Pojo's Yu-Gi-Oh! news, tips, strategies and more!


Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews

Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers

Releases + Spoilers
Booster Sets (Original Series)
LOB | MRD | MRL | PSV
LON | LOD | PGD | MFC
DCR | IOC | AST | SOD
RDS | FET
Booster Sets (GX Series)
TLM | CRV | EEN | SOI
EOJ | POTD | CDIP | STON
FOTB | TAEV | GLAS | PTDN
LODT
Booster Sets (5D Series)
TDGS | CSOC | CRMS | RBGT
ANPR | SOVR | ABPF | TSHD
STBL | STOR | EXVC
Booster Sets (Zexal Series)
GENF | PHSW | ORCS | GAOV
REDU | ABYR | CBLZ | LTGY
NUMH | JOTL | SHSP | LVAL
PRIO

Starter Decks
Yugi | Kaiba
Joey | Pegasus
Yugi 2004 | Kaiba 2004
GX: 2006 | Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013

Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon

Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler

Tournament Packs:
TP1 / TP2 / TP3 / TP4
TP5 / TP6 / TP7 / TP8
Duelist Packs
Jaden | Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow

Reprint Sets
Dark Beginnings
1 | 2
Dark Revelations
1 | 2 | 3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7

Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7

Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes

Anime
Episode Guide
Character Bios
GX Character Bios

Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)

Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Yugi Polls
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game

Magic
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

Pojo's Yu-Gi-Oh Card of the Day

Magna-Slash Dragon

 

Card Number - FOTB-EN029

Card Ratings
Traditional: 1.60
Advanced: 2.29

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 05.31.0
7

 

Gravi-Crush Dragon

 

Card Number - FOTB-EN030

Card Ratings
Traditional: 2.00
Advanced: 2.57

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 05.31.0
7

 

 
Marc Glass
Winner of SJC
Columbus
Top 8 SJC-St.L.
Top 8 SJC-Orlando
Magna Slash Dragon/Gravi Crush Dragon

Both of these cards have great potential in a dedicated Crystal Beast deck. There is also an opportunity with decks that use multiple copies of Messenger of Peace and Nightmare Steelcage, though not as likely. With Crystal Beasts decks, you have plenty of ammo to destroy your opponents Magic and Trap Cards (Magna Slash) and your opponents Monsters (Gravi Crush). There effect also allows them to use this ability multiple times. I have already seen many Crystal Beast decks that will run one of each of these new dragon monsters. If you choose to run them in a Crystal Beast deck, make sure to run 3 copies of Crystal Blessing so that you can continue to use their effects. The 2400 attack also makes them an even match up with the ever popular Monarchs.

Traditional: 1/5 (Raigeki, Dark Hole, Harpie's Feather Duster get the job done here).
Advanced: 2/5
Advanced Crystal Beast: 3.5/5

Dark Paladin
Thursday

Well, you lucky fans get a 2 for 1 today! These are essentially the same card, just reverse attributes with very similar effects, so I'm going to do a bit of compare and contrast.

Magna Slash Dragon
Light-Dragon
Level 6
2400 attack 1200 defense

You can send one face up Continuous Magic Card you control to the Graveyard to destroy one Magic or Trap card on the Field.

and

Gravi Crush Dragon
Dark-Dragon
Level 6
2400 attack 1200 defense

You can send one face up Continuous Magic card you control to the Graveyard to destroy one monster on the Field.

Both monsters have 2400 attack, and are Light and Dark attribute respectfully. Magna Slash Dragon allows you to send a Continuous Magic Card you control to the Graveyard to destroy one Magic or Trap card on the Field. Not too shabby...face up or face down, even your own if you so desire. As long as you have a Continuous Magic Card, you can use the effect, multiple times a turn if you wish, but only during your turn.

Gravi Crush Dragon, I believe is a bit better, as the effect is the same, as is the requirement, but he can destroy a monster instead.
More often than not, destroying a monster is more desirable than a Magic or Trap card. In closing, a little off topic, both of these monsters have awesome names.

Ratings:

Traditional: 2.5/5 (both cards, solid, but probably not needed)
Advanced: Magna Slash Dragon: 3.25/5
Gravi Crush Dragon: 3.75/5 Monster destruction is
better

Art: 4/5 for both
Alex Davis
Top 8 Charlotte Regionals
MAGNA-SLASH DRAGON & GRAVI-CRUSH DRAGON

Both are 6 star monsters with 2400 ATK and 1200 DEF. Magna is a Light Attribute and Gravi is Dark, which doesn't help them all that much now-a-days. They can cancel Monarchs, Demise, and Jinzo in battle and run over Cyber Dragons, Dashers, and most other things except Dark Magician of Chaos obviously. Decent enough stats, normal by today's standards.

