FLIP: Both you and your opponent discard all cards
in your hands and draw 5 cards from your respective
Card Number - TP2-001
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 10.31.07
This card can be the most lopsided card in the
game at times, allowing nearly-dead players to
come back, a player in an even game to break
loose for a big advantage, and a burn deck
player to, well...just freakin' win the game on
Jar's draw power has been the debate of it being
banned many times; I'm honestly suprised it's
still just restricted to 1/deck. With 3 Solemn
Judgment and 3 Dark Bribe, your burn deck player
has six ways to protect this if they set their
whole hand and the Jar. Your average deck can
still get away with a big Jar off of a defensive
player by setting Jar and one or two cards, and
if the opponent doesn't attack, setting the rest
of their hand and Jarring next turn.
There's not much else to say. It's broken as
hell if you know what you're doing.
Morphing Jar isn't very scary, but it is a jar that
has a creepy face, or spirit, or something inside.
Morphing Jar is a very solid card, an let's take a
look at a few things.
One--surprise factor. Since most people don't have
one, it's always a surprise to run into such a card,
let alone one with a devastating effect like both
players discard their hands and draw 5 cards.
Two--draw power. You get 5 new cards. What's not to
like about that?
Have you been running low for the last few turns and
wondering where your Mirror Force or BLS is? Just
set Morphing Jar.
Three--raw power. This card can single-handedly end
the duel or turn momentum and control because of
what you may or may not have drawn.
This kind of goes along with the draw power, but
it's equally important...
Morphing Jar also has a couple of downsides
One--OPPONENT draw power. Sure, it's great that you
get 5 new cards, but suppose you get nothing?
Remember, your opponent gets 5 new cards as well,
and they could've gotten something to finish you.
Two--it can backfire. If this is the only card in
your hand and you are depending on the effect to get
back in the duel, what happens if your opponent
brings out NoC?
A very solid card.
Traditional: 3/5 It helps get cards to your
Graveyard, and gives you draw power.
October 31st, 2007
Today we review a card that can completely swing a
game in one direction or the other, suddenly! It’s
Morphing Jar! As you may have noticed, most of the
commonly known Jars have very dangerous and
sometimes devastating effects! Morphing Jar,
Morphing Jar #2, Cyber Jar, Fiber Jar, Dice Jar,
This one makes you discard your hand, and draw a new
one. It isn’t made for every deck. But for OTK
decks, Dark World obviously, burn decks, and other
decks that might burn through their cards quite
quickly for a particular cause will likely find
great use off drawing a new 5 card hand with just
This card also works great with Pot of Avarice, as
well as many other cards.
Don’t really know what else to say about this one….
it’s rather popular right now, seen in a lot of
decks. Just be careful not to deck yourself!
This is also one of the best cards in the game. It
can turn games around as well as disrupt your
opponent's strategies. Your opponent just spent all
that time searching for Sangan only to see it
discarded, or drew for their flurry of Destiny
Draws. This is the third best of the jars, and the
other two are banned, so this has to be good. There
are very few decks that cannot benefit from this
card, but burn decks benefit the most, as an M-Jar
usually means a game winning blast of burn.
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