Select 1 face-up monster on your opponent's side of
the field to activate this card. Inflict damage to
your opponent's Life Points equal to half the
original ATK of the selected monster. Your monsters
cannot attack this turn.
Type - Spell
Card Number - EOJ-EN037
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 10.03.06
Speaking of Burn decks...
I could see a random copy of this in a burn deck.
There are still more consistent cards that can deal
damage in large chunks (Secret Barrel, Ceasefire,
Stealth Bird, Lava Golem...) but if you are using
Golems, this could be a nice 1500 for you to use
after you give your opponent the Golem. You wouldn't
be attacking anyway, and that burn adds up very
However, I just think this card isn't worth the
extra few hundred damage it squeaks out over Poison
of the Old Man or the good chainable burn traps. I'd
rather have consistency over raw power, whether it
comes from attacking or burning.
2/5 in the burn deck, 1/5 all else
is an interesting burn card. I am now glad I
disagreed with yesterday’s CotD (Power
Capsule) that I felt the need to write about
it. Thus since that CotD will go up late, I
figured I should do today’s so I can include a
quick word on checking out what I have to say on
Power Capsule now that my CotD for it
should be up.
Anyway, back to Misfortune. This is a
variable burn card. It inflicts damage equal to
half the original ATK of the face-up Monster you
select on your opponent’s side of the field.
The cost? Your monsters cannot attack this
turn. Also, it can be disrupted by something
happening to the face-up Monster being
referenced, in which case you don’t do any
damage but still can’t attack. The good news,
look at the wording: your Monsters can’t attack
that turn. What does that mean? Well, you
still have a Battle Phase, which means a Monster
immune to your own Spells (hello Horus the
Black Flame Dragon LV 5) can still attack
(and interestingly enough, the card apparently
can select a Monster like Horus LV5 since
it’s not actually doing anything to it). Also,
Misfortune is a natural for a burn deck
which probably won’t bother attacking anyway.
Of course, the actual amount of burn damage one
will get based on what your opponent runs will
vary, probably a good 800 to upwards of 1200,
based on most decks. In your classic Lava
Golem deck, you should be burning for a good
1500. I can even see including the appropriate
cards to then get Lava Golem back just to
sack it with something like Catapult Turtle
or Ectoplasmer. Indeed, there are many
opportunities, some better than others, to mess
with the opponent via control shifting cards and
Misfortune. Creature Swap
combined with Susa Soldier, perhaps?
Ultimately, though, I think most burn and
Horus decks should be main decking this, and
especially Lava Golem. Now, the real
question is, since this Spell appears to place
an effect on your Monsters that keeps them from
attacking (hence the ruling on Horus LV5),
then I believe it would be legal to play
multiple copies of it in a turn (unlike, say,
Soul Exchange which specifically “spends”
your Battle Phase). For that matter,
this is a nice side deck card for many,
especially if the opponent appears to be running
a Cyber Stein or Chimeratech
Over Dragon based deck: the former would
likely yield 2000 burn damage to someone who
just spent 5000 LP, and the latter I believe
would use the attack determined when it is
summoned and thus if you did survive, be game
ending then and there. Of course, I could be
wrong on what constitutes “original ATK” here.
1/5 – Monsters die so quickly here, I just think
it’d be a dead draw to often as a result.
3.25/5 – That’s a general score factoring its
value in side decks as well as specific main
decks, which means it’s pretty solid.
A burn card. One wonders why Konami make these sorts
of things when they've restricted most of the parts
of the burn deck.
Misfortune's disadvantage is fairly irrelevant to
burn, as many builds don't attack very often and if
your opponent has a 3000 ATK monster (i.e. Lava
Golem), this can do a nice amount of damage for a
single card. However, this is rather situational,
and burn isn't particularly good anyway, so I
wouldn't worry too much about this card.
I like this, a pretty great burn card if you ask me.
Essentially, burn stalls and that means they don’t
attack, which renders this cards secondary ability
completely redundant. With that in mind, considering
it can deal 1050 from a Cyber Dragon , that’s
nothing to scoff at, as well as considering the
obscene amount of damage it could do when combined
with the burn trinity and you’re laughing.
Sorry for the short review here guys, but there’s
not much else to say. Play it on something big and
you’ll hit them hard, play it on something little
and you wont.
Traditional ; 2/5
Advanced ; 3/5
Art : 3/5 What’s this got to do with misfortune? #
MPS ; 3/5 I like this quite a bit, although burns
not my thing.
Ok when I look at this card I do see some potential
good, Now most likely the best scenario is a
Burn/Stall deck running 1 or more Lava Golem. Just
drop down a Golem destroying two of there cards then
play Misfortune then inflicy 1500 lp damage then
later on another 1000 from Golem pretty neat. Now
other then that I see nothing more then another
really situational spell card from the new sets but
at least this card has more uses then yesterdays.
Lava Golem new best friend just test out and see how
it works :D
Traditional Format > 1/5:
Why bother in my opinion
Advance Format > 2/5:
Misfortune + Lava Golem
Artwork > 1/5:
FACE-UP MONSTER ON YOUR OPPONENT'S SIDE OF THE FIELD
TO ACTIVATE THIS CARD. INFLICT DAMAGE TO YOUR
OPPONENT'S LIFE POINTS EQUAL TO HALF THE ORIGIONAL
ATK OF THE SELECTED MONSTER. YOUR MONSTERS CANNOT
ATTACK THIS TURN.
My only question would be why?
Secret Barrel, Ring of Destruction, Magic Cylinder,
etc all do more damage than this card and accomplish
something else. Either they draw out s/t removal,
kill a monster, or stop an attack. Not many people
run big monsters. No more 3000 BEWD hitting the
field to often anymore. And even if they did, your
still going to have to wait for your turn to use it.
IT IS NOT A QUICK PLAY LIKE Poison of the Old Man.
To top it all off, they make this card "balanced" by
forcing you to give up your battle phase.
One of the worst spell cards ever made.
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