Who ever heard of banning a Fusion Monster anyway?
Metamorphosis use to be Godly...not unstoppable, but
one hell of a card none-the-less as it spawned a
whole new decktype, then known as the Morph. You
could Morph a sheep token, Magician of Faith, or
Treeborn Frog into Thousand Eye Restrict. However,
piece by piece, the Morph deck was torn apart.
On the recent Forbidden/Limited list, Metamorphosis
was sent down the list a bit, now you can use two
copies if you want. Why? It isn't really a problem
anymore. People weren't using it last format, but it
still has potential, even without Thousand Eye
You can still Morph a Cyber Dragon of a Zaborg into
Metamorphosis obviously works best when you have a
Level 5 or higher monster on the field; as generally
the higher the monster's Level, the better Fusion
you can bring out.
I still give Metamorphosis a 3/5 all around. It
might actually be better in Traditional simply
because you can still summon TER, but unless we get
him back in Advanced, you probably won't see Morph
You stay classy, Planet Earth :)
I honestly am ecstatic to use this card once again.
We finally have a way to make Dragon Decks more
consistent and lets no forget Demise OTK and Cyber
Twin/Gatling Dragon for game. Hands down one of the
more intelligent cards made. It is because of this
card that TER was banned. I see no purpose playing
this outside of Demise OTK or ones side deck.
I say side deck because this card provide a player a
way to summon Dark Balter the Terrible. Dark Balter
shuts down DDT and Demise OTK all for the simple
price of a Cyber Dragon/Zaborg.
I’ve never been a fan of Metamorphosis. I just don’t
feel that trading a good monster of yours on the
field for a Fusion monster isn’t very fantastic. (I
know some European players that are going to be
upset with me for saying that. ^_^)
Maybe it’s because I don’t use it that much.
On the flip side, this card does reward you with
versatility and the ability to trade an opponent’s
monster for a Fusion monster. That aspect I like.
Trading an opponent’s Zaborg for Dark Balter the
Terrible or Thestalos for Ryu Senshi is a rewarding
I admit there are some situations where having a
Fusion monster’s specific effects are needed.
I’m not saying Metamorphosis is bad. I just don’t
like it from a conservative standpoint. That opinion
might change after testing this weekend.
It’s a good card. I don’t use it
personally anymore, but I know from experience that
it is useful. Don’t let my personal taste deter you
from using a good card. ^_^
Be sure to stop by my blog today to keep up with
my updates and analysis of my testing over the
weekend at Gathering Places Games here in Orlando.
For the most part this card was synonymus with
Thousand Eyes Restrict + Scapegoat. Since TER was
banned though, Metamorphosis had seemed to drop off
the map...until now that is.
The Demise OTK deck gave new life to Morph, in the
way of Doom Dozer into Cyber-Twin Dragon for game.
Although many people say that Morph should be at 3
(and the Metal Reflect Slime in the OCG is the only
reason this card was limited in the first place) I
have to say that I disagree. So long as Level 8
monsters (as in the same level as Cyber-Twin Dragon)
are easily summonable, Morph enables way too many
OTK decks to win. The current Demise Deck wouldn't
be nearly as consistent without Morph at 2, and if
Metamorphosis was banned, it would have to rely on
Megamorph to pull off the OTK.
If Megamorph was also banned...there would be no OTK.
What a neat idea, eh?
Many people say that Morph is balanced, and is
itself a -1, but the current crop of OTK decks, and
the potential for the upcoming Neo Chaos Monsters (Enrise
and Noheras, both 8 star) to abuse Morph further,
lead me to think this card needs to go away for a
1/5 - why?
5/5 - Demise OTK deck. Too inconsistent anywhere
3/5 - Invasion of the Body Snatchers!
Note: Sorry for my recent absences, but the recent
SJC Montreal required me to focus my energies
Well, the card we review today is long past the day
it was run in multiples…..
Tribute 1 monster on your side of the field. Special
Summon 1 Fusion Monster of the same Level as the
Tributed monster from your Fusion Deck.
