Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 07.06.07
More trouble than it's worth, in my opinion.
Why? How often do you see a situation where your
opponent has two monsters out, one of which you can
kill and the other you can't, and you would rather
attack directly rather than battle over the opposing
monster and destroy it?
For random/rogue decks, that might happen a fair
bit, where your opponent has Cyber Dragon + a weaker
monster, and you want to avoid CyDra and then Smash
it in Main Phase 2 or something, but with Six
Samurai...at least decently-built versions of it,
anyway, your SS monsters will have effects that let
you get rid of opposing monsters instead of avoiding
Yes, this card can win you a game early with a heavy
field swarm and bypassing the opponent's defenses.
But so can Brain Control, where you just steal your
opponent's monster and use it as part of the
offensive. If the opponent has a face-down, you're
most likely dispatching it with Irou. This card is
less than ideal for how Six Samurai tends to
operate, which is entirely dominating the field
thanks to Grandmaster + other SS monsters and its
Closing out the week, we look at Central
Breakthrough, a great and handy Trap card for the
Six Warmaster player.
It's simple to use, all you ha ve to do is select a
monster you control that is a Six Warmaster monster.
In the Battle Phase you activate this card, if the
selected monster destroyes something in Battle, all
your other Six Warmasters and/or Great Shogun Shien
can attack your opponent directly.
So if one sort of monster destroys another sort of
monster, a third monster can attack directly? Well,
as that third monster was generally big enough to
attack through whatever the opponent had anyway this
seems a convoluted way to do a tad more damage. Not
really worth the effort.
Share and enjoy,
not need this kind of support. If it said draw
2 cards and kill something then it would be
usable. Samurais are already hard enough to play
with generic staple support.
Tomas Mijares Top 8
San Jose THe ONe PG 16 on the Pojo Boards
Normal Trap Card
Select 1 "Six Samurai" monster you control. If the
selected monster destroys an opponent's monster by
battle, "Great Shogun Shien" and all "Six Samurai"
monsters you control can attack your opponent
directly during the Battle Phase of this turn.
This card has a lot of potential, especially in a
decree based Six Samurai build, where you can chain
Breakthrough! to be able to have your monsters
attack direct without being impeded, but then again,
if you are able to clear your opponent's spell/traps
with cards like Giant Trunade and Heavy Storm, if
they have one and you have Mystical Space Typhoon,
then you can really utilize this card. Chaining it
to Giant Trunade or Heavy Storm to be able to take
control and with how fast Six Samurai swarms, being
able to attack directly will have a devastating
effect on their Life Points. This card is a
potential One Turn Kill and it compliments Backs to
the Wall as long as you have Breakthrough! and Backs
to the Wall to use the combo, so you can kill off
your opponent's monster and then attack with
everything. If this combo goes off or just getting
Breakthrough! to work when you have a lot of "Six
Samurai" Monsters on the field. Many players can
find ways to make this card work, try it out and see
how good it really is.
Traditional: 1/5 I don't like samurai in Traditional
Advanced: 3/5 Has a lot of potential to be a game
ending card and can wreck your opponent, this should
be a really fun card to use.
- Tomas Mijares
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