Both of these monsters work off of the same resource, face-up continuous spell cards in your Magic/Trap zone (or MT zone for short). That immediately tells people that playing these in Crystal Beast decks would be the fastest and most efficient way to use these guys, since getting Crystal Beasts into the MT zone is very easy. But in reality, even if it IS so easy to fill up your MT zone in Crystal Beast decks, voluntarily taking them away from your MT zone is still not a good idea. And seeing as how CB decks are the best way to use these guys, that really makes Magna and Gravi not too good. Out of the two, Gravi is better.

It really is the same way that people look at Mobius and Zaborg. Mobius is great, since it not only can kill more cards, but it can also create +1's, but the downside is that the cards it targets can be chained, thus ruining any chances of taking advantage of clearing away the opponent's MT's, since they still might have a monster or two on the field to hit you with. But Zaborg on the other hand can outright kill the biggest threat. It forces the opponent to use that MT just to take out the Zaborg even though their monster also dies.

It basically gives up possible advantage for much more stability and consistent even advantage on both sides. In this way it's the same for these two guys, except Magna is far worse than Mobius, because you have to give up the monster you tribute for him AND the face up continuous spell to kill a card that your opponent MIGHT chain and hurt you with (imagine, you use up 3 cards just to target a ring and lose those 3 cards, 2400 LP's, AND field presence... good job on that one). Not a good situation at all. On the other hand, I suppose you could side a few of these against some kind of stall deck, or as a counter to decree or return or things of that nature. The point is, it's not a reliable enough card to build a deck on, or even really run. Try to stay away from this card and use things like Jinzo, Mobius, the proven answers.

Gravi is the one of the two that I might actually recommend for a FUN Crystal Beast deck. Like I said before, voluntarily taking away from your own resources in a CB deck is bad (which is why Crystal Raigeki is just horribad). But when the removal is targeted at ANY monster your opponent controls, and it's attached to a 2400 ATK monster, it might help. Crystal Beasts lack monster removal, and that means that they have to spend extra slots in the deck for it to help their monsters break thru big things like Spy's, Cyber Dragons, basically anything bigger than them, because the majority of the monsters effects are pure crap, and their support cards that're actually good don't kill monsters, AND you can't run hardly any, if any at all, traps in the deck for fear of clogging it up. This is where Gravi-Crush Dragon COULD come in handy. Tributing off a Crystal Beast is bad, but if you can break thru that monster that's been getting in your way for a while, then it's not so bad. If you have a stock of Crystal Blessings in hand at the time, then it could really be useful for walls like flipped spy's or multiple monsters a build like T's deck can wank out on you in a single turn (if you don't already die from the original onslaught). The fact is, monarchs become simple beaters after they use their effects, and that can only happen once every time they hit the field from a tribute. They can't reuse their effects but you can with Gravi. It's really up to you if you want to take up the space for a tribute monster in a CB deck (which I think is really bad, but that seems the be the only GOOD deck that can realistically run this guy).

RATINGS"

Magna-Slash Dragon = 1.5/5

Gravi-Crush Dragon = 2.75/5

Tebezu
Magna Slash Dragon/Gravi Crush Dragon
 
2.4/5
 
I like big monsters and I like Dragons, thus I am biased upon reviewing these cards.  They work well in gem beast decks, which I assume is the reason for there existence.  The fact still remains that monarchs do the tribute thing better, thus why waste any time using them. 

DeathJester

Magna Slash/Gravi-Crush Dragon

 

 

These two cards were another reason for me to get my hands on some FOTB packs. I’m glad Dragons got a boost from the set. Their effect cost is reasonable and not hard to pull off at all.

 

2400 ATK is pretty much the best you can get at the cost of 1 Tribute.

 

Are there any Continuous Spells worth playing?

 

Of course.

 

Try these:

 

  • Card Trader
  • Dimensional Fissure
  • Messenger of Peace
  • Prohibition
  • The Dark Door
  • Wave-Motion Cannon (Wouldn’t want to Tribute this one, but it depends on the situation)

 

What I like about these monsters is that they turn sometimes useless Spells into functional weapons against your opponent’s threats. You could go the simple route and play more Smashing Grounds for monster removal or more Dust Tornados for S/T removal, but then what if your deck doesn’t call for that?

 

I can see where Card Trader would be beneficial in a Dragon deck that has a good amount of Tribute monsters in hand. Think about it.

