If this card is
destroyed by a card effect, Special Summon this card
during your next Standby Phase. If you Special
Summon this card successfully in this way, destroy
all Spell and Trap Cards on the field.
Type - Winged Beast
Card Number - FET-EN005
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 04.18.07
Closing this week, we look at Sacred Phoenix of
Nephthys, everyone's favorite Flaming Bird. You can
now use two copies of Sacred Phoenix, which in
theory means it's either not as good, or not a
problem anymore, since you can use more than one
Is a Sacred Phoenix deck any good to stand up to the
Tier 1 decks this format? Arguably. Even with things
like Remove Decks and Diamond Dude Turbo around,
like last format, the emphasis still seems to focus
on monster destruction as opposed to removal.
What has changed since last format? Someone can use
three Exiled Force and two DD Assailant...that's
about it. Exiled Force is only seen in threes in
Warrior Toolbox, if at all, and Sacred Phoenix would
DD Assailant isn't seen very often, again, except in
Warrior Toolbox, as DD Warrior Lady is the removal
Mirror Force and Torrential Tribute are both
staples, but Sacred Phoenix would again return. One
annoying way to get rid of Sacred Phoenix is to just
suicide a Monarch into her, as they both have 2400
attack. Sacred Phoenix IS competitive in my opinion,
but not enough to hold its own currently.
Sacred Phoenix of Nephthys
2x D.D. Assailant
1x D.D. Warrior
1x Neo-Spacien Grand Mole
random D.D. Fissure Decks
These cards alone make phoenix useless. The card is
a great monster but so many other factors effect its
use. I do think it deserves play in DDT due to
multiple ways to summon it for free (D-Hero Dasher,
Monster Gate, Reasoning)
It is also a great counter to Demise and Gadget. But
then again Shrink pops up and this bird goes down
Due to all the ways available to make it a joke. I
hate to say that but honestly this girl just can not
cut it in this format. People run 3x Brain Control
and Snatch Steal. Her summon will only make you hurt
worse than you already are.
Sacred Phoenix of Nephthys
I am big fan of Sacred Phoenix of Nephthys. Is the
metagame friendly towards this card? It depends on
your metagame, in my opinion.
The more the format leans toward ATK modifiers and
deadly Quick-Plays, the less effective Phoenix
becomes. I learned this the hard way the GPG Box
Tournament, even though I did extremely well.
I ran into unnecessary card-wasting situations just
to keep my Phoenix on the field. Maybe it wasn’t
best to combine it with Zombies?
My build can definitely be improved and it was
pretty sluggish too.
However, Sacred Phoenix’s upside qualities are worth
playing her in a deck. The constant Heavy Storm
effect along with the absolute abuse of destruction
effects are what make her worthwhile.
The ease of summoning a monster of this caliber is
beyond comprehension. Hand of Nephthys has got to be
one of the most unfair cards in the game allowing
you to summon Phoenix without much effort at all.
If you steal your opponent’s monster, use your own,
or use some tokens, you’re getting that Phoenix on
the field. Most decks aren’t very prepared for it.
The match-up that may give Phoenix the most trouble
is Monarchs due to its ability to Tribute all your
monsters for theirs.
Other decks might have to compensate heavily just to
adjust to Phoenix’s anti-destroy-effects nature.
I can talk about the pros and cons
of Sacred Phoenix all day. My verdict? Use the card.
ATK modifiers or not, this card is very good. Try it
out for yourself and test out what I’m saying.
Also, I’ve got pictures from my latest testing
session and the analysis of the results.
Later this week, I’ll be reviewing a multitude of
articles from various sources to give you a nice
spread of information about the metagame.
April 18th, 2007
This chicken has been fighting for its tier one
spotlight for over 2 years now…
Sacred Phoenix of Nephthys
2400 atk/1600 def.
If this card is destroyed by a card effect, Special
Summon this card during your next Standby Phase. If
you Special Summon this card successfully in this
way, destroy all Spell and Trap Cards on the field.
Obviously, this card works great with revival cards
and loves to be special summoned by Hand of Nephytis.
Back in the pioneer days of Soul Control, using a
Soul Exchange and Hand of Nephytis to bring out the
flaming chicken was a common occurrence.
The Phoenix’s effect is pretty simple. If it gets
destroyed by ANY card effect. Your Ring of
Destruction, the opponent’s Mirror Force, Exiled
Force, Zaborg, Smashing Ground, you name, and it
gets sent to the graveyard, then it will get special
summoned during your next standby phase. And, you
get a Heavy Storm when that happens too!
So, with such a great effect, what makes this card
not see the tier one play? Well, to start it’s an 8
star monster. Not good. Second of all, it has 2400
attack. That makes her just in range of a monarch
suiciding with her. If she just had 2450 attack, I
think the amount of play she would get would
drastically increase. As it stands now, the opponent
will Special Summon Cyber Dragon, tribute for Zaborg,
blow up the face down Apprentice Magician, kamekaze
with Phoenix. Pretty simple. The final problems are
D.D. Warrior Lady, D.D. Warrior, D.D. Assailant,
Bottomless Trap, a new addition, D.D. Crow. With the
exception of D.D. Warrior, those other four cards
are seeing play in either main or side decks all
over the place. If Phoenix gets removed from play,
it isn’t coming back, at least not with its effect.
And the fact that this card is no longer limited
doesn’t really help it. Even a dedicated Phoenix
player is likely only going to play two phoenixes in
their deck, TOPS!
If this card is your style, then go ahead give it a
shot. It can be splashed into any type of aggressive
deck if ya like. It basically counters most of your
opponent’s monster destruction. Or, you can make a
deck dedicated to getting it out and protecting it.
Well, see ya all next week!
Mmmm, fried chicken…… sorry. The phoenix no longer
restricted, because it can’t be abused as easily as
when it was first released. Once phoenix hits the
field it can cause quite a bit of damage, forcing
the opponent to commit resources to getting rid of
it. Which leads to the key issue… getting it to the
field. Being a bulky double tribute hurts, and after
she’s gone you are either stuck without what is
probably the focus of your deck, or attempting to
commit enough resources to get out the next phoenix.
That is the problem. Aside from Mausoleum of the
Emperor you will have to commit quite a bit of
resources to do that, and sustaining that for
several phoenixes will hurt the deck. Even the use
of Mausoleum will be costly since any instance of
the Phoenix’s effect will destroy it.
Naturally the Phoenix’s tutor can be helpful, but
with Apprentice semi-ed and Mof gone the magician
recruiter chain has been hampered. Maining two
Phoenix’s in a dedicated deck is definitely
possible, not easy, and definitely not the most
effective deck possible. Running three is just
asking for trouble.
I’ll leave you with something I believe Peddle said:
“Just don’t draw it”
Traditional: 3/5 (far easier to handle, and even
Well Pojo is going on vacation, so thankfully you’ll
be spared my ramblings for a few days. Have a good
Sacred Phoenix of
This commonly called
'Flaming Turkey' has been set to 3 since the first
days of March. It didn't really do anything to the
meta. Players still play Bottomless Trap Hole,
Shrink, Bazoo the Soul-Eater, and of course,
monarchs (Brain Control and Soul Exchange). Sacred
Phoenix is very easy to take down, so making a deck
around it isn't the best idea. If you can find a way
to make it work, go for it.
Copyrightę 1998-2007 pojo.com
This site is not sponsored, endorsed, or
otherwise affiliated with any of the companies or
products featured on this site.
This is not an Official Site.