Select 1 monster on the field. If the selected
monster is changed to Defense Position this turn,
draw 1 card from your Deck.
Type - Spell
Card Number - EOJ-EN045
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 01.24.07
Umm...useless compared to Jar of Greed?
I don't see any reason why you'd play this over Jar.
Both cards end up drawing you 1 card when used at
their best, both can draw out M/T removal, but Jar
requires nothing further than activating it, and
Guard Penalty requires a monster go to defense. The
only use I see for this is if you had some kind of
weird OTK or combo deck (Exodia maybe?) that you
wanted to cut another few cards out of (3 Jar of
Greed + 2 Reckless Greed + 2 Upstart Goblin + 3 of
this) it might help, but otherwise it can become a
dead card in so many situations.
Today we look at perhaps a very overlooked Quickplay
Magic card, Guard Penalty. I'm not sure why this is
called Guard "Penalty", as this can very easily be a
1 for 1.
If the monster you select with this card is changed
to defense position in the turn you activate Guard
Penalty, you get to draw one card. So, activate it
on your turn, change your face up monster to defense
mode, and you get a card.
Perhpas it's called "Penalty" because it's assumed
your monster will get destroyed? With the lack of
draw cards in the Advanced format, go ahead and try
this. Drawing outside the Draw Phase is always good.
Guard Penalty :
I can't quite understand why one would penalise a
guard for doing his/her job? They stand around
enough as it is.
This could be a 1-4-1. If you target your own
monster, it is anyway. Target your opponent and
they'll just decide that monster is fine where it
is. You can't chain to a player deciding to change a
position. Like summoning, they just do it. Thus,
there are much better ways to draw cards.
Share and enjoy,
If it killed something and allowed us to draw a
card, changed the battle position itself and allowed
us to draw a card, etc. it would be good. But it
requires another card in order for us to simply draw
a card. Not worth the deck space.
"I'll take situational support for non-competitive
cards for 500 Alex"
Hrmph. I had to actually sit down and think about
how this card could be of use. That can't be good.
The best scenario that I can see is if you were
running this card in an uber-beatdown deck, running
monsters like Goblin Elite Attack Force, Spear
Dragon, or Destiny Hero Dasher.
At that point, this card will serve to thin your
deck, to dig for your power cards.
On the other hand, I could see this card seeing
"some" play in a Prickle Fairy deck to bait out S/T
- chain this card to your opponent's Breaker / MST,
and target their monster.
- when they attack into your face-down Prickle
Fairy, and end up being switched to Defense, you get
to draw a card.
Still, I'd run Jar of Greed over this any day of the
2/5 - not altogether useless, but there are better
cards to run then this.
1/5 - Pot of Greed, Graceful Charity, Mirage of
Nightmare...why do we need this?
2/5 - reminds me of those WWF matches where the bad
guy always knocks out the referee, before he and and
his buddy gang up and beat down the Intercontinental
Champion and steal his....well, you get the picture.
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