Declare 1 card
name. If your opponent has a declared card(s) in
his/her hand, discard all of the declared card(s) to
the Graveyard. Otherwise, you randomly discard 1
card from your hand.
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 03.08.07
Glad to see this was limited to 1. Too many pros
were siding in Trap Dustshoot + this in 3s and
gaining way too much advantage in the early game /
Mind Crush basically rewards you for either (A)
knowing something your opponent currently has in
hand, (B) knowing their decktype well enough to make
an educated guess about a card in their hand, or (C)
knowing their one win condition, assuming it's
either a monster or something they have to play from
the hand. Being able to strip your opponent of a
specific card if they have it is nice, and this card
is actually balanced with there being less cards
where your opponent finds out a card you have in
hand automatically (Sangan works, but there's no
Faith to bounce something to hand...still works
against Gadgets, but Gadget decks will penalize you
horribly through advantage later on, unless you nick
their ONLY Gadget).
IMO, I'd rather have seen Trap Dustshoot go to 1
over this, or even banned entirely, so that if
people wanted to play Mind Crush, there's a much
larger chance they'd have to go in blind and make an
educated guess at the opponent's hand.
Stats :Mind Crush is a Normal Trap. So
you’ll have to wait to activate it, but once
it’s been Set through an End Phase, you can
activate it at almost any time in response
to assorted cards and effects (unless they
are Spell Speed 3).
Okay, the meat of the card: declare a card
name. If it’s in the opponent’s hand, it’s
discarded. If there are multiple copies of
it, they are all discarded. If there are no
copies of it in their hand, you have to
discard a card, randomly, from your own
hand. Pretty sweet effect and even I think
it is fairly balanced.
I would think this a decent counter for
assorted aspects of the game. Break the
Gadget loop. Once Golden Chest of
Sealing (or whatever it’s called) comes
out, if it wasn’t a Quick-Play Spell you can
safely nail it in their hand. Obviously
it’s great if you can follow up
Confiscation, the recently released
Crush Card Virus, the well known Deck
Devastation Virus, etc. with this. If
you are feeling particularly daring, you
could even risk saving them up and
attempting to wipe the opponent’s hand out
at once: if they Heavy Storm or the
like to get rid of them, just activate them
all: the first one might miss, but you’ll
know what to say for the next two.
Oh wait, it’s down to one. Why? A nasty,
re-usable upcoming bouncer (already
Restricted to one as well) and all the
1/5 – Given that it’s at one and can be a
dead draw… is it worth the risk to maybe
counter Yata or power up a
Confiscation or Forceful Sentry?
I don’t think so.
3/5 – Still solid for control decks, but its
ability to counter some of the popular decks
was lost with the restriction, but
thankfully so was it’s super nasty combo.
I had a spazztastic moment when I first
typed this, and forgot it was down to one.
Here, I commented on how balanced it seemed,
but Konami would probably release some nasty
new card and prove me wrong. Then I
remembered they already had.
Mind Crush :
To be perfectly honest this could crush your own
mind in most cases.
If you know what's in your opponent's hand, this is
brilliant hand depletion. If you don't, it's a
bullet fired blind and upside down. Thus, this is
best used in a dedicated hand depletion deck that
has lots of cards like Confiscation to be used
alongside. An opening turn of Consifscation and Mind
Crush is devestating, and the deck moves in and out
of fashion with the passing months. Keep an eye out
for it, or just give it a go.
Share and enjoy,
Without 2 other ones this card is pointless. The
control established is dependant upon a
gadget/reinforcement of the army to be worth using.
But one seems pointless to me.
Many people have wondered why Mind Crush was limited
in the last list. While most people suggest that
it's because of it's popularity in the OCG, I think
there is another card at fault here, and it's found
in a box of Strike of Neos near you!
The card I am referring to is: Neo Spacian Grand
"But Grand Mole is limited to 1!" you say? True. But
his effect still invites abuse with Mind Crush.
- Attack Grand Mole into Cyber Dragon.
