This card can attack your opponent directly. When it
does, any Battle Damage this card inflicts to your
opponent becomes the original ATK of this card. You
can change this card to Defense Position at the end
of the Damage Step.
Type - Machine/Effect
Card Number -
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 11.30.06
I've been seeing this card pop up in a few decks
lately -- it's really not horrible.
You get an 800 ATKer that can attack directly, and
after that shift itself into a comfortable 1800 DEF,
forcing your opponent to get rid of it or take 800
per turn. It works well with Robbin' Goblin for
sure, REALLY forcing them to waste a card on it or
have their hand stripped by a card every turn, and
is actually one of the main cards you should be
using in a Roid deck, if you're crazy enough to try
Just try one out sometime, and see if it helps you.
Oh, people had problems with this on the judge
I can confirm that its effect changes damage to its
original ATK to make sure Equip Spells can't help.
It doesn't give you the amazing self-pumping
behomoth of doom.
Self-pumping submarine? Hmmmm.
This has a reasonably DEF, but 800 direct damage
isn't really worth the bother, as virtually any
other monster can just run across this afterwards.
Share and enjoy,
This monster has some potential. Little Wing guard,
Black Stego, and he hold a special ability of being
capable of attacking and defending. With some 1800
defense and the ability to attack directly for 800,
the sub sneak attack can add up if set up properly.
yet the only place I really think he will be played
is the roid deck to be combined with supercharge,
simply because of his defense.
His defensive stats will protect your other roids
from smashing ground, his ability will annoy anyone
who uses scapegoat to early, and limiter removal
makes him a 1600:).
But no where near as good as Jetroid, that monster
keeps an opponent guessing.
A friend of mine, Kirk, used
Submarineroid at the latest Regionals in Orlando and
he did very well with it. He told me that his
opponents willingly took up to 4 direct hits from
Submarineroid before realizing he was even a threat;
Submarineroid is a deceptive little
monster that sets the opponent up for a quick-loss
from your other Machines. Even taking 1 one hit from
Submarineroid is a detriment to your health. Against
a Machine deck, every Life Point counts and the more
you take, the closer you are to getting a maniacal
mass attack from your opponent’s Machines.
Funny thing about Machine decks is
how they build up that “fear’ of a quick-kill.
Submarineroid offers the Machine player a strategic
way to do this. The ability to attack directly
through a wall of face-down creatures is a plus for
me. As aggressive as this format is Control decks
often need to “turtle-up” to gain any kind of
foothold on the game. Dekoichi is still a popular
choice because he offers a nice “chump-block” and
extra card draw to even out the loss in battle.
Submarineroid ignores your opponent’s conservative
stance and properly defends you by switching to
defense with a monstrous 1800 DEF. Perfect
“stealth-hitting” in my opinion.
Submarineroid is my favorite
stealth-hitter and fits right into a Machine deck or
a ‘Roid’ deck to abuse Supercharge. Try it in your
Machine deck; it won’t get Sak Armor’d until after
the second hit I promise you. ^_^
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