As long as this card remains face-up on your side of
the field, your opponent cannot active Trap Cards
during the Battle Phase.
Beast-Warrior/Effect Level 4
Card Number - RDS-EN026
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 01.30.07
Pitch-Black Warwolf (and also Mirage Dragon...same
For this review, I'm doing both cards as they
essentially are the same.
A 1600 ATKer who can't be Saku'd / Ruin'd is a great
thing against a Gadget deck. If the Gadget player
has an abundance of Fissure or Widespread that could
hurt, but again it goes back to locking down the
Saku/Widespread/Mirror Force and making all those
extra cards the Gadget player has meaningless. It
beats out all three Gadget monsters, it beats out
the Snipe Hunter that will usually come out in
response to other anti-Gadget measures...
Since it'd be sided more than mained, unless you're
strapped for side room, I see nothing against this
card. It's okay mained, but it may end up not
holding up against a deck that doesn't run as many
reactive Trap cards.
Today we look at Pitch Black Warwolf, cleverly
1600 attack is decent although 600 defense isn't too
Beast-Warrior is quite supported, as is the Dark
attribute. The effect--as long as it is face up,
your opponent can't activate Traps during the Battle
That sounds familiar, ah yes, the Ancient Gear
tribute monsters have similar effects, so this card
could be used in the Machine or Gadget deck, right?
Why not? It never hurts to keep your opponent's from
biting you in the ass with a Trap card.
Rise of Destiny contains a surprising number of
decent cards. They just aren't used very often.
Warwolf is a useful card in any agressive strategy.
Like Heavy Storm, playing one of these can easily
disturb your opponent's defences for a turn, which
in the right hands can be enough to turn a game
The only problem is that people rarely make a purely
aggressive deck. Oh, gadgets? Well, I think they fit
the bill. When your opponent is already low on
resources, locking off those he/she has is
Share and enjoy,
Why no body in the top 8 utilized 3 of these and 3x
Mirage Dragon is beyond me. I personally believe
that doing so gives you ridiculous amounts of
control over the game. Throw in some Rush
Recklessly, My Body as a Shield, maybe Bazoo/Monarchs
with some brain Controls and you have yourself an
aggressive deck capable of winning even faster than
the one used by Paul Lynn to win Orlando (cool deck
by the way, that man deserves props. Just make sure
you side deck accordingly:)
anyway, this card is great b/c it allows its user to
set the temp of the game. Big enough to avoid most
threats and with some support an Asura Priest/D.D.
Survivor will be a non-issue.
Ahh, Pitch-Blacks...Gadgets worst enemy. Why you
ask? Many Gadget decks run heavy trap protection in
Widespread Ruins, and Sakuretsu Armor. This thing
will make it so your monster wont die in battle due
to their traps. You wont be swarmed next
turn..possibly. They still can have a Fissure,
Smashing Ground, Hammer on hand to kill it anyways.
Im actually running 3 Mirage Dragons in my Gadget
deck and it works great.
If your a hardcore Gadget hater, run these please.
When the main style of decks revolve around
Attacking (Aggro style as it's called) a strong
Defense strategy is important. Currently, that
strategy revolves around Trap cards that generate a
1-for-1 exchange: basically, you use up your trap,
and it destroys your opponent's monster. You lose a
card, and they lose a card.
The most commonly run traps right now are:
- Mirror Force
- Sakuretsu Armor
- Widespread Ruin
- Ring of Destruction
With the exception of Ring of Destruction, all the
above can only be activated in response to an Attack
during the Battle Phase; and that is where
Pitch-Black Warwolf comes in.
He, and his Wyrmic counter-part, Mirage Dragon, both
prevent your opponent from activating Traps during
the Battle Phase. This essentially prevents them
from responding to your attacks with Sakuretsu armor
and the like. But, that's not all.
With a Pitch-Black Warwolf on the field, you can
feel safe in activating your Return From the
Different Dimension during the Battle Phase, without
fear of your opponent activating Royal Decree,
Torrential Tribute, or even Solemn Judgement.
If you have a Pitch-Black on the field, your
opponent cannot activate Call of the Haunted or
Return from the Different Dimension during your
Battle Phase, or more importantly, during THEIRS!
That really hurts a Return Deck's strategy.
As for utility, Pitch-Black fits in all sorts of
- Strike Ninja (DARK attribute)
- Beast / Beast-Warrrior Decks
- Anti-Gadget (paired with Mirage, Wildheart,
- Return Decks (Bazoo, Skull Lair)
- any deck that wants to avoid getting their
monsters killed by Traps during the Battle Phase.
With 1600 ATK, this guy can hold his own against
most of the non-Tribute monsters seen these days,
and really is only overshadowed by the like of Asura
Priest, Freed the Brave Wanderer, D.D. Survivor, and
possibly Breaker the Magical Warrior with counter.
In a Meta that is proving to be very trap oriented,
pretty much any Aggro deck can benefit from running
Traditional: 3/5 - He is DARK, but most Traditional
decks only run about 5-6 Traps.
Advanced: 4/5 - I honestly don't know why more
people don't run this card. He is that good.
Card Art: 4/5 - One of my favorites! Just look at
him! A Werewolf with a nasty looking sword = Hawt!
Hello to all. For the rest of the week we look at
cards that are effective in a Gadget deck or against
a Gadget deck. Today we look at an effective card to
use against gadgets. I’ll be reviewing these cards
with that in mind.
As long as this card remains face-up on your side of
the field, your opponent cannot activate Trap Cards
during the Battle Phase.
So, what makes this card so good against Gadgets?
Well, to start the attack of 1600. That’s enough to
run over all the Gadgets. That’s obvious. But, like
just about every other card, what makes it really
good is its effect!!
The effect does just what it says. Once the Battle
Phase starts, your opponent’s traps can not be used.
So, that shuts down Sakuretsu, Magic Cylinder,
Widespread Ruin, Mirror Force, and even Ring of
Destruction or Torrential Tribute (If, for example,
you Call of the Haunted a monster during the Battle
Phase). This can momentarily cripple any deck, but
namely Gadgets who tend to play 10 or more traps.
That’s 25% of the deck. And, obviously, to balance
the card it doesn’t work outside the battle phase,
otherwise it could border on broken, with a
non-monarch attack keeping it from getting banned.
Sure, Warwolf may fall prey to Enemy Controller, or
a Smashing Ground next turn. But if the attack hits
when the opponent has a face down, especially
against a Gadget deck, you’ll have a pretty good
idea what the face down is, either a bluff, or more
likely a trap, so you can possibly prepare for it in
following turns. And, if your lucky the wolf will
stay on the field to cause more damage, or to force
out a card the Gadget player didn’t want to waste at
The idea behind beating a Gadget deck, in my
opinion, is to play cards that a) require extra
removal to be completely rid of (tomorrow’s card,
for example), and/or b) have a full and/or limited
immunity to a particular type of destruction, like
Traditional: 3/5 (It’s dark for Chaos, decent attack
strength, but traps aren’t played as heavily)
Advanced: 4/5 (Good, but some might rather play
Mobius, or maybe Jinzo)
Art: Infinity/5 (What can I say? It’s a wolf. I’m
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