Pojo's Yu-Gi-Oh! news, tips, strategies and more!


Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews

Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers

Releases + Spoilers
Booster Sets (Original Series)
LOB | MRD | MRL | PSV
LON | LOD | PGD | MFC
DCR | IOC | AST | SOD
RDS | FET
Booster Sets (GX Series)
TLM | CRV | EEN | SOI
EOJ | POTD | CDIP | STON
FOTB | TAEV | GLAS | PTDN
LODT
Booster Sets (5D Series)
TDGS | CSOC | CRMS | RBGT
ANPR | SOVR | ABPF | TSHD
STBL | STOR | EXVC
Booster Sets (Zexal Series)
GENF | PHSW | ORCS | GAOV
REDU | ABYR | CBLZ | LTGY
NUMH | JOTL | SHSP | LVAL
PRIO

Starter Decks
Yugi | Kaiba
Joey | Pegasus
Yugi 2004 | Kaiba 2004
GX: 2006 | Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013

Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon

Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler

Tournament Packs:
TP1 / TP2 / TP3 / TP4
TP5 / TP6 / TP7 / TP8
Duelist Packs
Jaden | Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow

Reprint Sets
Dark Beginnings
1 | 2
Dark Revelations
1 | 2 | 3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7

Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7

Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes

Anime
Episode Guide
Character Bios
GX Character Bios

Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)

Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Yugi Polls
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game

Magic
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

Pojo's Yu-Gi-Oh Card of the Day

Destiny Hero - Doom Lord
Common

Once per turn, if this card is in face-up Attack Position on your side of the field, you can remove from play 1 of your opponent's monsters. The player who used this effect cannot declard an attack this turn, and the removed monster will be returned to the opponent's side of the field in the same battle position during your second Standby Phase after activation.

Type - Warrior/Effect LV3
Card Number - EOJ-EN001

Card Ratings
Traditional: 1.9
Advanced: 1.9

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 10.06.06

 

ExMinion OfDarkness
Destiny Hero - Doom Lord

I classify D-Hero Doom Lord as other people have the saying about suicide: a temporary solution to a permanent problem.

There are very few reasons I'd give up my battle phase voluntarily. As much as it pains me to even say the name of this card, given who it's connected to, Soul Exchange is pretty much the only respectable one I can think of, setting up all those field wipes from Mobisues and Zaborgs and hand-picks from Thestaloses.

I wouldn't give up my battle phase to remove a monster that would be coming back in two turns, and I certainly wouldn't play a monster with 600 ATK in order to do that, even if it's a DARK Warrior. There are better, more permanent removal options that can come from the warrior search of Reinforcements of the Army; there are better things to bring out with the Dark-type sarech Mystic Tomatoes can provide. I don't think it's totally useless in a dedicated D-Hero deck; it could possibly get rid of something long enough for you to set up a quick strike or bring out stronger D-Heroes, but otherwise I just don't see this ever becoming tournament viable.

1.5/5 in the D-Hero deck and 1/5 in all other places.
 

Ryoga
Doom Lord:
One gets the impression someone at Konami didn't like Chaos Sorcerer getting banned and tried to make a replacement. This person failed.

In neat bulletpoints,
- rubbish stats;
- only temporary removal effect (in two turns time you'd better have a Mirror Force);
- you can't attack;
- one would have thought that those claws can do slightly more than 600 damage.

Basically, do not use. Maybe Destiny Heroes would consider it, but hopefully not more than one and not for long.

Traditional: 1/5
Advanced: 1/5

Share and enjoy,
Ryoga
 

Tebezu

  

Destiny Hero - Doom Lord

Finally, a good card.

Despite what the other reviewers say, D-Hero's are extremely playable. They have the ability to swarm the field, reachable via Mystic Tomato and Reinforcements of the Army, and have some funny effects.

Doom Lord is like the little kid who wants to grow up and be Black Luster Soldier.

His effect, though only lasting for 2 turns, is quite powerful. The ability to remove an annoying monster from play shuts down an opponents strategy. Remove their face down (now they have to wait 2 turns to flip and draw a card). Remove their Jinzo and then use all your traps. Get that sangan out of the way so they don't have a free tribute.

This card is really fun to use and has some of the coolest art I've ever seen on a Yu-Gi-Oh card.

Of course it has no use outside of a D-Hero or burn/stall deck,

D-Hero should be obvious, but as mentioned...

The ability to continually remove monsters from play, slows down the game.

The ability to remove a Jinzo may be all it takes for you to win the game with Secret Barrel.

3/5 in the above mentioned decks
 

Dark Maltos

 

Destiny Hero Doom lord ;

As far as cards go for the D hero’s, this one’s pretty cool.

If it wasn’t for the fact that you can’t attack after this thing, it would be damn near staple. A level 3 Warrior with an effect like that, be it temporary or not is great.

Losing a monster for no cost is sweet, albeit only for a turn or two, but imagine the results. Summon this guy, remove their last defense and attack for a lot of damage (probably not from this guy) Still, since it comes back during your second standby phase, assuming this guy is still there, you can always remove the same monster again.

As far as D hero’s go, use this if any, and in a D hero deck its staple. I’m not truly sure how you’d find a use for this outside of a D hero deck though, since you’re unable to attack the turn you do it, but whatever.

Traditional ; 3/5 This + Yata = GG eventually, and its Dark, just remember u cant attack right away
Advanced : 2/5 Worse here, more aggressive.

Art : 3/5 Pretty cool
MPS ; 4/5 Reminds me of Hermos the time hammer from the series.
 

DeathJester
Destiny Hero - Doom Lord

I know some players that actually use this. It’s pretty fun to use. He can remove any monster regardless of its battle position. The effect lasts until the second Standby Phase after you activated it and you can’t attack afterwards. Also, his low ATK/DEF values make him very hard to like.

On the upside, he IS a piece of removal that can be searched via Mystic Tomato, Sangan, Last Will, and Reinforcement of the Army.

Last Word: It’s temporary removal. I wouldn’t call it effective. It’s especially bad when you’re in a losing position and you summon a 600 ATK monster to try and save the day…

Traditional: 1/5
Advanced 2/5
 

Copyrightę 1998-2005 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.