Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 04.06.07
Between this and Magical Stone Excavation, those two
cards SINGLE-HANDEDLY made Yu-Gi-Oh a rich man's
Gone are the days where you can netdeck the latest
SJC-winning deck for $150. You might have to sell
your PS3 to make this -- with Troopers at $60 each
and Stones at $110-120, not to mention the other
D-Hero support that deck uses at $25 and $30 each
for stuff you need 3 copies of... But enough of my
"Diamond Dude Turbo is overpriced" rant, let me get
back to actually reviewing the card in question!
Card Trooper is just godly. Let's see...1900
beatstick on your turns, balanced by it being 400 on
your opponent's. Pitching 3 cards from the deck to
the Graveyard loads up your GY for a plethora of
effects -- stuff for Bazoo to remove, Magical Stone
to pull back to the hand, Preamture and Call to
revive, Strike Ninja to dodge with...AND you draw
when it's destroyed in any way while it's on your
side of the field. This card should be in any deck
that can even remotely support it. The few bad times
where you'll discard the one out you need to win
(Heavy, for example) are far outweighed by all the
other benefits this guy has.
I don't like Card Trooper, I never did. This card is
outclassed by Bazoo the Soul Eater, who instead of
discarding cards from your Deck, removes them from
play and can have 2500 attack instead of 1900.
Bazoo matches this cards maximum attack of 1900 by
removing only one card. Also, you can use Bazoo in a
good Dimension Fusion, Return From the Different
Dimension, or even Strike Ninja deck.
This card doesn't fit any of that criteria. Yes, I
am fully aware of the fact that you get to Draw one
card when Card Trooper is destroyed, I also don't
care. It is a 1 for 1 in your favor, and this card
WILL be destroyed, easily.
Self-milling isn't particularly painful in an
aggressive deck, and plenty of decks want things in
the graveyard. A 1900 ATK Lv.3 fulfils any beatstick
quotient. And, just to sweeten the deal, this
beatstick is a floater since it gives you a card
when it dies. A fantastic card, though you can't
just chuck it in any deck.
Share and enjoy,
This monster makes so many decks playable and it
grants control players a way to be aggressive
without a loss. Way to hard to get but one of the
best monsters made available in a long time. Most
people will use this in monarch, OTK, and remove
engine decks. But decks like Fiend, Dragon, or
anything that needs cards in the graveyard to
function (Exodia, Magical Explosion, E-Hero) can
gain something by using a pair of these. Lets not
forget he is reachable via machine duplication,
Giant Rat, Sangan, etc.
Has this card revolutionized the dueling world or
what? It’s almost on the level of Cyber Dragon, and
it adds some significant speed to your deck’s
operations. Let’s take a closer look:
Trooper discards the top 3
card of your deck in exchange for 1500 more ATK
points. His effect then rewards you with another
I find this fascinating, since cards that mill cards
like this are rare. The “cost” of 3 cards is of no
real consequence to any deck since nearly all
top-tier decks use the Graveyard more than it was
traditionally intended for: Revival of monsters.
Card Trooper doubles his usefulness by giving you a
card when he’s destroyed and sent to the Graveyard.
Another ability I found beneficial is that he is
great Exiled Force/Zaborg bait while face-down since
he still gets his effect. Talk about versatile.
The “mill” is used in your
favor and is your deck is built right, you can
seriously abuse the mechanics of the Graveyard.
The possibilities of utilizing your Graveyard the
way Card Trooper lets you use your Graveyard and
nearly limitless. Any deck that uses the Graveyard
can throw a couple of copies of Trooper into the
deck. Speed, Card Draw, and Graveyard manipulation
are hallmarks of this card’s utility. The all-in-one
solution for a lot of decks; It’s no wonder he’s
valued so high monetarily.
Here’s a list of some deck themes that can benefit
from Card Trooper’s mill effect:
Fire, Water, Light, Earth,
Wind Attribute decks.
Fiend, Warrior, Zombie,
Spellcaster, and many others.
Graveyard dependent decks
like Bazoo/Return, Bazoo/Skull Lair, Zombie,
decks that use Treeborn Frog.
Decks with a large amount
of Tributes. Nothing sucks more than drawing
Tribute monsters when you don’t need them.
Speed up your deck. Card
Trooper lets you speed through cards you might
not need in a current situation or may need
later while they are in the Graveyard.
Can you tell that I love Card Trooper?
