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Pojo's Yu-Gi-Oh Card of the Day

Super-Electromagnetic Voltech Dragon

Card Number - EOJ-EN031

Card Ratings
Traditional: 1.28
Advanced: 2.00

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 05.18.0
7

 

Creator
OfThePoint
System
Friday:
Super-Electromagnetic Voltech Dragon

You wouldn't believe how many times I've gotten this card in multiples in point system deals...or actually, you would, since this card is best described as filler and I haven't seen any real comeptitive application for it.

2400 ATK IS the standard for a 1-tribute monster, but the effects will make or break it. In this case, depending on what you tribute, you've got a choice of three -- a 1000 ATK boost, target negation, or trample.

The 1000 ATK boost is useful when there's something that's already 2400 ATK on your opponent's side of the field; this would then get rid of an opponent's card without costing you one of yours where you wouldn't be able to otherwise. Otherwise, I dislike effects that raise a monster's ATK without winning the game on the spot, as there's too much removal out there that doesn't require battling.

Speaking of removal, the target negation thing is good, as most of your Traps do target -- the standard 3 Sakuretsu Armor and Ring of Destruction wouldn't be able to touch this, though you'd have to be careful of Mirror Force and Torrential Tribute. On the flip side of that, Spells don't tend to target anywhere near as much -- you have your Snatch Steal that would fail against this, and Book of Moon that wouldn't be able to stop an attack. The cards that would actually destroy him -- the Smashing Grounds that tend to pop up into some decks -- don't It's not a bad effect, but not a gamebreaker or a huge advantage-bringer.

Trample...we already have enough 1-tribute 2400 monsters that provide trample, and unless I'm missing some major deck out there, NO ONE USES THEM.

This is a combination of medicore/good effects that require decktype support far outweighing the benefits you get from those effects. IMO, keep it in the trade binder, or point trade it and get your 33 and one-third cents for it. Odds are you won't be able to get more elsehwere.

1/5

Dark Paladin
Friday

Wow, this week is crazy, we have looked at some real oddities, and closing the week we look at SUPER - ELECTROMAGNETIC VOLTECH DRAGON!

Anyway, this is a great monster for the Battery deck, and I've never played against such a deck, nor have I even seen one played, perhaps I'll make an article building a Battery Deck...

So, one tribute gets you 2400 attack points, that's good as it's on par with Monarchs, Jinzo, and all our other one tribute commonly played friends.

Depending on what you tribute, Super Dragon here either

a) is immune to Magic and Trap cards that target him
b) gains trample
c) gains 1000 attack points

The first effect is probably the most useless. Second, trample is always good, especially over 2000 points. 3400 points is really good for a tribute monster, but the choice is yours.

Ratings:

no rating, it's own deck or nothing, but batteries aren't played currently

Art: 5/5

You stay classy, Planet Earth :)

Ryoga
Super-Electorwhatsit :
Why do electic toys need so many batteries?

A 2400 Lv. 5 is perfectly alright. One that is either immune to S/T's, has trample, or is bloody huge is even more acceptable. So, what's the problem? To get one of these fantastic bonuses, you've got to tribute a battery. AA is fairly interesting, and with Machine Duplication they can get fairly big, but when you tribute one, you're making the others worse as they rely on having multiple copies in play. A nice idea, but not the right sort of support for the theme.

Traditional: 2.5/5
Advanced: 2/5

Share and enjoy,
Ryoga

Tebezu
Super-Electromagnetic
Voltech Dragon
 
This monster should only be used in the batteryman deck.  Thus a 5/5 is an instant.  The fact its effect swaps depending on the tribute provides a player versatility.  This will never see play in the top 8 of a shonen jump b/c monarchs do the tribute thing better.  But the fact it has decent stats and some decent effects has made for some fun games.  For an in-depth deck around this such a deck please read my article entitles anode, cathodes, etc.....
Turkeyspit Super-Electromagnetic Voltech Dragon

Say that five times real fast to earn 1000 Cool Points!

I went out of my way to collect 3 copies of this monster because, one day I thought I would get around to running a Batteryman deck. Sadly, that day has yet to come.

Voltech Dragon falls into the peculiar catagory of monsters that have certain effects only when specific cards are in play. Other examples of this are Sky Scourge Invicil and Harpie's Pet Baby Dragon. By there very nature, these cards tend to be situational, which is never a good thing. Add to that the less than competitive nature of the various Batteryman cards required to run this deck, and you get a Monster that has potential, but really can't hold it's own in the tournament scene.

If you are looking for an off-the-wall casual deck to play though, a Voltech Batteryman deck looks like loads of fun.

---------------------------------

Traditional:
1/5 - ZZZZZZZZzzzz....why do I bother rating this format?

Advanced:
2/5 - It needs a deck built around it, and even so, it will lack consistency. Purely for casual play.

Card Art:
4/5 - "Robo-Raptor 3000. Batteries Included!"


NOTE: by the time you read this, I will be half-way to Shonen Jump Philly! I hope to see many of you there, and will be back for more COTD's next week.

Lonely Wolf


Friday, May 18th

To end the week we look at a card that actually has a little bit of promise.

031 SUPER - ELECTROMAGNETIC VOLTECH DRAGON
ATK - 2400 DEF – 1000
LIGHT/THUNDER
Five Star
If you tribute summon this card by tributing one of the following monsters, this card gts the appropriate effect:
Batteryman D: Negate the effect of a spell or trap card that targets this card.
Batteryman C: During the battle phase, between this card and a defense position monster whose defense is lower than the attack of this card, influce the difference as battle damage to your opponent’s life points.
Batteryman AA: Increase the attack of this card by 1000 attack points

So, it’s a 5 star 2400 attack power monster. Not bad. That’s monarch level right there.

It’s effect depends on which sub-par monster that are only really good if you get a whole bunch of them on the field at the same time you tribute. You either get trample, negation for any targeting spell or trap, or 1000 attack points. All of these aren’t bad, but they aren’t great. They don’t offer immediate advantage like the monarchs do.

So, in short, if ya play a batteryman deck (And I admire your originality and bravery), you should play this. Otherwise, play a monarch.

Traditional: 1.5/5
Advanced: 3/5 (Batteryman deck only)
Art: 4/5 (Not bad)
BobDoily Friday

Dare you to say this guy’s name five times fast.

How do review cards like this? Cards that obviously are only of benefit to a deck that will not win? Hmm… I think you mock them while trying to so that it can be of some use aside from toiler paper.

Well having 2400 base is definitely a benefit, especially to a deck that runs mostly weak monsters. And the additional effects available are certainly interesting. But unfortunately one of them is useless. Trample is not nearly as useful as it was during the goat control days. But being able to be immune to targeting s/t or to get a 1k boost to atk is definitely a plus, a very needed plus.

Too bad it can’t receive both, something that it would need to be useful. Inside a battery deck it is pretty much a solid choice, outside of it you have a vanilla monarch equivalent. (See useless)

But then again, for you to be running this, you’d actually need to be playing batteries, which is a bad idea to begin with.

Hopefully they invent a Lithium-ion battery card that makes them actually decent, but if that actually happened this guy would be useless since he’s old school and runs on Duracell.

Not-Rechargeable/5
 

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