Pay 800 Life Points. Select 1 Monster Card from your
Graveyard, Special Summon it on the field in face-up
Attack Postion, and equip it with this card. When
this card is destroyed, the monster is also
Type - Spell
Card Number - DB1-EN091
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 09.08.06
Last format, people were starting to take this out
of their decks because they were removing most of
their good stuff for Sorcerers to use with Return.
Now that the easiest Return choice is gone, the
Graveyard becomes a more important resource.
There are so many reasons to pay 800 LP to bring
back a monster; Sangan to Tribute for a better one,
a big beatstick to push for damage, a Don to discard
out of their hand, a Stein (if you have the
life before Premature)...
As for the few decks that WOULDN'T run this besides
the random OTKs and combo decks -- Strike
Ninja/Return probably wouldn't because Strike would
only hit the Graveyard if you're out of fodder to
remove for it, and then it'd just be a random 1700.
Bazoo/Return could get some use out of it, but it's
still a hard decision to justify. Same goes for
Freed or Soul of Purity and Light/Return -- with
those, Premature is only as good as the things you
can still bring back that you removed to summon, and
although Soul can be okay, Freed isn't without more
stuff to remove.
Basically...if you'd even think about running Pot of
Avarice in your deck, then you should definitely run
Another very powerful graveyard manipulator.
For the little cost of 800 LP and the risk of your
opponent's S/T destruction being able to destroy a
monster too, you get any monster up to at again.
Now, some people don't use Prem, prefering to use
the room for something else. Now, a control heavy
deck won't have many good targets for this, and
combo decks often won't need it either, but if you
attack this can be the way to another attack or free
Premature Burial can be seen as a "staple" card to
many players. I really don't know why.
When you activate Premature Burial., you're already
overextending. You're taking up a monster slot, and
a Spell or Trap slot. At this point you have to
worry about Heavy Storm, and Zaborg the Thunder
monarch. Lets look at some examples…
Opponents Cards: Facedown Monster. Nothing in hand.
Your Cards: F/d Mystic Tomato. 2 Card in hand.
Activate Premature Burial for Cyber Dragon. Attack
the F/d monster. Its Spirit Reaper. You pass.
Opponents turn: Tribute Reaper for Zaborg, nuking
F/d and killing Cyber Dragon.
Dee dee dee.
Opponents cards: Facedown monster. Nothing in hand.
Your cards: Premature Burial in hand along with
Sakuretsu Armor and Smashing Ground. Premature gets
back Cyber Dragon. It attacks into the facedown
Sangan. Your opponent searches spirit reaper. You
set Sakuretsu in case they go Reaper + Smashing
Ground. Your opponent top decks Heavy Storm. You
Of course, a lot of cards have downsides and risk.
Premature Burial just has too many for me to like
Traditional: No idea.
This card has been a staple upon release. The
ability to bring broken monsters back for another
round or simply swarm the field for game.
Overall I think this card is better than call of the
haunted. They both have their strong and weak points
and premature burials best thing is you can use it
upon draw (900 + LP of course).
In any format really, why would you not run it in a
deck using multiple monsters?
Pre mature burial is the 3rd or 2nd best revival
card ever made, sharing a close rivalry with Call of
the Haunted. For all their different uses, they
share a lot of similarities.
Whilst Call is generally used as an attack negator
or a response to s/t removal so you can grab a Jinzo
,a Sangan, or even a Nephthys and hopefully reap
some advantage with that , Pre is a little bit
The 800 lp cost is neither here nor there mostly.
10% of your lp is normally so insignificant it
doesn’t matter, although with Ring back that could
be set to change. You can then use this as an extra
monster to battle with, or tribute fodder for your
Jinzo or Mobius. You can also make use of an Exiled
force again too.
Despite the advantage of being able to be used
during your turn straight away, that Pre has over
Call, it also has a fair bit of combo potential
itself. For instance, using this with Giant Trunade
allows for it to be replayed without the loss of
your first monster. It’s also an eligible target for
MoF , and also quite a good one at that.
The only real downside to both this and Call is that
a well placed MST or the like could screw you over
terribly. If this card is destroyed you can say bye
bye to the monster its on, still that’s a chance you
should be more than willing to take. Revival is few
and far between in this game, take advantage of it
when you can.
Traditional ; 5/5
Advanced ; 5/5
Art : 4/5 Pretty sweet
MPS : 5/5
Basic Summary: Now unless you entire deck focuses on
removing cards from play ( etc Banisher or Macro
Cosmos ) then Premature Burial should be in your
spell line up next to Gracefull Charity and Heavy
Storm. Paying 800 is a small cost for a special
summon from your graveyard but the disadvantage is
that Premture is an equip Spell that needs to stay
on the monster you bring back soo to make it simple
Premature Burial leaves so does your monster or the
monster leaves soo does your Premature Burial.
Conclusion: 800 is small cost for this amazing
versatile card run it if you have it which is simple
since its a common by now.
Traditional Format > 3/5: Still a very versatile
card there but out done by Monster Reborn
Advance Format > 5/5: Play it now....!!!
