Well, we took yesterday off for President's Day, but
we're back for the rest of the week, continuing to
look at Phantom's Darkness cards.
Anyway, we start off with a Super Rare, Armageddon
Knight, a Dark Level
4 monster with rather unremarkable stats of 1400
attack and 1200 defense, who is also a Warrior.
However, you probably don't need to attack with this
This effect boils down to a much more specific
version of Foolish Burial. Here, when this card is
Summoned (whether Normal, Flip, or Special), you can
send one Dark mosnter from your Deck to your
Armageddon Knight is a decent card, for either
format. He works well with Dark Armed Dragon, before
or after summoning, definately Strike Ninja (props
to Spaceman for pointing out how many cards worked
with him last week), and even Chaos a bit.
There are plenty of Dark monsters you can send,
whether it be something to feed Dark Armed Dragon,
or something to remove later, or something big like
Dark Magician of Chaos for revival later.
Traditional: 2.5/5 Dark, Warrior, Level 4, and dumps
a Dark monster?
Certainly helps Chaos.
Advanced: 3.5/5 For reasons stated above.
About 80% of the really cool plays from the PTDN set
involve using this DD Survivor look alike. He has
1400 ATK, which is probably the worst to have,as
recruiters smash into him with almost no
consequence. Like most cards in the set, he is DARK
and is a level 4 Warrior. I find myself doing crazy
plays like summon Armageddon Knight, dump off DMoC
MST the facedown and Premature the DMoC for massive
damage. He is also great for use with Dark Armed
Dragon, as he can regulate the amount of DARK
monsters in the graveyard, by putting cards like
Necro Gardna that can remove themselves from play.
He also thins the deck as well as setting up great
D-Hero plays without using D-Draw. Malicious, Dasher
and Disc Commander are all great in the graveyard,
and Armageddon Knight puts them there. He also can
work well in that deck, as he is searchable by
Reinforcements of the Army. Evem midgame this guy is
pretty good, setting up The Dark Creator and Dark
Nepthys for glorious plays involving swarming the
field with an army of Darknight Parshath and Jinzo.
There is a Normal Spell named foolish Burial that
received a lot of hype a while ago, allowing you to
send ANY monster to the graveyard instead of just a
DARK one. However, everything is better "with legs"
meaning that the free effect of Knight is far better
than the -1 in card advantage that Foolish gives you
as well as being able to be reused outside of
Magical Stone Excavation and Magician of Faith. I am
certainly having trouble finding the requisite
copies for my deck as people are clinging to these
tighter than their Dark Creators.
1400 ATK / 1200 DEF
When this card is Summoned, you can
send 1 DARK monster from your Deck to the Graveyard.
Free Foolish Burial for DARK
This card cannot be compared to
Dark Grepher because each Warrior has its own
advantages and disadvantages. I personally think
this card builds up for the DARK monsters, whereas
Dark Grepher strikes with them.
If you look at this card from one
way, it gives you +1; we willingly give up a card to
dump Disk Commander and Malicious, right? However,
this card cannot dig out Treeborn Frog, so that is
definitely a limitation. Although Armageddon Knight
can be destroyed by Pulling the Rug if he is Normal
Summoned, you probably want to Special Summon him or
Normal Summon him anyway.
This card helps out Strike Ninja
a LOT. Dumping a D.D. Scout Plane AND providing
field presence, something Ninja depletes quite
often, are valuable. Unfortunately, this card has
that dreaded 1400 ATK – Attribute searchers can
immediately nullify the field presence and strike
through, though Ninja will hopefully block them.
This card can also work with
Macro. Heck, use 3 Survivor, 3 Scout Planes, and
maybe 2 Armageddon Knight to make the Macro
“turbo.” Hey, Reinforcement of the Army just became
Traditional: 3/5 Not bad at all.
Advanced: 4/5 For the new DARK
Tuesday - Armageddon Knight
Well for Tuesday, we yet again review a DARK monster
that includes some DARK support. Armageddon Knight's
effect can only be used once, and that is when it's
summoned. Then you can send one DARK monster from
your deck to the Graveyard. Armageddon Knight can
not only be used in a DARK deck with all the Phantom
of Darkness cards, but in some other competitive
decks like Light and Darkness or D-Heroes
(Malicious). Also, this card's attack is barely
below the 1500ATK mark, allowing it to be special
summoned by Mystic Tomato. I'm personally not sure
what this card can do to the currently playable
decks, because i most likely am missing numerous
other combos that this card is capable of pulling
off. Overall, though, I don't think this card's all
Traditional: 4/5 - GREAT Chaos help. Now we just
need a LIGHT version of this card.
Advanced: 2/5 - Stays like this until I think of
some other awesome combo.
Hey again and welcome to the new week of CotD… which
all of them are actually really good this week. So,
congrats to you the reader, and boo to the fools who
don’t read this garbageJ.
Anyways today’s card is Armageddon Knight, which
like last week’s cards came out of the new set. When
the card is summoned you CAN send a dark monster
from your deck to your graveyard. So really pulling
the rug, can work against it, and can’t. Overall
this is one of the better cards that came out of the
pack (and this back was fabulous so that is saying
something), because it will help you fuel your decks
for Dark Armed Mother F&$&@ing Dragon! Can be
searched out by tomato and R.O.T.A, so really there
is no reason you wouldn’t have this out on the field
by turn 2 if you wanted. It’s honestly a better
version than Dark Grepher, but both serve different
You would be smart to use this in a Strike ninja
deck also, because it has all the attributes where
it could shine best. And if the OCG banlist is the
TCG banlist, than this card can help you get out
DMOC even quicker and Special Summon thanks to the
near broken Monster Reborn. Thanks UDE/Konami for
really making a broken deck, more broken (really
just talking about any deck that runs DMOC).
Traditional: 2/5… Plausible but better options
Advance: 3.75/5 Really good in the right deck
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