Hero Avian'' + ''Elemental Hero Burstinatrix'' +
''Elemental Hero Clayman'' + ''Elemental Hero
This monster cannot be Special Summoned except by
Fusion Summon. The Attribute of this card is also
treated as Wind, Water, Fire, and Earth. When this
card is Fusion Summoned, return all removed from
play cards to their owners' Deck(s), then shuffle
those Deck(s), Increase the ATK of this card by 300
for each monster on your opponent's side of the
field that shares and Attribute with this card.
Warrior/Effect/Fusion Level 10
Card Number -
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 01.10.07
Elemental Hero monsters are hard enough to play on
their own, with pretty much none of them being
tournament-worthy individually, and none being
strong enough to base a deck on. One that requires
four cards in its fusion is bad by default even if
its effect was "You win the Duel".
If that wasn't bad enough, the fact that he returns
in all RFGs actually works AGAINST your average
comeptitive E-Hero build. E-Heroes in GOOD decks are
brought out by Miracle Fusion. Miracle Fusion
removes stuff from the game, where it sits until
Return from the Different Dimension goes off for an
E-Hero weenie swarm. You want the stuff you RFG'd to
An example of how supporting a type does not imply
making a card that merely has that type in its text.
This requires four fusion material monsters, gains
an ATK bonus on top of an already large enough ATK.
And, ooo, it branches out into the other attributes.
Thus, this card does nothing for a massive
One day, Konami will produce a fusion monster like
this that says, "If this card is successfuly fusion
summoned, you win the game." On that day, we might
have a decent fusion monster.
Today we look at one beastly Elemental Hero fusion,
E-Hero Electrum, who looks real good, but doesn't
actually do a whole lot. First, he requires FOUR
monsters to be Fusion Summoned, and that's a few too
many for me. You need Bubbleman, Burstinatrix,
Avian, and Clayman. What do you get for all that?
A monster that has five attributes, Light, Earth,
Water, Wind, and Fire and has 2900 attack points and
2600 defense points. Attack is good, but the effects
are where Electrum gets hurt. First, he gains 300
attack points for every face up non Dark monster you
have on the field.
Secondly, both players add any and all cards they
have Removed from Play to their decks and shuffle
them. Good perhaps for yourself if you have summoned
this guy and played Miracle Fusion three times
previously. I'm sorry, I don't even like this guy in
the E-Hero deck.
My reasoning is this...the other E-Hero fusions
generally do cool things. Bladege can attack all
your opponent's monsters, Flame Wingman deals burn
damage, Shining Flame Wingman deals damage and
boosts himself and this guy just might get a boost
and might make your deck a bit bigger.
1.75/5 Sorry E-Hero fans
Art: 3.75/5 Kinda looks like the Flash
You stay classy, Planet Earth :)
-it's a fusion>>>>>>
A fusion with a pointless effect and almost
impossible to summon with polymerization. Future
Fusion provides us with a 4 E-Hero Dump, thus making
Miracle Fusion that much more powerful.
Electrum’s effect is not that good.
His ATK power is pretty decent for a 10-star monster
too. Thank goodness we have Future Fusion to make
things easier for the Fusion Duelist eh?
We have Miracle Fusion too. That card
really helps E-Hero decks.
Would I use him? Nah. I’d stick to
the smaller fusions like Flame Wingman, Thunder
Use it at your own risk. E-Hero
Fusion decks CAN be playable. I’ve seen it done. Are
they SJC worthy? Probably not; perhaps some might
prove me wrong?
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