Moving along, we come to The Beginning of the End,
which this card could certainly be. This card
certainly packs one hell of a punch.
In short, if you have seven or more Dark monsters in
your Graveyard, you remove five of them from the
game, and then you get to Draw three cards from your
Deck. Seven cards may seem like a lot, but mid to
late game, there is no reason why shouldn't be able
to obtain that number.
Just be sure you had your Dimension Fusion/Return
From the Different Dimension ready before you played
this, swarm the Field, and hammer your opponent down
for the victory. (At least, in theory, it would be
just that easy.)
As you should be aware, this set is huge on sending
cards to the Graveyard, and/or removing them from
the game. The Beginning of the End is another
Traditional: 3.75/5 It might be harder to get only
Dark monsters here, in Chaos, OTK/FTK, and all, but
it could be done, and could you imagine using
Dimension Fusion for CED?
Advanced: 5/5 This works in so many Decks, in so
Beginning of the End
This is what the Japanese were using for a while for
DARK draw power. You can only activate this card if
you have 7 or more DARK monsters in the graveyard.
Then, you remove 5 of them in order to draw 3 cards.
This will often be a life saver, but you will really
like having lots of DARKs in the graveyard, as you
can then use Dark Creator, Dark Armed Dragon and
Dark Nepthys that much better.
However, any card that says "Draw 3 cards" is
definitely worth a look. You can use Magical
Merchant to get through your horde of DARK minions
and get to your Beginning and then likely activating
it and setting up a huge play with Dimension Fusion
as well as Return from the Different Dimension. Of
course this card is great with Diamond Dude, as you
don't have to remove from play any cards nor have
any limitation on it's activation. The bottom line
is that it is a good card, it is just overshadowed
by Allure of Darkness in most decks.
Beginning of the End
Sorry I'm late with my COTD reviews. I have
to do a hell full of schoolwork and projects as
well as athletics. Now, this unfortunately is a
card I greatly overestimated, but still believe
its a good card. My advice to you duelists on
the rise out there is to only run no more than 1
copy of Beginning of the End unless you use
Doomsday Horror to return them to the graveyard.
My Doomsday Horror comes into my hand in
probably the most unnecessary situations ever
when I first used it. Anyway, here are the pros
about this card and how you should or might use
You get 3 free cards from removing 5 Dark
monsters in your graveyard while there are 7
Dark monsters in your graveyard. Free cards for
a low price is always good.
You can combo its "Remove 5 Dark monsters in
your graveyard from play" effect by removing
powerful Dark monsters such as Dark Magician of
Chaos, Dark Nepthys, Darklord Zerato, Jinzo, the
new Van'Dalgyon the Dark Dragon Lord, etc. and
use Dimension Fusion OR Return from a Different
Dimension to get them all out for an OTK. Great
for killer combos.
It's a normal spell so you can combo it into
a D.D. Turbo deck since D-Hero Diamond Dude can
use it's effect immediately without
requirements. I am curious if using Diamond
Dude's effect to activate Beginning of the End
allows you to skip the requirement of 7 or more
Dark monsters just like skipping the requirement
of all 3 Ojamas for Ojama Delta Hurricane.
Contact me at
firstname.lastname@example.org if you know the answer
These are some of the ways I can think of
right now and if you know any other easier ways
to use Beginning of the End, know any other
combos with it that I didn't mention, or need
help on Yugioh, contact my website I posted
above. I really think this card is good, but it
failed me when I tried to use it at a local
Traditional: 2/5 (Can be
usable, but we need the Dark monsters in the
graveyard toi summon out Chaos monsters)
Advanced: 3.75/5 (Reasons
Thursday - The Beginning of the End
We're reviewing another DARK spell support, and it
also provides draw power. The difference between
this card and Allure of Darkness is that the
Beginning of the End allows someone to draw 3 cards,
and has a higher cost, and most likely won't be
played in any deck except for the DARK-attribute
decks. This can probably be said about Double Summon
and Super Double Summon as well. The Beginning of
the End can be somewhat easily activated in a
DARK-based deck, but won't be seen anywhere else.
It's a staple in a DARK deck, and can completely
change the direction the game is going in. That's
actually all I can say about this card, since it's
DARK deck: 4.5/5
this is pwii's evil twin that has taken over his
body once again. i guess now that i'm supposed to be
doing all his work while he's been held cap-- I
mean, away HACK HACK. um, todays card is begining of
this makes a sweet combo in a dark deck with either
dimension fusion or RftDD. the best part is you dont
have to run d-fissure or anything like that, just
this! mainly because a lot of the big new darkies
depend on darks in the grave. it doesnt have that
much potential outside of the return factor.
5/5 it's OTK deck [both formats], 1/5 elsewhere
--pwii('s evil twin)
The beginning of the end is a pretty
good sum up of what this card can do for you if you
get it off. Lets’ see, if you somehow get 7 darks in
your graveyard, you get 3 cards, 5 removed from
play, and a chance to swarm the field with dimension
fusion/RTFDD. Doesn’t sound like a good thing for
your opponent. Really this card won’t be able to get
off the effect that easily, but if you ever do thank
the lord because you will probably win that turn.
If you somehow don’t win that turn than you are
probably one of the most unlucky S.O.B’s in the
Advance: 2/5… To iffy to be played
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