. 3x Cyber
Dragon, 3x Cyber Phoenix, Future Fusion, etc.
It has potential, but too many loop holes to go
through for it to be usable.
No hand, ouch.
As pointed out by one pojo reviewer, I have fallen
into the trap of wanting cards to be broken. But a
spoiled kid never begs:)
I hope everyone had a Happy
Thanksgiving! I stuffed my face last night, what
about you guys?
Today’s card is Mechanical Hound.
He’s a 2-Tribute (No, I won’t discredit him yet…)
and a 2800ATK/1500DEF creature. Not bad. His effect
states that you must have no cards in your hand for
this card to prevent your opponent from activating
I could see this card in a Reasoning
or Monster Gate deck, but definitely not in the
average deck…not even in Machines. Machines also
have Spell Canceller. ^_^
Mechanical Hound has a huge ATK power
and that makes up for his lack-luster effect. His
effect doesn’t stop your opponent from activating or
using effects of Continuous Spell Cards that are
already on the field.
I’m actually very interested in
seeing a Reasoning Deck if anyone has one. I’m still
working very hard to fix all the decks that come my
way and I enjoy working with everyone to fix these.
E-mail me any decks you may have to:
Also, be sure to visit my Yugioh
www.thebestyugiohblog.blogspot.com. I update it
everyday and you can find out about the latest
events in my dueling career as well as a lot of my
personal opinions on my gaming philosophy.
offers a very powerful effect but at the price
of keeping your hand empty: it prevents your
opponent from playing Spells. It has a solid
2800 ATK and passable 1500 DEF. Of course,
there are two other Monsters that do interfere
with Spell play as well: both are end form
Monsters and are sometimes harder to get into
play than Mechanical Hound, a Level 7
Monster. Then again, often they are much easier
to do the support available. Silent
Swordsman LV3 is pretty easy to search out (Last
Will, Reinforcement of the Army,
Sangan, Shining Angel) and since its
effect just triggers in the Stand By Phase, its
perfectly well to let the opponent slay a
Shining Angel so you’ll have Silent
Swordsmen LV5 Special Summoned from your
deck (at which point it’s a direct attack or
Level up! away from becoming Silent
Swordsman LV7). Silent Swordsman LV7
is also a 2800 ATK Monster, but only has a 1000
DEF (not a huge issue, but I might as well be
thorough). Silent Swordsman LV7 negates
the effects of all Spell cards on the field,
which means stuff already in play are rendered
useless, as is anything once its been played, so
only Spells with an effect that triggers when
they aren’t on the field (Ojamagic since
it triggers when sent to the Graveyard from hand
or in play) would work. Remember that Normal
and Quick-Play Spells do come into play: you
activate them from hand, place them in an open
Spell/Trap Zone, and then they get their effect,
so of course Silent Swordsman LV7 negates
them. Mechanical Hound just keeps the
opponent from playing Spells, so a Spell already
in play won’t be affected, and if its one that
has an activated or triggered effect, it can
still kick in (Wave-Motion Cannon, for
example, will both still build counters and can
be launched for damage). Mechanical Hound
still lets you us Spells, though, one of its few
advantages over Silent Swordsman LV7.
Horus the Black Flame Dragon LV8
is also capable of negating all Spells. In this
case, it only negates and destroys the ones you
choose, which will undoubtedly be all of your
opponents’ and none of yours. It’s also a 3000
ATK 1800 DEF critter, making it larger
Mechanical Hound and thus a little more
stable. Horus the Black Flame Dragon LV4
may be unsearchable, but it also just needs to
destroy one Monster in battle to “level up”, and
Horus the Black Flame Dragon LV6 can do
cool tricks like ignore your own Level
Limit-Area B (and “levels up” by simply
destroying a Monster in battle as well).
So, although Mechanical Hound has a
powerful effect, there are two other Monsters
with similar effects that are well worth playing
instead. What Mechanical Hound has going
for it over them is mainly that it is a Machine,
enabling it to protect itself with Heavy Mech
Support Platform. Add a Royal Decree
into the mix and your opponent is in for quite a
pounding. I can’t say I’d use it seriously, but
like most of this weak, it begs to be tried in
some kooky “Cyber” themed deck (even if
the name doesn’t quite match) because it would
be the “powerhouse” of the deck In the end
though, such a deck is limited because of the
scope of removal in this game: even using
Hound to shut down the opponent’s Spells and
Royal Decree to shutdown their Traps,
they can still break the “lock” with Breaker
the Magical Warrior, D.D. Assailant,
D.D. Warrior Lady, Exiled Force,
Mobius the Frost Monarch, and Zaborg
the Thunder Monarch.
Copyrightę 1998-2005 pojo.com
This site is not sponsored, endorsed, or
otherwise affiliated with any of the companies or
products featured on this site.
This is not an Official Site.