When this card is
destroyed by battle and sent to the Graveyard, you
can pay 500 Life Points. If you do, Special Summon
it during the next turn's Standby Phase. When this
card is Special Summoned this way, it gains 500 ATK.
Card Number -
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 02.14.08
Today we look at Vampire's Curse, another excellent
Zombie monster (that you may be familiar with from
certain Yugioh video games) to come out in the
Vampire's Curse is a Level 6 Zombie monster, of the
Dark attribute with 2000 attack and 800 defense.
Both values are pretty low, especially for a tribute
monster, however...note that 800 defense is
searchable by Pyramid Turtle (arguably the best
searcher in the game) meaning you can skip the
Now, while the 2000 attack is low, each time this
guy is destroyed by Battle, you can pay 500
Lifepoints to Special Summon him during the next
turn's Standby Phase. Each time you successfully do
that, Vampire's Curse attack goes up by 500. So
once, and you're at 2500, which is enough to take
out all the "2400 attack terrors."
Vampire's Curse unfortunately does not get his
effect if he is removed from play, or sent to the
Graveyard by a Magic or Trap card, but he is still
an excellent card for Zombies. Granted, cards that
increase their own attack generally aren't good, but
I think we can make an exception here.
Traditional: 3.25/5 Dark, and Zombies do fairly well
in Traditional, despite rampant Chaos and OTK/FTK.
Advanced: 4.25/5 For reasons listed above.
This card is ok. Kind of a counterpart to Vampire
Lord. When he is destroyed in battle, you can
Special Summon him with 500 more ATK points . You
lack the V-Lord effect of sending a card from the
deck to the graveyard, but that is rather a useless
effect anyways. In fact, if Curse had Lord's
recursion effect it would be worth playing. As it
is, it has to die in battle, which it won't. Your
opponent will just spin it, smash it or do something
to kill it other than in battle. It has it's uses,
just not that many in the current game.
My apologies for no COTD's, and my excuse sucks. I'm
going to Katsukon tonight so I've been prepping all
Vampire's Curse is a Zombie card that could be so
much better than it currently is. Drop it's ATK by
about 500 points and it's level by two, and you have
a very playable monster.
Unfortunately, it's a six star 2000 ATK monster
that's effect is almost never really going to go
off. Regardless, let's look at the effects.
- This is a huge downside here, considering how much
monster removal there is in the current metagame.
- Special summoning by your next turn's standby
phase makes sense, considering it's most likely
going to be dying on your opponants turn. I suppose
you could focus on suiciding this into bigger things
so it comes back with the point boost, but that's a
lot of effort for a simple card effect.
- 500 ATK for each recursion is nice, but
unfortunately it's only if it's summoned in it's
special way. Otherwise, this thing would be Godly in
a Zombie deck.
Gadgets especially just really aren't bothered at
all by this guy. Monarchs hardly care because most
of the time they're either going to bounce or just
blow it up.
Your best bet, is going to be the next dark set,
since several of the monsters in there like killing
things. Of course Dark Armed Dragon is just going to
blow this thing away, and Dark Rainbow Dragon really
doesn't care if there's a monster out or not.
Now I will mention that Turtle can fetch it (what
can't Turtle fetch?), and it is atleast strong
enough to knock out a few things. Plus after it
revives itself, it's strong enough to take down
Traditional: 1.5/5 There's a lot more monster
destruction in this format.
Advanced: 2.5/5 This has some potential, but I doubt
any serious Zombie decks are going to main this guy.
I REALLY hate to admit it, but to you
Zombie-Deck fans, here's a welcome addition to
your deck. This card will replace Vampire Lord
as it is way better than Vampire Lord. Vampire
Lord get's special summoned to the field again
if it is destroyed by an opponent's card effect,
but Vampire's Curse comes back to life at the
cost of 500 LP and if it was destroyed as a
result of battle. Additionally, Vampire's Curse
gains 500 ATK if special summoned this way.
Nothing too special to say here since you can
already figure out where this guy really belongs
in; the Zombie Deck since it is a Level 6 Dark
Zombie with 2000 ATK, but a weak 800 DEF. Being
able to regenerate itself better than Vampire
Lord is the unique part about this card and
helps out the Card of Safe Return combo,
searchable by Pyramid Turtle and the new secret
rare Goblin Zombie, and can be special summoned
by Il Blud and Book of Life. This card is a warm
welcome addition to Zombie decks. Just so you
duelists know, I hate Zombies!
Advanced: 4.25/5 (Zombies)
Art: 4/5 (I may hate Zombies,
but I do like the art for this card)
Thursday - Vampire's Curse
Happy Valentine's Day!
So, for Valentine's Day, we have a monster that also
starts with the letter "V." Vampire's Curse is
almost exactly the same thing as Vampire Lord,
except that it has to be destroyed in battle, not by
card effect, but it doesn't have the deck-thinning
effect that Vampire Lord has. This card is
definitely the Giant Trunade of Heavy Storm except
with Vampire Lord. It acts a little differently than
Vampire Lord, and not in a very good way. Yes, being
destroyed in battle is a bit more common with all
the Monarchs and CyDra's running around, but the bad
part of this card's effect is that you have to pay
500 life points just to get it special summoned
during your next standby phase. That's pretty
costly, but it comes with an extra 500 points. This
is where the situation that this card would be
played in isn't too great. A monster with 2500 would
most likely be targeted by card effects to get
destroyed, so this card won't even be able to use
its effect more than once most of the time. In
conclusion, I think that Vampire's Curse is a weaker
version of Vampire Lord, and will rarely see play
even in Zombie decks.
Traditional: 1/5 - If it's weaker than Vampire Lord,
and THAT isn't even played, this card is bad in this
Advanced: 1.5/5 - It's not completely unplayable.
DUN DUUUUUUUUN!!!!!!!!!!!! today open season on
unaware boys starts today!!!!!! hah, hah, anyways,
almost as a contridiction to valentines day we're
reviewing vampire's curse.
really decent. nice in a dark or zombie deck, but i
wouldnt reccomend using eslewhere. so basically you
set it, have your opponent mull over the fact that
you might be a noob who runs a high-def monster
splashed in, and then attack. then it comes back on
the next turn, special summon dark grepher, then
dark armed dragon, then dark horus and win. nice
seems to be the word.
5/5 trad. dark deck
4/5 adv. dark deck.
Vampire's Curse is a card that I am quite smitten
with. That’s right smitten. I have always been a fan
of Vampire Lord, and this card is almost the
complete opposite with how it gets its revival. This
one is only special summoned thanks to your
opponent’s 2000+ monster kicking the Curse’s ass
while the Lord needs an effect to destroy it. Really
this card has many downfalls in the time of much
solemn judgment seeing play, Macro Cosmo absolutely
destroys it, and gadgets don’t really care about the
effect thanks to all the card removal it possesses.
In zombie builds there are better options, but what
this card does have is its own recursion. Card of
Safe Return will absolute work wonders with it and
being dark it has great support. It could easily
destroy zaborgs/jinzo/Raiza after being re summoned,
but it will probably fall to a Bottomless trap hole
or a mirror force.
Really what this card has going for it is just
awesomeness in the What-If-No one-Played-thoughts.
Other than that it isn’t that great.
Traditional: 1.5/5 Vampire Lord is better and that
isn’t even played here
Advance: 2.5/5 For being bad ass and have its own
Problems with the way I write: I don’t care really,
but really just PM on the forums: name- Spaceman.
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