As long as this card remains face-up on the field,
all effects of Magic, Trap, and/or Effect Monster
Cards that involve Graveyards are negated and
neither player can remove cards in the Graveyard
from play. In addition, increase the ATK and DEF of
all monsters that includes "Gravekeeper's" in their
card name by 500.
Type - Magic
Card Number - PGD-084
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 09.15.06
This is one of the few good Field Spells in the
Gravekeeper decks love their Necrovalley, not so
much for the 500 ATK/DEF boost (which is significant
if you're dedicating your deck to it and know your
opponent has no monsters that will get the boost
themselves) but for the lockdown effect; cutting off
your opponent from Premature, Call...non-staple but
still viable things like Strike Ninja, Bazoo, and
the like get cut off as well. It lost a little
luster when Chaos Sorcerer got banned as it
prevented him from being Summoned, but it's still
Gravekeeper's Assailant gains a free Enemy
Controller effect when Necrovalley's out, Spear
Soldier becomes a powerful trampler, Spies are
nearly impossible to beat through battle with 2500
DEF...almost every card becomes tournament-worthy
when it's getting that Necro boost. Heck, you could
even slip Gravekeeper's Watcher into that deck and
watch your opponent cringe as you discard it to
negate their Graceful Charity.
I know other Pojo moderators who absolutely loved
their GK decks and could really see some of those
people who used to play the deck bring it back for
this new format.
5/5 for the deck dedicated to this.
2.5/5 in Traditional instead of the standard 1/5,
because it prevents Chaos monsters from being
summoned while it's out.
Necrovalley, land of the tombs of the pharaohs. Land
of the tomb of the Gatekeeper’s. The birth of Cyber
Dragon lead to the death of the Gatekeeper’s. And
with the world shifting to order from its chaotic
birth, they are no longer needed to protect the
With the new format will come the traditional run of
Gravekeeper's decks at my local tournaments.
Or maybe not this time. Necrovalley was one of the
most obvious chaos counters, but never worked as a
chaos player is more than willing to wait a few
turns to play CED/BLS/Sorcerer. From a Gravekeeper's
perspective, Necrovalley is a requirement. They are
powerful, but slip into mediocrity the second
Necrovalley leaves the field. Thus their lack of
success. However, it is always a fun deck to play.
I'd recomend giving it a go one day.
Gravekeepers are cool as hell imo. Chris
"tightsavage4ever" Moosman (Who's account I recently
got banned on the forums, btw xD.) are a big fan of
them and he has ran them for a very long time. He
made top 8 at a San Mateo regional with them, which
coicidentally had Jae "JAELOVE" Kim in its top 8
running his Strike Ninja deck. Lots of innovation.
Outside of a GK deck though, Necrovalley is really
disruptive if you use it in one of those Viral
Sides, a side deck that has something like
 Deck Devastation Virus
[X] Necrovalley support and Deck Devastation Virus
The side deck was popular last format, I don't know
exactly what was in it because I never browse deck
forums, but it was some sort of anti meta side deck
including Necrovalley and DDV.
shrug. Good card in its own GK deck (obviously).
Advanced: 5/5 in its own deck.
As long as this card remains on the field, negate
the effects of Spell, Trap and Monster Cards that
affect a card(s) in the Graveyard and neither player
can remove cards in the Graveyards from play. Also
as long as this card remains on the field, increase
the ATK and DEF of all monsters that
includes"Gravekeeper's"in their card name by 500
Necrovalley is a nice card that actually forces an
opponent to play your game. An overall killer card
with the ability to give you some big monsters while
also forcing countless cards (premature burial, call
of the haunted, etc.) to become dead draws in your
opponents deck. I like gravekeeper's due to their
versetility and swarmingness (is that a word?)
Necrovalley is another good choice when combating
Overdragon. But the fact it increases both attack
and defense by 500 is what makes it good. Bascially
allowing fast games to be won due to super powerful
By the way pot of avarice, doom dozer, dark
necrofear, freed the brave wanderer, etc. will cry
We save the best for last now its one of the best
Field-Spell cards ever released not only for the
support it gives out ( Gravekeepers ) but its effect
on its own. Now it has lost one of the best decks it
was most effective agianst ( Chaos ) but its still a
good deck types since it can still shut down many
deck types that rely on the graveyard for there
effects or highly played cards like Premature
Burial/Magician of Faith for example. Now 500 ATK/DEF
boost is very impressive indeed making both the GK
Assailant/Spear Soldier 2000 attackers which makes
both of them good targets for Deck Devastation
Virus. Now just like fish in water this card is
needed for Gravekeepers ( maybe not spy depends on
your deck ) so it goes without saying.
This is the most competitive Field-Spell oriented
deck out there plus a few deck to run :D
Traditional Format > 2/5:
It can still haunt chaos decks there :P
Advance Format > 5/5:
( Gravekeepers )
Valley of the Pharoahs
Lastly we look at Necrovalley from the PGD set.
Mainly for Gravekeeper decks, although Ive seen some
teched to counter Chaos back in the day.
These are a must in a GK deck, if you dont run this,
jump off a bridge, rinse and repeat, cause clearly
you need your head checked. It was always run to
have this on field, and your opponent tried to bring
out Sorcerer, and couldnt. In some cases that would
be game, as they might not have something to stop it
a onslaught of Gravekeepers coming their way.
This format, GK could still be very good with Noc at
1, but they still have to worry about Exiled Force
taking out main pieces like GK Spy or something.
I might actually test a GK deck at a local or
something and see how it does.
Traditional: 2.5/5(Stops BLS, CED, but HFD, Storm,
more murder it)
E-mail firstname.lastname@example.org for questions.
Everyone knows I love
Necrovalley. It’s my favorite Field Spell. So I’m a
little biased about it; forgive me.
Aside from the obvious (500 ATK/DEF
boost for GKs) it’s a pretty useful card. This card
denies any deck the use of their Graveyard; to a
certain extent of course. Neither player can:
play cards from either Graveyard.
cards i.e. Premature Burial, Call of the
Haunted, and Monster Reborn.
Retrieval effects i.e. Magician of Faith, Mask
of Darkness, and anything that essentially
“plucks” something out of your Graveyard by
The downside to the Valley is that it
doesn’t stop effects that activate in the Graveyard
(Tomato, Rat, Turtle)
and sent to the Graveyard” effects (Sangan,
Twin-Headed Behemoth, and Sand Moth). Basically,
an effect that ACTIVATES IN the Graveyard.
I’ve seen this card used in
Side-Decks before to combat certain types of decks.
It can stop Bazoo from getting bigger by preventing
the removal ability. It can stop decks that use
excessive amounts of revival like Zombies. It’s
nifty and very useful, but it needs the right set of
Gravekeeper monsters to have a full disruptive
effect. Necrovalley is just one part of the “pincer”
you must place on the opponent with a GK deck.
Last Word: I LOVE Necrovalley so I’ll
give a good score. I haven’t tried it during my
testing phases for this format. I’m drawing from
past successful experience. I have a few GK deck
models I plan to develop that will yield me positive
results. I’ll be sure to write about it in a future
article to let you guys know. I suggest you try this
card out in this new format. If you yield some
promising testing results email me at:
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