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Pojo's Yu-Gi-Oh Card of the Day

Avenging Knight Parshath

TDGS-EN000
LIGHT
Level 8
ATK/2600 DEF/2100
[Fairy/Synchro/Effect]
1 Tuner + 1 or more non-Tuner LIGHT monsters
Once per turn, you can change the battle position of 1 face-up monster your opponent controls. During battle between the attacking card and a Defense position monster whose DEF is lower than the ATK of this card inflict the difference in Battle Damage tor your opponent.
69514125
Secret Rare

Card Ratings
Traditional: 1.50
Advanced: 2.50

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 08.21.08

 

Dark Paladin

Thursday

 

Well, we review our first Synchro monster, and our first card from The Duelist Genesis, being Avenging Knight Parshath.  As stated, our Parshath friend is a Synchro and a Fairy, who is Level 8 and or the Light Attribute. 

 

Avenging Knight Parshath is a Synchro of 1 Tuner, and 1 or more non-Tuner Light monsters, who has 2600 attack and 2100 defense, which is a bit low for its Level, and can't quite compete with our 2800 attack powerhouses of the Format, but can take down the 2400 attack terrors, so it's a mixed bag.

 

Now, once per turn, you can change the Battle position of a face-up monster your opponent controls, and as you might expect, Avenging Knight Parshath has the wonderful ability of Trample, but not the excellent ability of Drawing as the younger Airknight does...

 

Honestly, this Synchro monster I place in the middle...better than some by far, but, by no means, the best.  Believe me folks, while the Decks of this Format probably aren't going anywhere (we will have to wait and see what the new List does or doesn't do), but Synchro monsters will be here and out.

 

Ratings:

 

Traditional:  2.5/5  Hard to rate here, I'm not sure how successful Synchro could be in Traditional. 

Advanced:    3.5/5  For reasons listed above.

Art:  5/5

General Zorpa Avenging Knight Parshath
 
This is the TCG promo for TDGS. It is kind of a meh card, needing a light monster as well as a tuner. However, it's effect is one of the better ones. It can switch a monster to it's weakest position, and then wail on it with 2600 ATK and a trample ability. However, 2600 does not stand up against the behemoths of the format. Even dark Magician of Chaos fends it off with it's DEF. The other problem is it's level. 8 is a lot of investment into a Synchro monster, and quite frankly I think that Stardust Dragon and Red Archfiend Dragon are far better investments and far easier to summon.
 
On the bright side, I do think that Synchro decks should include this in their toolbox if they are using LIGHT monsters. The fact that it is fairly multi-purpose will make it an excellent choice for the tumultuous format after TDGS is released. You need as many versatile monsters as you can in a new format, so you should pick Synchro cards that could help. I do think that Colossal Fighter is better, as it has more ATK and helps to pay for it's cost when destroyed, something that Parshath does not do.
 
The bottom line is that this card is a meh sort of card, but keep it around in case it gets good.

Traditional-1/5
Advanced-2.5/5

Jeff Lang
TDGS-EN000
Avenging Knight Parshath
LIGHT
Level 8
ATK/2600 DEF/2100
[Fairy/Synchro/Effect]
1 Tuner + 1 or more non-Tuner LIGHT monsters
Once per turn, you can change the battle position of 1 face-up monster your
opponent controls. During battle between the attacking card and a Defense
position monster whose DEF is lower than the ATK of this card inflict the
difference in Battle Damage tor your opponent.
69514125
Secret Rare

    Todayʼs card up for review is Avenging Knight Parshath, the sneak preview promo for Duelist Genesis. This card is pretty decent for a fairy deck, solely because of the lack of support. The trample isnʼt an in thing like it use to be so thatʼs not a big deal. Being able to switch the battle position of a monster obviously is. After that, I suppose the trample will help out a little bit.
   
    This card could be decent, as long as you can protect it. Only hitting face up monsters with its effect is pretty meh. If it would have been any monster, I would like it a whole lot more. If you have the resources to somehow get it out, kudos to you. I suggest not trying this card out though

Trad: 1/5
Adv: 1.5/5

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