Allure of Darkness
Draw 2 cards, then remove from play 1 DARK monster
from your hand. If you don't have any DARK monsters
in your hand to remove, send all cards in your hand
to the Graveyard.
Ultra Rare/Ultimate Rare
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 02.20.08
We come along to possibly the chase Magic card of
the set, Allure of Darkness.
Allure of Darkness lets you Draw two cards from your
Deck. Then, you have to remove one Dark monster from
your Hand. However, if you don't have any Dark
monsters in your Hand to remove, you then have to
send all cards in your Hand to the Graveyard.
I would like to point out that this card, (if you
have the Dark monster to remove from your Hand after
Drawing) is a break-even card...or a 2 for 2 for
you, as you give up the Magic card, and the
First, as I continue to mention, this works well
with Dark Armed Dragon, before or after summoning.
Before, it can send monsters to the Graveyard, if
you haven't summoned him, or after by giving you
another removed card for a Dimension Fusion/Return
From the Different Dimension swarm.
This also works well with Strike Ninja and about any
other Dark deck you can build from this set. Is this
really splashable for other Decks? Perhaps...we are
finally getting the Dark Monarch in the next
Structure Deck, so Dark monsters could be used even
Traditional: 2/5 No real need, over Pot, Graceful,
Advanced: 4.5/5 Not for everyone, but solid where it
can be used.
Allure of Darkness
There is a reason that this card is one of the most
wanted in the game. Any card that allows you to draw
2 cards is always welcome in the game, especially
when it furthers your strategy for the deck. Before
this world exclusive card, D-Draw was really it.
Allowing D-Heroes to fill the graveyard as well as
cycling through the deck. Allure is more like Common
Charity in that the drawing comes first, and then
the requisite class of monster is removed. However,
Allure is a spell, unlike Charity, and is able to be
The combos that this can set up are huge. Removing
form play D.D. Scout Plane in preparation for
Allure, means that you will be able to get another
monster during the next turn. Removing from play any
big DARK monster is often desirable as well, as
Escape from the Dark Dimension can bring that big
bruiser back for another beating on your opponent.
Also, this will likely get you out of tough spots,
getting you to that Lightning Vortex or Brain
Control that much quicker.
A quick note though, like Common Charity, if you do
NOT have a DARK monster in hand, you will discard
all of the cards in your hand. This forces you to
play Allure only in dedicated DARK decks, filled
with many different DARK monsters. I have often been
shocked to find that there were no DARK monsters in
my hand after playing Allure, making me a sad panda.
Definitely good, but not that broken.
sorry i forgot yesterdays CotD, I'm trying to keep
up. today's card is a card that just might boost the
dark deck to the top!
I excepted allure of darkness to be a dark queen
allure. instead it's a dark d-draw that removes from
play. this card would've made the top if it didnt
remove from the game. that being said, you should
only play this in a dark deck. maybe DDT.
4/5 all format dark deck. depends on what version of
it you're running
Allure of Darkness is simply put,
one of the best if not the best drawing card in the
game right now in Advanced. I won’t waste your time
with all the combos, but just know this if you have
this card keep it. It works in so many decks. DAD,
Strike, CO BURN! That’s right co burn, Magical
Explosion OTK, DDT! Any card that you would use DMOC,
or co burn because you will be running only dark
monsters and Morphing jar you might want to use it.
It is amazingly good. Superbly good. So good I will
trade for a set, so just PM me on Pojo at Spaceman
if you want.
The remove from play could help you
in the long run, too. Seeing how dimension fusion,
RFTDD, ect can all be used in conjunction. Really
just use it.
Allure of Darkness
Now this is one killer broken card if you
ask me. Why? Because this card allows you to
draw 2 cards anytime you wish when you activate
it on your main phase and simply remove a Dark
monster in your hand. In the Dark format, this
card is an excellent welcome addition to a
Dark-Theme deck, Macro Cosmos, etc. Here are my
pros on Allure of Darkness and how you should or
might use this card:
Allows you to draw 2 free cards and only
have to remove any DARK monster in your hand.
Otherwise you discard your entire hand.
There is no requirement like Trade-In and
Destiny Draw does since they require a Level 8
monster to discard for Trade-In and a D-Hero
discard for D-Draw. You can simply activate it
anytime during your main phase.
Helps you get out of tight situations even
if you have no cards in hand and you draw it.
Can be a great life-saver during certain points
in a duel.
Works excellently in a Macro Cosmos deck
since Macro Cosmos decks use D.D. Scout Plane
which you can combo with and return onto field
at end of turn. You can combo with D.D. Survivor
(But you don't get to special summon him to
field at end of turn since it only returns to
field when removed from the field, not from
hand), the future Dark Monarch that will be
released in April in the Dark Emperor structure
deck, Gravekeeper's Spy and Gravekeeper's Guard,
Apprentice Magician Engine, Snipe Hunter, etc.
Really good card for Macro Cosmos as you can
Works well in a special Dark Theme deck to
have good draw power and hand control. Combo it
with Dark Magician of Chaos, Jinzo, etc. and use
Escape from the Dark Dimension to not only draw
2 free cards, but also summon a powerful
These are just a few of the many ways you
can use this card properly and why it is so good
right now and most likely even the future unless
banned (Hopefully Not!). If you know the name of
the Dark Monarch (I forgot it's name again),
have any good decks or combos with Allure of
Darkness that I didn't mention, or need any
other form of help or opinions, please feel free
to contact me at
firstname.lastname@example.org. I will do my best to
respond as early as I can, but with 2 projects
at my school going on at the same time, life for
me is going to be hell for the next 2 months.
Traditional: 4.5/5 (This card
is great in Traditional since there is a broad
variety of Dark monsters to remove here for OTKs.)
Advanced: 5/5 (Simply one of
the best cards created yet by Konami)
Art: 4/5 (Lovely, dramatic dark
Allure of Darkness
Now we're reviewing a spell version of the new
DARK support. Allure is basically a MUST HAVE when
running a DARK deck, since it has awesome draw power
that isn't too hard to pull off. Allure of Darkness
basically allows you to draw 2 cards, and then pay
the price. The price is that you must remove from
play a DARK monster from your hand. This isn't too
difficult to pull off, since most players already
run numerous DARK monsters in their non-DARK based
deck like Sangan, Spirit Reaper, Light and Darkness
Dragon, and Snipe Hunter. This card can work in a
LOT of decks out there, especially D-Hero's because
a lot of them are DARK.
In the deck that is was originally made to
belong to (the DARK deck), this card is the DARK's
equivalent of Destiny Hero's Destiny Draw, and will
most likely be run in 3's. These decks are deadly
when played correctly, and this card only speeds up
the power, increasing the theme's power
dramatically. This is a much better theme card than
Rare Value was to Crystal Beasts, since removing
DARK monsters can make cards that bring them back
onto the field more devastating like Return From a
Different Dimension and Dimension Fusion.
Traditional: 2/5 - Decent draw power, but we have
Pot of Greed and Graceful here..
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