Offer 1 of your own monsters on the field as a
Tribute to negate the summon (including Special
Summon) of a monster and destroy it.
Type - Trap
Card Number - DB2-EN076
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 09.28.06
Horn of Heaven
You're giving up 2 cards to destroy 1. Usually, that
sucks. However, there are ways to make this card not
suck, unlike the earlier cards this week!
Tributing a sheep token: It becomes a 1.25 for 1,
and usually that 1 is worth negating.'
Tributing a Synthetic Seraphim token in a
counter-fairies deck: Optimal situation for this
card -- you'll probably get a replacement token
because of the Synthetic Seraphim itself, if it's
still on the field, and a draw if you have Bountiful
Using this against a tribute summon, without either
of the above: it becomes a 2 for 2, which is
acceptable -- it will also usually screw up your
opponent's plans well enough if they were trying to
bring out a Monarch or Jinzo.
However, Solemn Judgment in most cases > this, as
giving up 1 card + half your life points, except in
the very early game, is less painful than giving up
1/5 in regular decks (both Traditional and Advanced)
3/5 in counter-fairies, although you should still be
running 3 Solemns in that deck
The main reason to use Horn of Heaven is to confuse
people with timing issues. Horn of Heaven and Solemn
Judgement are the only cards that can be activated
before a summon is successful. As such, when
summoning a monster you should (technically):
- Announce the monster you are summoning and reveal
- Ask your opponent if they wish to negate the
- If he doesn't, put the card into play.
- Then, declare if you are using your priority.
- Now, your opponent can respond.
Most people know about the priority bit, but the
successful bit is interesting. For example, summon
Tribe-Infecting Virus and use priority to activate
its effect. However, your opponent wanted to negate
the summon. You have now shown your opponent a card
you didn't need to as the discard was illegal.
Oh, watch as judges sigh.
Share and enjoy,
do not see what this has to do with mokey-mokey, but
do not play it. Bottomless Trap Hole, Solemn
Judgement, Smashing Ground, Zarborg the Thunder
Monarch, etc. Are better ways to deal with monsters.
Forced Back is better than this too. Simply b/c it
does not require us to kill a monster of our own.
I’m not sure wh6y this is in Mokey Mokey week, but
whatever, I’ll do it anyway.
Horn of Heaven, along with Solemn Judgement, used to
be the only trap way past an ever present, trap -
locking dude by the name of Jinzo . Over-Shadowed by
Solemn Judgement basically since its initial
release, Horn of Heaven never really hit it off.
Still, I liked it, so that’s gotta count for
Essentially the effect prevented that or Sangan, or
a flip effect, or even a Monarch nowadays from ever
activating, at the cost of a monster ( Treeborn frog
anyone?) . This could prove vital, but at the same
time deadly, since you’re out a monster.
Nowadays, not much has changed, except for Treeborn
frog of course, but with that comes the realisation
that Forced Back can do a similar job for free, as
well as Divine Wrath for a somewhat smaller discard
from hand cost. And Solemn Judgement still has it
beat, even now.
Traditional : 1/5
Advanced ; 1/5
Art : ¾ Pretty sweet.
MPS : 4/5 For old time’s sake.
Horn of Heaven
I'am not sure why we're reviewing this card over the
better card to use with Mokey Mokey released with it
in AST called " Order to Charge " but whatever this
is still a decent card. Now be a Counter-Trap makes
it usefull with the Fairys released in EoJ but Order
to Charge is much superior since its Quick-Play plus
works with non-effect monsters ( which would be
often if you run Mokey Mokey ) plus triggers Mokey
Mokey Smackdown. Now it depends on your opinion if
you would rather run this slower card over Order to
Charge in the Mokey Mokey deck but thats all depends
Order to Charge > Horn of the Heaven ( Mokey Mokey
deck ) Horn of the Heaven > Order to Charge (
Traditional Format > 1/5:
Advance Format > 5/5:
Counter-Fairys or run Force Back which is better in
Artwork > 3/5:
Cool looklng but even Order to Charge looks better
Horn of Heaven.
Today we look at one of my favorite cards, Horn of
Heaven. This card came from the MRD set, and wasnt
used as much as I hoped it would.
Back in Goat control format, this + 3 goats were
very good. Stop every summon, and still have goats
to spare for a Metamorphosis or something
afterwards. It could still be useful with Treeborn
Frog but Bottemless works
better anyways, plus removes the monster from the
game. If goats ever go to
2-3 this might see some play. I would try it out for
I went to a regional and saw someone get Top2 with
it, before they split the
Horn of Heaven is one those cards
that you really WANT to use, but it doesn’t quite
make it to your Main-Deck or side. Horn of Heaven is
excellent in decks with floaters or decks that use
Scapegoat and Treeborn Frog (which is 90% of them
anyway). The only problem I see with Horn of Heaven
is the amount of targets it has. Essentially, it has
an unlimited amount of targets. OK…sure. However,
how many of those targets could you destroy without
using 2 cards in the process? How many of those
targets are really WORTH the cost of your field
Bottomless Trap Hole, Trap Hole, and
Torrential Tribute are much easier to use than Horn
of Heaven. You’ve got to weigh your options here:
Have an unlimited amount of targets by Tributing a
monster or limiting your scope of potential targets
and take advantage of convenience and no loss of
My personal preference is to have the
less expensive version of virtually the same effect.
There aren’t enough monsters that are enormously
powerful (like Chaos Sorcerer). Those types of
monsters would be worth the effort to nuke with Horn