 

  1. Draw for your turn.
  2. Use Card Trader’s effect to shuffle a Tribute into your deck for another card.
  3. Tribute your current monster for Gravi Crush Dragon.
  4. Using your priority as turn player offer the Card Trader to destroy the monster in your way.
  5. Attack.

 

Even though that’s one of the more lame examples of what you can do, the point I’m trying to make is that your deck choices should be made based on what works with your deck’s structure.

 

Using the Dragon deck as an example we can compare the following options during deck building:

 

  • Adding more Smashing Grounds to your deck would make it easier to destroy monsters without having to pay a hefty cost.
  • Adding a Gravi-Crush Dragon or two to your deck while it already has Card Trader in it can also allow you to use Card Trader in a different way; for monster destruction.

 

In this case, you’re looking at the different between what is easy and what is more functional for your deck. Sure, you can have 3 Smashing ground in your Dragon deck and call it day. I’m not saying that’s bad at all, I’m just saying you lose slots for monsters and other, more functional, Spells.

 

Surely you would agree that a Dragon deck, which is known to have many Tributes, would benefit more from having multiple Card Traders vs. multiple Smashing Grounds.

 

Last Word: I encourage you guys to make deck choices based on what is best for the overall performance of your deck. It depends on what you determine that you need for your deck and what works for you. I look for functionality and overall synergy in the decks that I build, and that works for me. If your preference is to play whatever is the flavor of the month and that works for you, keep on doing it; there’s nothing really wrong with that.

 

I’m back! Yes, for good this time. I took a long vacation and I have a nasty habit of not letting anybody know.

 

My regular blog posts will continue of course at www.thebestyugiohblog.blogspot.com

 

I’ve got to scrub the cobwebs off of my keyboard here and get to writing again.

 

If you were a previous subscriber to my blog I encourage you to go right back to it and expect my regular posts again. I’m more busy lately, but you can expect me to be posting at least 4 times a week.

 

Thanks for being loyal readers guys, I look forward to your comments today!

Tomas Mijares
Top 8 SJC
San Jose
THe ONe PG 16 on the Pojo Boards
Magna-Slash Dragon and Gravi-Crush Dragon

Magna-Slash Dragon
LIGHT
6 Stars
Dragon
Send 1 face-up Continuous Spell Card you control to the Graveyard to destroy 1 Spell or Trap Card your opponent controls.
2400/1200

Gravi-Crush Dragon
DARK
6 Stars
Dragon
Send 1 face-up Continuous Spell Card you control to the Graveyard to destroy 1 monster your opponent controls.
2400/1200


Well I'm not particularly a big fan of these two cards. It's like a new version of monarchs yet a bit less effective, but gets under the ever so popular Pulling the Rug.

In Force of the Breaker, there are continuous spell cards like Blaze Accelerator and Tri-Blaze Accelerator which some duelists out there are trying to use to make a competitive deck. Though Magna-Slash Dragon destroying
a spell usually isn't as good as the monster destruction of Gravi-Crush Dragon, these monsters can really help many decks get better. Though losing a card on the field isn't always a good option, this can open door and change games where many continuous spells are being played. Just like in Crystal Beasts where all of the monsters are going to the spell and trap zone, but then again I don't see Magna-Slash Dragon being as good as Gravi-Crush Dragon as monster control is more important and will make the crystal beast a more viable decktype.

These won't be Splashable in many decks as not many tier one decks are using continuous to the exception of burn and gadgets (using Card Trader).

In Traditional, these won't really help as many of the cards in Traditional. Sure they are light or dark but these cards aren't good seeing that Harpie's Feather Duster and Raigeki/Dark Hole is in the traditional format. Mirage of Nightmare may be a continuous spell, but you don't want to destroy it on your turn because you'll lose many of the cards.

Advanced:
Magna-Slash Dragon: 2/5
Grave-Crush Dragon: 2.5/5 - slightly better in Crystal Beasts decks.

Traditional:1/5 - Doesn't Do much in this format.

Art: M-G D 3/5 - Looks really good as it is in the air, the lines for the air make it look a lot better.
      G-C D  2/5 - Just an average looking card.
Turkeyspit Magna Slash Dragon / Gravi Crush Dragon

While I'm always excited to see new Dragon-type monsters, I'm a little conflicted over these two cards.

Both are 1 Tribute monsters with 2400 ATK, which is good, and both have effects that can easily generate advantage. The only problem though, is what Continuous Magic Cards are seen outside of a Crystal Beast Deck?

Probably the best combo with these two cards would be to use a stall card like Messenger of Peace until you can setup a tribute for one of these dragons, and then just tribute off Messenger to even out your advantage, and make it possible for you to attack.

