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Pojo's Yu-Gi-Oh Card of the Day

Firewall

Card Number - FOTB-EN060

Card Ratings
Traditional: 1.10
Advanced: 1.58

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 06.29.0
7

 

Creator
OfThePoint
System
Friday:
Firewall
 
If you have a deck you need to remove several Fire monsters for, I understand POSSIBLY using this card.  However, there are usually better ways to remove multiple monsters at once, and better things to remove them for.  If this DESTROYED rather than NEGATED, I could see using this.  But as it stands, especially with an added cost to keep it on the field, this shouldn't see any play.  Sorry, but no real reason for me to consider this.
 
1.25/5
 

Dark Paladin
Friday

Firewall is a very interesting Trap for Fire decks, and one you can't just throw in and hope everything works out.

When your opponent declares a direct attack, you can negate the attack by removing one Pyro type monster in your Graveyard form play. Not too bad, but it only stops direct attacks. The big downside is the cost.

You have to pay 500 Lifepoints during each of yoru Standby phases. If you don't, Firewall is destroyed. You could add a Dimension Fusion of Return From the Different Dimension for a nice Return/Swarm combo, but again, this only works on direct attacks, and you have to pay for it.

Ratings:

2/5 even in a constructed build

Art: 2.5/5

You stay classy, Planet Earth :)

Tebezu
Firewall
1/5

A horrible card that offers no help to developing the archetype. This is card I assume was made to complement shell. Had it killed the monster that was attacking it would be great. Yet negating attacks makes me wonder why you would not run a traditional trap or Negate Attack? At least they do not cost 500 LP and graveyard fodder.
Turkeyspit Firewall

It's amazing how one word can affect the playability of a card. In Firewall's case, that word is "direct".

In order to make use of this card, your opponent must attack you directly. Why you would plan to let your opponent do so is beyond me. If instead Firewall could simply negate an opponent's attack, then at least it would be a useful stall card, as well as an engine that could fuel RFTDD.

Bad card design, plain and simple.

-----------------------------------------
Traditional:
1/5 - no surprise here.

Advanced:
1/5 - a card that could have had potential.

Lonely Wolf
FOTB-EN060
FIREWALL
[Continuous Trap Card]
When your opponent declares a direct attack, you can negate that monster's attack by removing from play 1 Pyro-Type monster in your Graveyard. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card.

Obviously, this is a Pyro decks stall card. Remove a Pyro type monster from the grave to stop a direct attack and pay 500 during each of your standby phases.

So, this is horrible during early game as you may not have Pyro monsters in the game to remove, and it’s bad mid game as you may not have 500 life points to pay to keep it on the field. Which means that this is best drawn and used mid-game.

I would personally play Sakuretsu Armor though as this card only negates the attack and being a continuous trap makes it weak to S/T removal.

That’s all I have to say. I suppose you could try this in a Pyro deck, maybe with some RftDD’s and such.

Traditional: 1.5/5 (Fire…here?)
Advanced: 2.5/5
Art: 3/5
Bob Doily Friday

I hate continuous traps not named Call of the Haunted. Firewall is interesting as it gives you protection at the cost of a dead monster. Not only could that be useful, but it can be setup if you are running some weird pyro deck. The optional cost is standard fare, but 500 isn’t much, especially if you force them to use a s/t removal on it.

The downsides are obvious though, it only helps you when you have an empty field. That’s saddening; pyro’s could have used it as a generic protection. And it is also restricted to use in pyro decks only. There really isn’t much more to say, there are far better traps out there, much more reliable ones. This is best suited for some sort of setup role only.

Tomas Mijares
Top 8 SJC
San Jose
THe ONe PG 16 on the Pojo Boards
Firewall
Continuous Trap
When your opponent declares a direct attack, you can negate that monster's attack by removing from play 1 Pyro-Type monster in your Graveyard. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card.

More Pyro-Mania on COTD. Today we get to see a trap. This trap isn't bad at all. It's like a Skull Lair but you only need 1 Pyro-Type per attack and it stops direct battle damage. Pyro decks get a huge boost as they needed protection and with cards like Volcanic Shell and Volcanic Scattershot, this card gets even better. Just to think those cards you discarded to use with Blaze Accelerator, Tri-Blaze Accelerator and even Snipe Hunter, not only can destroy monster, do 500 damage, or destroy any card, they can save you from mass damage. With many fast decks in this format, being able to stop battle damage by removing one Pyro-Type can really help you mount a comeback that seemed insurmountable before. With many cards that can do extreme monster destruction like Lightning Vortex, you can send away that Pyro-Type and save yourself in the future. This card is also like Mirror Wall, pay or not, so it can save you for one turn or you can keep it around for as long as the threats on the field still are there. Though this only will help Pyro decks, it's still a great addition to the Pyro Family.

Traditional: 1/5 Pyros? I don't think so.
Advanced: 2/5 Many Pyro-Types can be sent to the Graveyard with many other cards and this can easily be a savior of a card in a Pyro deck.

- Tomas Mijares

Ryan Spicer
Top 8 SJC-Arlington
Top 8 SJC Austin
Team Outphase
Firewall

Ok, for todays review, i would like to say sorry for my long absence. I have been preparing for nationals, and was in canada for 9 days and had no access to the internet. So lets start off with the effect of firewall:

When your opponent declares a direct attack, you can negate that monsters attack by removing from play 1 pyro-type monster in your graveyard. Pay 500 Lifepoints during each of your standby phases. If you do not, destroy this card.

This is probrably best used in a deck that uses many pyros so you can use this effect often and effectively. If a stall burn deck was able to fit in alot of pyros and a way to get them to the graveyard, this could be used to stop many attacks. I dont think you will ever see this in a top 16 of a sjc, but this could be a fun card for locals and maybe even regionals.

I cant think of many uses for this card other than it can be used in a stall deck. So this is the end of my review, but I will make sure monday will be a fresh and long report.

Ratings:
Traditional: 1/5
Advanced: 1.5/5

Artwork: 2/5 its ok i guess

If anyone would like to contact me, you can reach me at one of the following:

Aim: blackluster777
Pojo SN: ryan spicer

I would love to hear from people. PEACE!

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