The trick is getting my hands on one. ^_^
One of the best cards in the game.
As useful as Cyber Dragon without the Tribute
If you didn’t get a chance to see the deck list I
competed with at the GPG 5-Box Tournament you need
to take a look at it.
www.thebestyugiohblog.blogspot.com to check it
out and leave your comments. Also, I’m working real hard on getting this
mailing list completed for you guys. Bear with me a
When the contents of Jaden Yuki 2 Duelist Pack were
announced, many people proclaimed that Card Trooper
would make a huge impact, and boy were they correct.
I saw Bazooper decks (Bazoo the Soul Eater + Card
Trooper + Skull Lair) in action a week before they
Won / Top 8'd SJC's, and it was clearly obvious that
this little card gave several decks a huge boost.
When you get right down to it, if you don't care
what cards are sent to the graveyard, then Card
Trooper can speed up your deck a whole lot. Since
decks like Bazoo Return and DDT both make heavy use
of their Graveyard, the milling potential of Trooper
can work heavily in their favour.
Alot of people wondered if Trooper was a fad with a
short lifespan. I said it did, and it would appear
that I am correct, given that DDT and Demise OTK
took center stage at the last SJC (although Mike
Powers Trooper Explosion deck is certainly worthy of
praise), it's apparant that duelists are looking
beyond Bazooper as the only viable decktype.
Card Trooper is a versatile and powerful card, but
it is in no way a splashable monster. You do not run
this card in every deck, as it could potentially do
more harm then good.
Ironically, Chimeratech players that normally would
benefit from Trooper being a Machine-type monster
and it's ability to fuel the graveyard, are
reluctant to make use of him for fear of
accidentally milling their lone copy of Overload
Fusion into the Graveyard.
Have we seen the best of Trooper already? Hard to
say. I've seen Trooper pop up in everthing from
Exodia to Six Samurai decks lately, and who is to
know what's around the corner.
This little guy is firmly entrenched as being a
solid addition to the Metagame, and one can only
hope that they will one day be reprinted so that the
less wealthy among us will be able to pickup a
3/5 - This card has potential, eventhough Painful
Choice is better and faster.
4/5 - In certain decks designed around this guy, he
can be a major asset.
3/5 - "Danger Will Robinson...Danger!"
As we continue this week we look at a card that has
seen A LOT of play. And for good reason!
Once per turn, you can send up to 3 cards from the
top of your Deck to the Graveyard. This card gains
500 ATK for each card sent to the Graveyard this
way, until the end of this turn. When this card on
your side of the field is destroyed and sent to your
Graveyard, draw 1 card.
So, a level 3 400/400 attack monster. Searchable by
Rat, Last Will, Sangan, Witch, UFOroid (no, just
no). It can attack under Level Limit Area B, Gravity
Bind, and Messenger of Peace (sometimes).
Its first effect is an attack boosting effect that
works quite similar to Bazoo. 500 attack for each
card discarded, maxing out at 1900. But unlike Bazoo,
the boost only lasts till the end of the turn.
Ironically, these two monsters are being played
together in quite an effective deck. Bring out Card
Trooper, send 3 cards to the grave. Bring out Bazoo,
remove the monsters Card Trooper discarded, then
flip Return from the Different Dimension and cause
some huge damage.
The second effect is a simple one for one
compensation. If Trooper gets destroyed and send to
the graveyard by anything. Smashing Ground,
Sakuretsu, Exiled Force, by battle, it doesn’t
matter. You get to draw a card. This is very
versatile. Other cards have to be destroyed by
battle, or by a card effect, in order to draw a
card, but it’s quite unique to have one that allows
So, obviously, this card is pretty good on it’s own.
And it can help out in a variety of decks as well.
It gets balanced out by stopping at an attack of
1900, so it can’t pop over a Cyber Dragon, and it’s
attack boosting effect only last till the end of
that turn. So, if you are running Machines, Bazooper,
or just think this guy is cool, go ahead and give it
a shot, if you can get your hands on em.
The newest Swiss Army Knife to be added to the game,
Card Trooper does a lot, and does it well. His first
function is plain and simple: grind your deck if you
want more ATK. Maxing at 1900 gives you a solid
offence, but thankfully one that doesn’t push the
current limit of 2100. His other functions come
after death; first off you get a free card when he
dies. Secondly he is fodder for Chimeratech.
Honestly, a very viable card that we’ve seen used
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