I guess you could also tribute off a Future Fusion before using Dragon's Mirror, but that's a little out to left field if you ask me.

The bottom line is that Dragon decks don't really have any Continuous Spell cards that are worth running to feed the effects of either of these two monsters. Perhaps in the future this will change, but for now, I'll pass.

----------------------------------
Traditional:
1/5 - A low score, how surprising...

Advanced:
1/5 - As much as I like to see new Dragons, just run Kaiser Glider over either of these.

Card Art:
2/5 for both

Lonely Wolf

Thursday, May 31st

 

Today we look at two cards that are quite similar...

 

Magna Slash Dragon/Gravi Crush Dragon

 

Light-Dragon

Level 6

2400 attack 1200 defense

 

You can send one face up Continuous Magic Card you control to the Graveyard to destroy one Magic or Trap card on the Field.

 

and

 

Dark-Dragon

Level 6

2400 attack 1200 defense

 

You can send one face up Continuous Magic card you control to the Graveyard to destroy one monster on the Field.

 

 

Both 2400/1200, both dragons, one light, one dark. So, chaos (not new chaos) food, ties with monarchs, only one tribute.   Not bad.  Might find their way into Five Headed Dragon decks.

 

Now, onto the effects which I don't see being used too often.  By sending a face up continuous spell to the grave you can destroy a monster/spell or trap on the field.

 

First off, how many Continuous spells do most decks play.....not many. Second, why not just run regular removal to get rid of your monster/spell/trap troubles.   A Mobius or Zaborg will do the same thing.

 

I'd suggest running these guys in a dragon deck, and no where else, though I supposed if you need a 2400 dragon, you can probably run Kaiser Glider which is surprisingly effective against monarchs.

 

Traditional: 2/5 (Light/Dark, so they get a few props)

Advanced: 3/5 (Not the best, even in a dragon deck)

Art: 5/5

________________

 
c0dy Magna-Slash Dragon
LIGHT
******
Dragon
Send 1 face-up Continuous Spell Card you control to the Graveyard to destroy 1 Spell or Trap Card your opponent controls.
2400/1200


Gravi-Crush Dragon
DARK
******
Dragon
Send 1 face-up Continuous Spell Card you control to the Graveyard to destroy 1 monster your opponent controls.
2400/1200

Here are two cards, while aren’t terrible, probably won’t see much competitive play. Any continuous spells that see even minimum play at a higher tournament level, such Dimensional Fissure or Card Trader, are too viable to their decks to be tossed off to kill a monster or a spell or trap. Therein lies the main problem- while both have obviously useful effects, they aren’t worth killing a centerpiece of the deck for. In Dimensional Fissure decks, unless you have another fissure or a macro in hand, it wouldn’t be worth the cost to kill a single m/t or monster.

Of course, it is also apparent that these cards are intended for use in Crystal Beast decks. The problem with that is both of these dragons are level 6. In most Crystal Beast decks I’ve seen or heard about, the decks contain crystal beasts, rescue cats, and a single copy of Baboon. It normally wouldn’t be in the player’s best interest to sacrifice any of the above to summon one of these dragons because it wouldn’t allow the player to reap the effects of the sacrificed monsters. By sacrificing a crystal beast, it forgoes the opportunity to fill a s/t slot with it once destroyed. That is after all, the main point of the deck, to fill your magic/trap zones with Crystal Beasts to use the further effects of the support magics. This also goes into the question of why these would be needed in the first place. By riding your Crystal Beasts from your magic/trap zone, obviously can’t use the effects of cards such as Rare Value, or reap the latter effects of Rainbow Ruins.


All in all, Gravi-Crush is slightly superior to Magna-Crush, yet neither will see much competitive play. There are simply better options and the costs for these two are too much to handle in most decks revolving around the usage of Continuous Spells.
Bob Doily Thursday

Ooh, a 2-for-1.

Thankfully these are similar enough to merge into one review. Both have the same stats, and are dragons. They hit the critical 2400 mark but have low defense. Being single tributes they are dirt easy to get out. Their effects are what make them interesting. Providing you with a 1-for-1 trade off, one providing crucial s/t removal, while the other providing solid monster removal.

The problem is that it asks for a continuous spell. Well most decks don’t really run those in large numbers. Even though there is no restriction on the uses per turn, the cost has the inherently built in. Supplying these guys with enough fodder to make them useful is tough. It essentially restricts them to use in very specific decks.

Overall even though they provide very interesting effects, they can’t really do too much that other cards don’t do better already. That’s really the downside to them.

Traditional: 2/5
Advanced: 2.5/5

Copyrightę 1998-2007 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.