Pojo's Yu-Gi-Oh! news, tips, strategies and more!


Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews

Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers

Releases + Spoilers
Booster Sets (Original Series)
LOB | MRD | MRL | PSV
LON | LOD | PGD | MFC
DCR | IOC | AST | SOD
RDS | FET
Booster Sets (GX Series)
TLM | CRV | EEN | SOI
EOJ | POTD | CDIP | STON
FOTB | TAEV | GLAS | PTDN
LODT
Booster Sets (5D Series)
TDGS | CSOC | CRMS | RBGT
ANPR | SOVR | ABPF | TSHD
STBL | STOR | EXVC
Booster Sets (Zexal Series)
GENF | PHSW | ORCS | GAOV
REDU | ABYR | CBLZ | LTGY
NUMH | JOTL | SHSP | LVAL
PRIO

Starter Decks
Yugi | Kaiba
Joey | Pegasus
Yugi 2004 | Kaiba 2004
GX: 2006 | Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013

Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon

Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler

Tournament Packs:
TP1 / TP2 / TP3 / TP4
TP5 / TP6 / TP7 / TP8
Duelist Packs
Jaden | Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow

Reprint Sets
Dark Beginnings
1 | 2
Dark Revelations
1 | 2 | 3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7

Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7

Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes

Anime
Episode Guide
Character Bios
GX Character Bios

Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)

Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Yugi Polls
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game

Magic
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

Pojo's Yu-Gi-Oh Card of the Day

Lone Wolf
Common

You can only activate this card if there is only 1 monster on your side of the field, and it is "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". That monster is not destroyed as a result of battle, and is unaffected by any of your opponent's monster effects.

Type - Trap
Card Number - TLM-EN060

Card Ratings
Traditional: 1.2
Advanced: 2.6

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 10.10.06

 

ExMinion OfDarkness
Lone Wolf

This is what makes the whole strategy click for those crazy enough to use it.

If you have only one monster, and it's one of the 3 it's compatible with, you get an invincibile wall -- not effected by any monster effects (so no X-Force/Zaborg) and can't be killed in battle. Smashing Ground can take it out, as can Torrential/Ring/Force, but Smashing doesn't show up in every deck, and the Traps I mentioned are all 1-of's.

Odds are, your opponent will eventually find a way to get rid of your Lone Wolf'd monster eventually -- but not in draft! Trust me, I was at The Lost Millennium Sneak Preview, and I saw games end because someone got Lone Wolf + a compatible card, they kept all 27 cards in their deck, and got the Lone Wolf combo out early, thus earning an invincible wall (no targeted removal effects) and decking the opponent for the win.

1/5 in tournament play
4/5 in the Monk deck, for giving it a chance against some of the stronger cards
5/5 in TLM Draft for owning hard
 

Ryoga
Lone Wolf:
OK, I must admit to never expecting a mouse to receive support, but there it is. Right before my eyes.

Bad things about this card include being a slow trap, being continuous, and not stopping your opponent's spells and traps. Good things include making something crap into half of a Spirit Reaper. Things that don't matter include the restriction to only one monster on the field as, if you're playing this lot, you'll only have one monster since they'll all have died already.

Basically, its support we don't need for something that isn't greatly helped by it anyway.

Traditional: 1/5
Advanced: 1/5

Share and enjoy,
Ryoga
 

Tebezu

  

Lone Wolf

wow, a good support card for a weak theme.

This is the trap we want when our opponent drops ZABORG (I've been misspelling that for almost a year now:P). Either they waste his effect or attack are indestructible monster. The sad thing is that s/t removal will still mow them down. Thus maybe a deck utilizing this and 3 my body as a shield/solemn judgement might be effective.

But as far as my dueling career has gone, I have never played against a monk deck. I have never seen this card on the field. But I can see it being a good counter to the current metagame.

2/5
 

Yugiman
Lone Wolf

So we look at Lone Wolf from the TLM set today. Which will help support you Monk players. Its a Continuous Trap that will make it so your Monk and some other monster wont die in battle or get killed by a monster effect. They still can be destroyed be Traps/Spells. Many people are playing heavy spell/trap removal. So I dont think it can be really good.

Def. play this in a Monk deck though, could be very good. Try, try, try some

more. And when you find out the decktype is crap. Quit Ygo.

Ratings:
Traditional: 1/5
Advanced: 3/5(Monk deck, 1/5 everywhere else)

E-mail freezergeezer111@hotmail.com for support mail or anything.
 

DeathJester
Lone Wolf

This card KILLS in Lost Millennium draft! There wasn’t any Spell/Trap based monster removal except for…Kaminote Blow. You need Chu-Ske the Mouse Fighter, Monk Fighter, or Master Monk to activate this card. When you activate this card you have to choose 1 of the above monsters while it is on your field. While this card and the chosen monster are face-up on the field, the monster cannot be destroyed as a result of battle nor will it be affected by monster effects.

It’s a cool card. It makes your monster immune to every one of the mainstream monsters in the format. The only things you have to worry about are the opponent’s Spell & Traps.

Last Word: It’s a cool card. I like it. If I built a deck around these Kung-Fu masters I’d play this card.

Traditional: 1/5
Advanced: 3/5
 

Copyrightę 1998-2005 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.