Return all Magic and Trap Cards on the Field to
their respective owner's hands.
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 03.07.07
Again...darn you for limiting OTKs even further than
they needed to be.
It's nowhere near as great as Heavy Storm, but is a
second (used to be even 3rd and 4th) out to clear
the Spell/Trap zone to swing in for the kill. With
aggressive dueling at an all-time high, people would
definitely play multiples if they could.
There's not much more to say here -- it has some
combos (Premature can be used again, Swords can be
thrown down after it was on its last turn, if you
Called a Jinzo your Jinzo still lives and you get
Call back...) but otherwise you're really only going
to see this as something in an one turn win deck, or
sided in against a lockdown deck.
Gotta give it a 5/5 for what it does for the OTK.
is a pretty powerful Spell and deserves to be
Banned. Of course,
that shouldn’t happen until it’s the last form
of essentially free mass Spell/Trap removal. So
that the S/T Zones can actually become a
location to use for the kind of combos this game
seems meant for… but which fail horribly in
actual tests because someone always nukes a keep
component if not the whole dang thing, and does
it with ease.
This card was dropped to one because it does
feed some pretty mean decks, often acting as a
spare Heavy Storm and the like. However
it does encourage some cool combos (like with
Premature Burial and Big Bang Shot),
the problem comes that it can be slapped into
almost any deck for help in simplifying the
game. That’s simplification in the negative
way: you know, “Og
clear field. Ogsmash you!”
So this is a pretty good card for any deck that
just needs a clear S/T Zone to hammer on the
opponent, it’s a good choice if its absolutely
death to rely on Heavy Storm to eliminate
an opponent’s S/T Zone set up because that would
kill your own desperately needed one, and all in
all probably is worth a slot in your side deck.
Unless it’s Traditional,
where we have Harpie's Feather Duster.
Today we look at Giant Trunade...I hate Giant
Trunade. HATE IT! Why?
Sure, all it does is return all Magic and Trap cards
on the field to the owner's respective hands, but
you can just as easily lose that turn as you would
to Heavy Storm.
Giant Trunade is a semi-staple in most decks right
now. It gives you a free shot at anything you have
on the field for a turn, and that usually means
victory. Nothing is worse than seeing Chimera arrive
on the field and knowing you have Mirror Force set
to follow with a Giant Trunade.
If all that weren't enough, Giant Trunade is
generally a very important card in OTK and FTK
decks, which are terrible...I hate them as well.
No one likes losing in that manner.
Traditional: 1.5/5 No reason to run it
Advanced: 4/5 Solid card, side at least one if you
don't use it
Giant Trunade :
Trunade apparently isn't a word. Bets on someone
horribly misspelling tornado?
The aggro and OTK player's best friend, Trunade
clears the field for one turn. Cardwise, its a -1
and therefore horrid, but one should look beyond
this to the fact that it can singlehanded give you
the game by taking out those pesky defenses your
opponent was hiding behind. If you find your deck
just needs one turn without s/t's to explode, give
this a go.
Share and enjoy,
A minus one that is only good in an OTK or as
anti Wave-Motion Cannon tech.
Burn decks are a good choice for the current
format, most burn decks run stall. When needed
I say Crush Card Virus is coming out this month? I
got confused with a different $3000 card, Shrink,
that should be out before this week is out. Crush
Card should be available in about two months with
the Dark Structure deck. Sorry to get your hopes up.
Anyway, today I review:
Giant Trunade[NORMAL SPELL]
Returns all Magic and Trap Cards on the field to the
respective owner's hands
This card has so much combo potential. My favorite
combos include: reusing Premature Burial; removing
monsters with Big Bang Shot; abusing Call of the
Haunted with Jinzo, Cyber Phoenix, Kaiser Glider,
Sangan, and/or Royal Decree; and, of course,
clearing the way for an OTK. However, due to UDE's
OTK hate, this card has been been limited during the
last two ban lists from three, to two, and finally
now to just one per deck.
Just like any card in YGO there are many ways to
counter this card, such as chaining traps like
Waboku, Threatening Roar, Solemn Judgemant, or even
Dark Deal. If these traps fail, then you can always
throw away that Kuriboh you have in your hand to
negate the kill shot.
