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Pojo's Yu-Gi-Oh Card of the Day

Secret Village of Spellcasters

Secret Village of the Spellcasters
Field Magic
If you control a Spellcaster-type monster, your opponent cannot activate Magic Cards. If you control no Spellcaster-type monsters, you cannot activate Magic cards.

Card Ratings
Traditional: 2.60
Advanced: 4.00 

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 12.15.08

Back to the main COTD Page

 

Dark Paladin
Monday

After a few craptacular weeks, I tried to put together a week of good cards we hadn't reviewed yet, so I hope I didn't disappoint :)

We open the week with a Field Magic card that has gotten a lot of hype from the new set, Secret Village of the Spellcasters. It's definitely a card that gives a nice boost to Spellcaster players, but is it any good in the current Format? Arguably.

If you control a Spellcaster-type monster, your opponent cannot activate Magic cards. If you control no Spellcaster-type monsters, you cannot activate Magic cards. While the Format favors monsters that come hard and attack and destroy your cards, it's possible that a Field Magic card could actually stay on the Field for a while.

Obviously playing a Spellcaster Deck, you shouldn't have much of a problem keeping one or more on the Field so this card doesn't bite you in the ass. There are plenty of powerful Magic cards out there, and preventing your opponent from playing them is definitely a good thing.

While Spellcasters aren't the most popular Deck right now, this is a good card you should be playing a couple of if you are running the Deck.

Ratings:

Traditional: 2.75/5 More powerful Magic cards to negate here :)
Advanced: 3.75/5
Art: 5/5
General Zorpa Secret Village of the Spellcasters

This is a one-sided Imperial Order. WOW. Unfortunately, the game right now is usually based on monsters and what they can do to the field instead of the spells that were used for DAD-Return to win. It is still good, forcing an opponent to deal with the village before they can play any of their spells.

Lyla, Breaker, DAD, JD and Bestiari all say hello to this card, but it is certainly frustrating to play against, as you have to sit and wait to draw an answer and while you are waiting, you got Kycoo, Magical Exemplar and who knows what else beatingyou down.

There is a cute little combo with Jowgen the Spiritualist and Royal Decree that essentially locks your opponent into battle. Very nice, as Jowgen is LIGHT and can be used with Honest for a surprise defense, Eventually you will just be able to attack for ganewith this setup.

This is definitely a great card, but is kind of meh right now. Regardless, I fully expect DP to give this thing a 5/5 so I guess I'll follow and do the same thing :)

Traditional-1/5
Advanced-5/5
 
Mr. Random Secret Village of the Spellcasters
Field Magic
If you control a Spellcaster-type monster, your opponent cannot activate
Magic Cards. If you control no Spellcaster-type monsters, you cannot
activate Magic cards.
Super Rare

The Secret Village is an awesome card in Crossroads of Chaos. As long as you have a Spellcaster on the field, your opponent is restricted to monsters and traps. It would be best if the Spellcaster player uses this first turn to stop the opponent's draw cards like Allure and Destiny Draw. If someone summons a Caius, they'll have to go for the Village instead of your monster. Using Dark Bribe and Solemns will help protect the village and negate anything extra the opponent has. This card will help Spellcasters, but will not stop Teleport Dark Armed, Gladiator or Lightsworn decks because of the monster effects.

Traditional: 3/5
Advanced: 3/5
Anteaus Secret Village of the Spellcasters

This card is amazing. Absolutely amazing. To be able to completely shut down your opponent, simply because they have no Spellcasters on the field, is absolutely amazing. It's main drawback is the fact that it's a field spell card, but that can be rendered inconsequential with the amount of damage this thing can do. Any and all combo decks are completely shut down, and with no major spellcaster monsters making Top-16 appearances right now, and no major Spellcaster decks doing well right now, the format is prime for this card to eat it alive.

This card will even make a dent in Traditional play, due to the high level of Spellcasters out now.

Traditional: 3/5
Advanced: 4/5 (in a Spellcaster build)
 

Jeff Lang
Secret Village of the Spellcasters

Field Magic

If you control a Spellcaster-type monster, your opponent cannot activate
Magic Cards. If you control no Spellcaster-type monsters, you cannot
activate Magic cards.
Super Rare


    Todayʼs card up for review is Secret Village Of The Spellcasters. This card alone makes Spellcasters semi playable. This card is ridiculous in power. All of the top decks being used right now rely on using their spell cards to win, so this seems pretty cool eh? Sure they could just kill your Spellcaster, and there goes the combo, but this can be fixed/prevented rather easy. You shouldnʼt have a problem keeping your spell caster on the board if you go with a certain build that is floating around right now. It uses stuff like Skill Drain and Royal Oppression to further cripple your opponent. I really want someone to break Spellcasters. I feel they now have the potential to compete!

Trad: 3/5
Adv: 3.5/5

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