Artwork > 2/5: The Japanese artwork is much better
Friday's review we look at Premature Burial. The
final card of the week. At end of lasts format I
didnt use this, and took it out and did good at SJC
Hamilton without it going 7-2, but have it my Sept
Why did people start taking it out? Might not
provide much advantage, could lower LP's to below
5000, which Stein players or people whom tech Stein
would hate to do. You could have probably found a
better choice instead of it. I put in a 2nd
Controller for Stein players and it worked like a
This format people will still run it, as many people
might not tech Stein cause of Ring, Cylinders, and
Controllers running about, and it will become
effective, but I dont know. Im gonna run it till I
find that its not useful anymore.
Try it out, its still very good.
E-mail email@example.com if you wanna
Premature Burial – PSV-EN037
One of the few generic revival cards we have left.
It costs you 800 Life Points to activate and creates
a condition in which if Premature is destroyed
(Keyword here!) the monster will also be destroyed.
The best Equip Spell in the game next to the
now-banned Snatch Steal.
The Life Point cost of 800 is meaningless to most
people. I’ve seen this card in decks with a copy of
Cyber-Stein and a copy of Return from the Different
Dimension. This happens often I assure you, look at
the SJC Top 8 Lists. Some players would easily right
this off as garbage, but that’s a bit unfair. I
think it will see more play now that Chaos Sorcerer
will see more play. The Graveyard might see more use
as a significantly strategic area of the game rather
than a garbage dump for Lights and Darks. We’ll see
how the format pans out. For now, Premature Burial
looks like it will stick around for a LONG time.
Last Word: Excellent effect, but it has key
weaknesses that are EASILY exploited. If your deck
relies on removing from the Graveyard with cards
like: Gigantes, Freed the Brave Wanderer, and Bazoo
the Soul-Eater then don’t use it. Otherwise, it’s
helpful to use that one monster one more time.
Stats : Premature Burial is an
Equip Spell. Normally this is a kiss of death
for a card, but Premature Burial is good despite
being an Equip. Largely, this is due to the
potency of the effect, though as we will later
see, being an Equip does have a few advantages
for a card like this. Mostly, though it means
its great effect can be prevented by S/T removal
used in response to Premature Burial being
activated, and one later still is a problem.
Effect(s) : Pay 800 LP to Special
Summon a Monster from your Graveyard to the
field and then equip it with Premature Burial.
Of, and if Premature Burial is destroyed, then
so is the equipped Monster. Essentially, this
turns a Spell into a Monster, and that tends to
be a very potent ability.
Combinations : As stated, Premature Burial
tends to be a “variable Monster”: choose the
best thing you have in your Graveyard and revive
it! Early game that can (but won’t always) be
a small pool to choose from, but as the game
progresses, Premature Burial just becomes better
and better (unless one of you removes Monsters
from your Graveyard). Vulnerability to S/T
removal can seem like a downside for a Monster…
until you realize that it isn’t really a
Monster, but a Spell. For example: you
Premature Burial a Cyber Dragon because if it
can kill your opponent’s Set Monster, your
remaining Monsters can go for the win, and end
up crashing into Spirit Reaper. Your opponent
when uses something other than S/T removal to
get rid of Cyber Dragon: you probably came out
ahead. Monsters are harder to kill (outside of
battle) than S/Ts, so if they wasted Monster
removal, especially something big (Torrential
Tribute or Mirror Force or Zaborg since he
requires a Tribute), that ends up being a waste
for them, doesn’t it? If they do use an S/T
destroying card, usually it’s a one-and-done
card, like Mystical Space Typhoon and hey,
better Premature Burial than Mirror Force.
Then there are a handful of cards particularly
useful to combo with Premature Burial, the most
useful being Giant Trunade: aside from both
cards normal benefits, since you didn’t actually
destroy Premature Burial, the Monster it was
attached to survives no problem and you can drop
Premature Burial again. Any card capable of
bouncing a Spell can abuse this and I believe
cards that “send” a Spell to the Graveyard can
as well, but the only other really useful one is
Abyss Solder, and then only in Water decks
(Premature Burial Abyss Soldier, bounce
Premature Burial and discard a fatty, revive
Traditional : 3.5/5 – Not a bad card, but
we have much more removal and Monster Reborn for
our reviving needs.
Advanced : 4/5 – It can be somewhat
finicky and very late game, when the picks may
be the best from your deck and you also might
not have the LP. 800 isn’t a lot when you start
with 8000, but once you dip below 2000, you have
to be careful. Oh, and Ring of Destruction can
be very, very annoying. Run this card unless it
dramatically clashes with your deck (Macrocosmos
decks, for example).
Premature Burial is probably tied with Call of
the Haunted as the second best Monster revival
in the game. While it lacks the flexibility of
Call of the Haunted, it can be used immediately
and thanks to Exiled Force being at two, that
may become very important soon indeed.
Personally, I feel Premature Burial is just on
the “broken” side of things: look at Autonomous
Action Unit: a fine, balanced card. Doesn’t see
much play because it relies on what your
opponent’s plays, and has a heftier LP cost
(though still largely manageable). For a card
that revives something from your own Graveyard,
the contents of which you can usually control
fairly well, you’d think it’d cost more than
Autonomous Action Unit. Virtually anything from
your Graveyard can often swing the game in your
favor, from the lowly beatstick to a well timed
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