This card is still worth running, but was better in
This card has always been a subject of debate. On
one side of the argument, the sheer fact that it's
not seen in most decks would lead one to question
why it was Semi-Limited last format, and Limited to
1 this banlist. On the other hand though, you will
notice that this card usually only shows up in OTK /
FTK style decks.
Personally, I think OTK / FTK decks are harmful to
the game, and so I fully support having Giant
Trunade at 1. If someone can show me a competitive
deck that isn't a OTK / FTK and is truly weakened by
it's Limitation to 1, then maybe I'll start to care.
So if you aren't running a OTK / FTK deck, why
bother with this card at all? Well, there are
several combos you can pull off with this badboy
that, depending on your deck/strategy, can really
give you an edge.
- Swords of Revealing Light: return it to your hand
to stall some more.
- Big Bang Shot: equip it to your opponent's
monster, use Trunade, and return the equip card to
your hand while your opponent's monster is removed
- Premature Burial: Pay 800 Life Points and special
summon 1 monster from your graveyard. Use Trunade to
return Premature Burial to your hand and use it
- Royal Decree: reset your backfield if you pulled a
trap that you want to use (Return from the Different
Dimension, Call of the Haunted, etc..)
1/5 - No need.
2/5 - outside a OTK / FTK deck, this card is only
useful as part of a combo.
4/5 - this is why 'Smog' is a bad thing.
it Friday yet? WHAT? It’s only Wednesday? I loathe
mid-week. But while I’m here might as well review…..
Return all Spell and Trap cards on the Field to
their respective owner's hands.
Recently restricted to one I see….this card is a
watered down version of heavy storm. This doesn’t
belong in every deck. And on it’s own, it is a
miserable card. If you don’t have a combo, or a
follow-up of some kind, then this is almost always a
wasted card. You run this card is a deck for a few
You might want it simply because you want some extra
s/t “removal” so that you can go for a big swing
with your monsters for one turn. Just be careful as
you might be in for some rough retaliation.
You might want it because your deck is an OTK.
Chimera loves this card, and, like yesterday’s card,
is the reason it got restricted. 9/10 a Chimera OTK
is going to be more worried about their opponent’s
back row than their front row. OTK’s are always
looking for extra cards to handle trouble spots on
the other side of the field.
You might want this card because it’s more powerful
counterpart, Heavy Storm, would harm your deck.
Certain burn decks might consider this. And decks
that involve Field Spell Cards like Necrovalley
don’t want their prized card to go away so easily.
This goes especially true for Gravekeeper’s who are
known for being able to swarm quickly. A well timed
Trunade could mean a HUGE hit, if not game.
The last reason you’d run this card is if it is
involved in some sort of combo, other than an otk.
It goes great with Morphing Jar. Play trunade, reset
all your spells and traps, then flip morphing jar.
You may have given your opponent a new hand, but he
lost whatever was in his old hand, including
whatever he had face down. Another common combo is
premature burial. Play Premature, revive a monster,
play trunade. Take back Premature, keep your
monster, and play Premature again on a different
monster. And I’m sure there are other combos as
If your deck falls into one of these categories, go
ahead and try one of these big tornadoes out.
Otherwise, stay far far away. Tornadoes are
Traditional: 2/5 (Harpie’s, Heavy, MST, Breaker)
Advanced: 4.5/5 (In a deck that truly has a need and
use for it)
Another card punished for abuse in otks. I
personally feel that it should remain restricted
since there is no reason to run more than one in a
deck (if that) unless it is for supporting an otk.
In most standard decks there is enough s/t removal
or enough available, superior (ie. destroys the
cards), options to not warrant trunade’s use.
Although it can be an amusing addition to a Toon
deck, but that falls outside of the standard
When put to its use as otk support it is amazing.
This card is still good despite its
restriction to 1. I like its combo potential with
Premature Burial and Swords (The most basic use).
It’s still an awesome field clearer
for decks that need it like Machines or possibly
Still a good card. It can actually be
teched into the Main-Deck if your deck can support
it. There is merit to clearing your opponent’s back
field to launch a strike. I would use it. In fact,
how can I incorporate the use of Giant Trunade in my
If you missed my last blog post
yesterday, you missed the breakdown of the recent
SJC champion’s, Emon Ghaneian, winning decklist.
While his deck list looks a bit complicated…it’s
actually quite simple and built on solid strategic