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Pojo's Yu-Gi-Oh Card of the Day

Toy Magician

Card Number - #TDGS-EN099

Toy Magician
Light-Spellcaster
Level 4
1600 atk 1500 def

You can Set this card face-down in your Spell & Trap Card Zone as a Spell Card. If this face-down card in your Spell & Trap Card Zone is destroyed by an opponent's card effect and sent to the Graveyard, Special Summon it during the End Phase. When this card is Flip Summoned, destroy Spell or Trap Cards on the field equal to the number of "Toy Magicians" on the field.

Card Ratings
Traditional: 2.00
Advanced: 3.75 

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 08.29.08

 

Dark Paladin

Friday

 

Closing the week, appropriately enough, chosen by me, is Toy Magician, a card that has gotten a lot of hype, which isn't too difficult to see why.  Toy Magician is a Light monster, who is appropriately a Spellcaster with 1600 atk, 1500 def, and is Level 4.

 

First, you can set this card face-down in your Magic and Trap card Zone as a Magic card.  If destroyed while face down by your opponent's card effect and sent to the Graveyard, which it most likely would be, you can Special Summon Toy Magician during the End Phase.

 

Additionally, when this card is Flip Summoned, you can destroy a number of Magic or Trap cards on the Field equal to the number of Toy Magicians on the Field.  That could be a potential +3, obviously assuming you had three on the Field.

 

Ratings:

 

Traditional:  2/5  Not bad, but not necessarily needed.

Advanced:   4/5 

Art:  5/5

General Zorpa Toy Magician
 
Finally we get this little critter. It is even better at this point in the game, as spell and trap destruction is so vital to the success of so many decks. It can be used as a lure, a bluff and an all around annoyance in a time when annoying cards win games. 1600 ATK is solid, but not great, and the DEF is ok I guess. This is one of those cards that lets you get around the rules, like Makyura the Destructor, and cards that bend rules are very powerful indeed. You can set him like a spell or trap, in order to bluff with an all monster hand, or even to draw out a Mystical Space Typhoon, Dust Tornado or Heavy Storm for the +1.
 
But wait! There's MORE! When he is flip summoned, you destroy spell or trap cards on the field equal to the number of Top Magicians you already have. This is not as useful, nor effective as Stratos, so you have to take it with a grain of salt. It is one of the most versatile cards in the game, which is enough to earn it a 4/5 score on it's own, but the fact that it bends the rules sends this little guy off the charts. I have no idea where he could fit in, but maybe a Spellcaster deck could use him, as they need some tricks pretty badly in order to come close to being competitive.
 
Again, another rather short review for a great card, but I am VERY tired writing right now, so I think that the rest of the COTD people can give this card some recognition.
 
Traditional-2.5/5
Advanced-5/5

Jeff Lang
Toy Magician
Light-Spellcaster
Level 4
1600 atk 1500 def

You can Set this card face-down in your Spell & Trap Card Zone as a Spell
Card. If this face-down card in your Spell & Trap Card Zone is destroyed by
an opponent's card effect and sent to the Graveyard, Special Summon it
during the End Phase. When this card is Flip Summoned, destroy Spell or Trap
Cards on the field equal to the number of "Toy Magicians" on the field.

Secret Rare

    Todays card up for review is Toy Magician. Its about time that we get this card in America. The effect is pretty decent. Being the only monster that I know of to be set in the spell/trap zone is pretty cool. Once again, with the meta out here, Gyzarus, Dark Armed Dragon, Or Judgment will kill this while in your s/t zone, but then get run over when it hitʼs the field face up.

    Its last effect is pretty cool if you can pull it off somehow. Destroying multiple monster is obviously always cool. I would really enjoy seeing someone break this card in some way, but I cannot think of a way. At least the card art is amazing!

Trad: 1/5
Adv: 2/5
pwii

This, I think, is a bit better then that one trap I forget the name of(When it's destroyed, you get a sacable token), because when a s/t would be destroyed, it's usually on your opponents turn and you don't wanna summon it then, cuz odds are it'll get blasted. Then again, it's not as versatile as dark coffin, which either discards or destroys a monster. A heck, just play it.

2/5 trad.

3.75/5 adv.

--pwii

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