I’m sure most of remember the day when we would End
Phase Scapegoat. Then, during our turn, we would use
Metamorphosis. Tribute a worthless Scapegoat for
Metamorphosis, then bring out Thousand Eyes
Restrict, suck up the opponent’s Airknight, and
attack for 1900. Then, next turn, we’d summon
Tsukuyomi, and start the evil loop.
We have long past that day and age, thank goodness.
Today, this card isn’t quite as good, but it still
has its uses. On it’s own, it’s a –1. You’ll need
the fusion you bring out to destroy something to
break even. With TER banned, the two biggest fusions
you will see brought out with Metamorphosis with all
the monarchs and cyber dragons floating around are:
Ryu Senshi, who can negate traps and any spell that
targets him, or Dark Balter, who negates effect
monsters that he destroys and normal spell cards.
Ryu and Balter aren’t too bad, though with only 2000
attack they can easily be disposed by a Cyber
Dragon. Another fun one is Repear of the Nightmare,
which can be deadly if left on the field, but it can
be easily killed by other means. The other monsters
you might see, depending on your deck, are King
Dragon, Gatling Dragon, and Cyber Twin Dragon. And
that’s about it, as Cyber End Dragon has 10 stars,
and most 10 star monsters have some particular
requirements to get them out in the first place.
So, if your deck runs a lot of 5, 6, 7, or 8 star
monsters, then maybe you’d like to try this out. It
can help out in a pinch.
Another card that
comes and goes. Metamorphosis has to been one of my
personal favourites. Turning a monster who has
cleared the field (like a monarch) into a win
condition is simply amazing. Everyone thinks of the
2 most deadly fusions Metamorphosis has to offer.
The first being Ryu Senshi:
Having a powerful
level 6 with 2000 attack damage and being allowed to
negate a normal trap at 1000/trap is great. This
means, all 3 'power' traps known as Ring of
Destruction, Torrential Tribute and Mirror Force can
all be negated at 1000 life points each. This lets
you play all the cards you would like with out
having to risk them all. As long as Ryu Senshi is on
the field, you are invincible for the time-being.
Ryu Senshi also provides an extra bonus towards
gadgets. Not only does he negate everything gadget
traps stand for, it also can't be the target of a
spell card. In simple terms, Shrink and Enemy
Controller can't touch Ryu Senshi. This lets you
attack head-on into a gadget without fear.
The other honourable
mention is Dark Balter the Terrible. The level 5
half-part of Ryu Senshi. This little guy negates
normal spells this time, and has what many players
call the 'Ha Des' effect. Named after the Dark Ruler
Ha Des, his effect allows you to negate what you
destroy with Balter. That means Sangan can't search
your deck, and Treeborn Frog can't activate its own
plays a key role in 'Demise OTK' founded by the
Japanese meta. Being able to turn your 'Demise' or
'Doom Dozer' into a Cyber Twin Dragon is incredible,
especially when you have the Megamorph to finish the
Metamorphosis is a
great combo card and has a lot of potential with
almost any deck. It earns my 4/5 rating. Sure, it
isn't widely played, but it is a recognized card
through out the world. It will make another impact
eventually, maybe when Thousand-Eyes Restrict is
once again let loose.
Good old Metamorphosis. Like Book of
Moon, Metamorphosis was punished for its pivotal
roll during the Goat Control era. Finally semi-ed,
all it took was for most of goat control to be
banned (TER, Tsyuki, Mof, PoG, GC, DD). Needless to
say its old uses are gone, why it didn’t become
semi-ed after TER was banned is beyond me.
Event the advent of Cyber Dragon has
not killed the playability of Metamorphosis. It did
essentially ruin the use of Balter and Ryu-Senshi,
but the release of several other fusions (see Cyber
Twin) has allowed it to find new applications in the
metagame. In the end Metamorphosis will continue to
find useful applications in various archetypes that
will allow it to be played for some time to come. A
very potent card in the right deck, finally semi-ed
Traditional: 4/5 (Scientist and TER
3.5/5 (Misses Scientist and TER
Copyrightę 1998-2007 pojo.com
This site is not sponsored, endorsed, or
otherwise affiliated with any of the companies or
products featured on this site.
This is not an Official Site.