As long as this card remains face-up on the field, a
Fusion Monster can be Special Summoned without using
"Polymerization". The Fusion-Material monsters used
in the Fusion are not sent to the Graveyard, but are
removed from the play.
Type - Magic
Card Number - DB2-EN030
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 09.14.06
You're STILL putting out 3 cards to summon 1 monster
whether it's actually Polymerization or not.
As I preach to pretty much everyone, the entire
concept of Fusion is flawed. If they'd just errata
Poly/Fusion Gate/etc. to have "Draw 1 card for each
material used in the Fusion", then maybe those types
of decks can see play. But otherwise, the only
playable Fusions are ones you get out without Fusing
-- ones through Cyber-Stein, Future Fusion (mainly
to prep for Chimeratech), Overload Fusion (to
actually get Chimeratech), Metamorphosis...
The only benefit I can see to Fusion Gate is that it
removes the monsters in question, which helps set up
a Return from the Different Dimension. But
otherwise, I see no real reason to try to play this
1/5 in any deck using it.
At most a mediocre card. In a world plague by Stein,
Overload Fusion and countless others, Fusion Gate is
really not a necessary. I can only see it being of
some use in an E-hero deck, but then again that
archetype has enough specific support to make me
feel sick….. er I mean to not need it.
You can tell this card is about fusions. It has a
swirly thing in the picture.
Fusion Gate is a rare card in Yu-Gi-Oh; it is one
where newer cards actually do the job better. Fusion
Gate isn't bad as such. It's just that the
requirement of actually having the fusion pieces in
hand/on field is 'so last year' that few would
consider using this anymore. Fetching your fusions
from the grave, or even the deck, is the in-thing
now, so this card has seen its day come and go. And
no one really noticed.
A kid at my local brings out Master of Oz with this
card. Its badass. ATLEAST SIDE 3 OF THESE!
5/5 all formats.
Why this card does not get abused with E-Hero's and
return from the D.D. is beyond me. Thunder Dragon
absolutely loves fusion gate. If you think about how
fast thunder searches itself out and terraforming
nabbing you this, on your first move you can easily
have a 2800 beatstick on the field. But E-Hero's in
general can run 5 spell searchers (reinforcements of
the army and the E card) to get basically any
monster in the deck. I really like this card. All
kinds of untapped potential. Cyber Dragon can have
fun with it. Even BEWD can abuse this.
This is the best form of fusion support we got.
(OUTSIDE OF FUTURE FUSION and the graveyard
targeting type specifics a.k.a. dragon's mirror and
Now this is pretty cool. Using this, as well as a
certain RFTDD could give you the game.
Fusion gate is the second attempt at making fusion
happen, the first being Polymerization. It’s not bad
at it either, acting like a continuous form of the
original card, that just so happens to set up a OTK
later on. Sweet huh?
Use this with Thunder Dragons, and its pretty cool,
use it with Dark Paladin and I’m loving it. Use it
with Blue eyes and you’ve got game. In fact, In an
ALL fusion deck, this is the game winner. I like
fusion gate, use it wisely and you’ll go far.
Traditional ; 2/5
Advanced : 3.5/5
Art : 3/5 Weird innit?
MPS : 4/5
Back in the day this card or Polymerization were
your ticket to the Fusion Deck until in later sets
they released better cards to help gain access to
your Fusion Deck. Now this was better the
Polymerization since it stay on the field if you
wanted to Fusion Summon more monsters but nowadays
with the Hexes ( FET ) or the many subtype
Polymerization like Spells that target either the
graveyard or the field or both for example Dragon's
Mirror ( Dragon ) Miracle Fusion ( E-Hero =/)
Overload Fusion ( Dark-Type Machine :D ) Power Bond
( Machine ) just to name a few.
This card is realing outdated but could benefit a
E-Hero deck if you don't have Miracle Fusion maybe.
Traditional Format > 1/5:
why bother much better cards out there.
Advance Format > 1/5:
Fusion reliable decks only
Artwork > 2/5:
??? what is it cyberspace
Yes, today we look at one of my favorite field
cards, tommorow's beating it out.Today we look at
Fusion Gate from LON set.
This is the much quicker way to fuse, instead of
Polymeriztion. Although you
can bring out fusions with Stein, and Metamorphosis.
Still pretty easy though. You could also make a very
cool deck with it with Return from a Different
Dimension, or the slower Spell Version, Dimension
Have 3 Cyber Dragons, Fuse to CED, and then activate
Return for a big swing.
Although Future Fusion/Overload Fusion > this. Its
still a very cool card, and imo much better than
Polymerization. I might consider building something
for it, but I dont feel like it.
Advanced: 1.5/5 (Better ways to get a fusion out).
E-mail firstname.lastname@example.org for questions.
Fusion Gate: DB2-EN030
It’s my B-Day today! Just turned
20 and loving it! It feels good to be 20 years
Fusion Gate is a cool card. In order
to use this you would have to fulfill the same
requirements as Polymerization (have the Fusion
materials in hand or on the field). Being a Field
Spell Card it’s readily available via Terraforming
or Magical Merchant.
This card is also useful for setting
up OTK combos with your Fusion-themed deck. Sine it
requires you to remove the monsters from play
instead of them going to the Graveyard, you can make
use of Return from the Different Dimension or
If you’re a fan of Cyber Dragon and
his Fusions, which I am, you’ll love Fusion Gate.
Simple play Fusion Gate, remove the 2-3 Cyber
Dragons from play to Fusion Summon Cyber Twin
Dragon/Cyber End Dragon and then activate Dimension
Fusion or set off a Return during the Battle Phase.
It’s another easy way to rip apart your opponent in
a matter of turns. The trick is getting the Cyber
Dragons in your hand or on the field. I’m also a fan
of Power Bond.
Hint: You can try using Proto
Cyber Dragon + Infernal Reckless Summon or…just the
Last Word: Fusion Gate is a cool card
if you want to pull off easy Fusions or maximum
damage with any Fusion-themed deck. It’s not
half-bad. I would play it.
Traditional: 2/5 (This format is TOO
This was Konami's first attempt at making fusions
playable. It negates the use of Polymerization, but
removes the monsters used from play. This GREAT for
Return decks. But alas it has the same shortcoming
of almost every other field magic, it helps your
opponent. Not much help if they are not running
There are better ways to fuse in my opinion that do
not remove the monster, unless that is the effect
you are after so that you can remove the monsters
and return them later. Cyber Dragons are good with
this, but I like Barrel Dragon and Blowback Dragon
better for this effect. Returning them grants you
MUCH more in the way of attack and options.
Both Formats: 3/5 would get higher BUT it is a field
magic card and vulnerable to all the dangers that
come with the status.
Art: 3/5 - Wierd and trippy looking
Until Next Time, You just crossed over into the
Twilight Zone *da de da du da de da du*
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