- Flip over Mind Crush to get that Cyber Dragon out
of your opponent's hand.
Ironically, 3x Mind Crush was a perfect counter to
many cards / decks that are going to see advanced
play in the near future.
- Neo Spacian Grand Mole
- Ritual Monsters
- Magical Stone Excavation
- Dark Magician of Chaos
- Grandmaster of the Six Samurai
It's decisions like these that cause many duelists
to question the wisdom (if not the intelligence) of
the authors of our Ban Lists. Sadly, we are stuck
with it, better or worse, for the next 6 months.
Perhaps by then the 'powers that be' will realize
that Mind Crush didn't need to be limited.
1/5 - Confiscation, Delinquent Duo and the Forceful
Sentry are all you need.
1/5 - Limited to 1, this card just becomes too
situational to be effective. If it were back to 3,
I'd give it a 3.5/5 as a solid counter to many
decktypes and cards.
3/5 - The future of Acne treatment?
Man, this is turning into “I got restricted because
of one in particular deck” week.
Declare 1 card name. If your opponent a declared
card(s) in his/her hand, discard all of the declared
card(s) to the Graveyard. Otherwise, you randomly
discard 1 card from your hand.
So, why did this card lose a few fingers to the fan?
I’m pretty sure that it was because of Dark World.
As many people know, they got a lil bit of support
this past expansion of Strike of Neos, including two
more GOOD monsters. So, people playing Dark World
would main this card in multiples. So, they’d set a
bunch of cards leaving nothing but Dark World
monsters in their hand, then activate Mind Crush,
call any card. If they called right, yay, no more
<insert card here>. If they called wrong, yay, say
hello to Goldd/Sillva or say good bye to that
monster/spell/trap. They already have Dark World
Dealing, Dark Deal, Dark World Lightning, and Card
Destruction just to name a few. I guess Upper Deck
and Konami thought that Dark World didn’t need
anymore ammo so they restricted this and banned
Outside of Dark World, this is a brilliant side
deck. Side it in so that you have a pre-negator
against your opponents deck during their turn. Just
don’t call Treeborn Frog or Night Assailant, or a
Dark World card.
Now, if there is some crazy combo that I have been
blind to and missed completely, please let me know.
Advanced: 5/5 for Dark World and for any side deck
A surprising restriction to me. Abused in the OCG a
lot of TCG players were annoyed at them once again
dictating our use. Initially it debuted as a
sideboard card to counter otks. By knowing the main
cards in the otk you could stop it from going
through. Although the otk user dropping a trunade
made it more of a prediction/memory game then having
actually seen part of the combo played.
Eventually it established itself as a card that
could be used both in conjunction with Confiscation
and simply paying attention to what the opponent
searched out (something they were doing anyways).
Then after the initial use knowing what they had
allowed you to easily track their play so that
subsequent copies allowed you to press advantage.
Some people whine that that was too abuse-able, but
IMO the more skilled players would make better use
of it and that it would actually be something that
they could use to prevent weaker players from
lucksacking. But I’m sure most will disagree there.
Traditional: 2.5/5 (Why use this when you have
Delinquent Duo and The Forceful Sentry, you can add
it on top but then the room issues develop. Besides
Yata and the Dragon do a better job at wearing down
Advanced: 2.5/5 it’s been nerfed now
Mind Crush is still a good card on
its own. I’m pretty glad that the Crush-Shoot combo
is gone. I’m sure you can admit that it’s a
cheeeeeeeesy combo the work around. I’ve run it a
few times with some success.
Mind Crush is good for taking out
cards that your opponent has shown you already. Mind
Crush thrives against decks that search on a regular
basis like Gadgets or Warriors. You can stop the
Diamond Dude combo either through educated guess or
nailing what they searched out with Stratos.
Personally, I prefer Trap Dustshoot
because it acts like a Forceful Sentry. Don’t get me
wrong. Mind Crush is an excellent card. Did it
deserve restriction? Not too sure about that.
You didn’t miss out on my
breakdown of Kris Perovic’s Diamond Dude Turbo deck