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Pojo's Yu-Gi-Oh Card of the Day

Morphing Jar
Ultra Rare

FLIP: Both you and your opponent discard all cards in your hands and draw 5 cards from your respective Decks.

Card Number - TP2-001

Card Ratings
Traditional: 4.25
Advanced: 4.50

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 10.31.0
7

 

Creator
OfThePoint
System
Wednesday:
Morphing Jar
 
This card can be the most lopsided card in the game at times, allowing nearly-dead players to come back, a player in an even game to break loose for a big advantage, and a burn deck player to, well...just freakin' win the game on the spot.
 
Jar's draw power has been the debate of it being banned many times; I'm honestly suprised it's still just restricted to 1/deck.  With 3 Solemn Judgment and 3 Dark Bribe, your burn deck player has six ways to protect this if they set their whole hand and the Jar.  Your average deck can still get away with a big Jar off of a defensive player by setting Jar and one or two cards, and if the opponent doesn't attack, setting the rest of their hand and Jarring next turn.
 
There's not much else to say.  It's broken as hell if you know what you're doing.
 
5/5

Dark Paladin
Wednesday

Happy Halloween!

Morphing Jar isn't very scary, but it is a jar that has a creepy face, or spirit, or something inside. Morphing Jar is a very solid card, an let's take a look at a few things.

One--surprise factor. Since most people don't have one, it's always a surprise to run into such a card, let alone one with a devastating effect like both players discard their hands and draw 5 cards.

Two--draw power. You get 5 new cards. What's not to like about that?
Have you been running low for the last few turns and wondering where your Mirror Force or BLS is? Just set Morphing Jar.

Three--raw power. This card can single-handedly end the duel or turn momentum and control because of what you may or may not have drawn.
This kind of goes along with the draw power, but it's equally important...

Morphing Jar also has a couple of downsides however...

One--OPPONENT draw power. Sure, it's great that you get 5 new cards, but suppose you get nothing? Remember, your opponent gets 5 new cards as well, and they could've gotten something to finish you.

Two--it can backfire. If this is the only card in your hand and you are depending on the effect to get back in the duel, what happens if your opponent brings out NoC?

A very solid card.

Ratings:

Traditional: 3/5 It helps get cards to your Graveyard, and gives you draw power.

Advanced; 4/5

Art: 4.5/5

Lonely Wolf
October 31st, 2007

Today we review a card that can completely swing a game in one direction or the other, suddenly! It’s Morphing Jar! As you may have noticed, most of the commonly known Jars have very dangerous and sometimes devastating effects! Morphing Jar, Morphing Jar #2, Cyber Jar, Fiber Jar, Dice Jar, etc.

This one makes you discard your hand, and draw a new one. It isn’t made for every deck. But for OTK decks, Dark World obviously, burn decks, and other decks that might burn through their cards quite quickly for a particular cause will likely find great use off drawing a new 5 card hand with just one card.

This card also works great with Pot of Avarice, as well as many other cards.

Don’t really know what else to say about this one…. it’s rather popular right now, seen in a lot of decks. Just be careful not to deck yourself!

Traditional: 3.5/5
Advanced: 4/5
Art: 4/5
General Zorpa Morphing Jar
 
This is also one of the best cards in the game. It can turn games around as well as disrupt your opponent's strategies. Your opponent just spent all that time searching for Sangan only to see it discarded, or drew for their flurry of Destiny Draws. This is the third best of the jars, and the other two are banned, so this has to be good. There are very few decks that cannot benefit from this card, but burn decks benefit the most, as an M-Jar usually means a game winning blast of burn.
 
Traditional-5/5
Advanced-5/5

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