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Pojo's Yu-Gi-Oh Card of the Day

Dimensional Fissure
Common

Any monster sent to the Graveyard is removed from play instead.

Type - Spell
Card Number - EOJ-EN047

Card Ratings
Traditional: 3.25
Advanced: 3.6

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 01.23.0
7

 

ExMinion OfDarkness
Dimensional Fissure

Here's a card that's seen a rise in popularity over the last few months.

Dimensional Fissure counters a wide variety of decktypes and powers a revival engine that makes Treeborn Frog look like crap when it goes off. As an offensive decktype, it can be comboed with D. D. Survivor (and to a lesser extent, D. D. Scout Plane) for infinite tribute fodder and invincible attackers. No matter what you do to one of those when the D-Fissure is out, it's coming back. On the flip side of that coin, it stops Dark World from getting its effects, screws over Treeborn Frog, and almost all monster search engines stop dead in their tracks against it. It does restrict you to playing the Apprentice Magician engine yourself, but that's not such a bad thing. Between this, the D. D. monsters, maybe a copy of Macro Cosmos just to have it in Trap form, and some Banisher of the Radiance, you have a full-blown RFG deck that cripples your opponent's options and doesn't harm your own.

...that, and it's funny when a complete idiot launches a Wave-Motion Cannon when you have this out.

4.5/5
 

Dark Paladin
Welcome to the rest of the week which I filled in and inadvertenly have made Magic and Trap card week. Today we look at Dimensional Fissure, and interesting Continuous Magic card.

This card is very cool, but really only suited for a couple of decks.
Dimensional Fissure removes all monsters from the game when they are sent to the Graveyard. So, if you can keep this in play long enough, you can really hurt your opponent if they aren't playing anything to retrieve them.

However, if you are playing a deck specifically made to retrieve them, like a Dark Magician of Chaos deck, Strike Ninja deck, an Element deck, or even a Fusion Gate deck with Fusions up the Yin Yang, a Dimension Fusion or Return From the Different Dimension deck, this is the card for you.

However, it all depends on whether or not removing monsters like this is going to help you. This card might actually be good in Traditional as well, as it could thwart the summoning of something that says "Remove 1 Light and 1 Dark monster..."

Ratings:

Traditional: 2.75/5 Could be good against Envoys and Chaos Sorcer

Advanced: 3/5

Advanced above mentioned decks: 4.5/5

Art: 4/5

You stay classy, Planet Earth :)

Go Colts in the Super Bowl
 

Tebezu
Dimensional Fissure

1/5

Outside of D.D. Survivor and dinosaur Combined decks this card is really not that great. It shuts down V. Lord and Phoenix, but people are not into utilizing minus one cards without some other synergy.

5/5 In a D.D. Survivor deck.
 

Ryoga
Dimensional Fissure :
It's Macro Cosmos, but not!

A Macro deck could hypothetically gain from this card, giving it extra ways to remove monsters from play.
However, Macro would prefer to be using, ehm, Macro Cosmos? Keeping monsters out of Graveyard is useful, but not so useful as to dedicate a deck slot to the purpose.

Traditional: 2/5
Advanced: 2.5/5

Share and enjoy,
Ryoga
 

DeathJester

Dimensional Fissure

 

Whoa. This card is supposed to be a monstrous presence at the upcoming SJC. Sending monsters to the RFG pile is definitely worth the effort. Coupled with D.D. Survivor, you have a nasty combo that few decks can beat. Tell you what: If you’re not prepared to beat Dimensional Fissure or Macro Cosmos then don’t be surprised when you don’t do well at the event.

 

You can pull off a whole slew of combos with the RFG pile as well as render a few decks useless. Recruiters hurt the most from Dimensional Fissure as well as the infamous Vampire Lord. Dimensional Fissure, if kept in the game long enough, can render Pot of Avarice pretty useless as well.

 

Last Word: Dimensional Fissure is an awesome card. It’s a card that single-handedly destroys some decks. It’s not impossible to counter, being a Continuous Spell and all, but it’s still worth being ready to face this card at the SJC.

 

Ratings:

 

Traditional: 3/5

Advanced: 4/5 

 

I know you’re getting ready for SJC Orlando. Do you want to know how to prepare? Well, I’m talking about it day-by-day as we get closer and closer to this monumental event that will shape this year’s metagame.

 

There’s only 4 days left. Visit my blog at www.thebestyugiohblog.blogspot.com to get the latest testing results from my personal team of testing partners and advisors. You can even subscribe via RSS to stay notified when I update my blog…which is pretty much everyday! Check it out!

 

Turkeyspit Dimensional Fissure

I remember when Enemy of Justice came out, and many people discounted this card, and it's stronger Trap Counterpart, Macrocosmos. But, people thought Banisher of the Radiance was garbage as well, so you can see how things quickly change in this game.

Dimensional Fissure has to be one of my current favorite side-deck cards. It counters just so much in this game:

- Dark World Monsters
- Treeborn Frog
- Recruiters (Mystic Tomato, Giant Rat, Pyramid Turtle)
- Cards that get effects when sent to the graveyard (Newdoria, Cyber Phoenix, Sangan)
- Pot of Avarice

My favorite combination is this card, and D.D. Survivor, an overlooked Rare from The Lost Millenium Set.

When both are on the field, you have an almost indestructable monster that has an impressive ATK value (1800 ATK) and can serve as tribute fodder for Monarchs.

Everytime your opponent uses removal on him (Smashing Ground, Mirror Force, etc..) it's only a temporary solution, and a -1 in card advantage for them.

So what deck do we know that is currently running like a bajillion Sakuretsus and Smashings? Yep. Gadgets!

So long as you keep Dimensional Fissure on the field, and D.D. Survivor face-up, and on your side of the field, your opponent's Gadget deck will only be able to remove him from the field temporarily, while leaving you to counter-attack without fear of Sakuretsu Armor or Widespread. Hot Stuff!

Be careful though, as many Gadget decks are running Snipe Hunter, who can remove Dimensional Fissure from the field with a lucky roll of the dice!

Dimensional Fissure is somewhat preferable to Macrocosmos, simply because it's faster to activate, and isn't subject to the usual Anti-Trap Suspects: Jinzo and Decree

If you are running any deck that revolves around Tributing, then side-decking 3x Dimensional Fissures and 3x D.D. Survivors is the smart play.

-------------------------

Advanced:

4/5 vs Gadgets - if they don't draw MST, Breaker, Heavy or Snipe Hunter, it's all over
3.75 vs typical Monarch deck - anti-Tomato, anti-Treeborn.

Traditional:

2.75/5 - there are better cards to run, but since Chaos is the name of the game, removing your opponent's Monsters from play instead of letting them hit the Graveyard is a "Good Thing".

Card Art:

3/5 - it's a rift in the fabric of time and space.

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