You can use 1 of the following 3 effects:
•When this card is selected as an attack target by
an opponent's monster, you can remove this card from
play to draw 1 card and end the Battle Phase.
•You can remove from play this card and 1 face-up
monster you control, and draw 2 cards.
•You can remove from play this card and 1 card from
your hand, and place 1 card from your Graveyard on
top of your Deck.
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 02.26.08
Today we look at Cyber Valley, another one of those
interesting monsters that comes along every so often
that has 0 attack and 0 defense, but boasts a few
rather interesting abilities.
All right, so when attacked, you can choose one of
*Remove Cyber Valley from play to Draw 1 card and
end your opponent's Battle Phase.
Not bad...that turns the guy into a 1 for 1 for you,
and robs your opponent of the rest of their Battle
Phase, if they had anything else they were going to
*Remove Cyber Valley and one face-up Monster you
control to Draw 2 Cards from your Deck.
This effect I don't really care for, as it is
technically a 2 for 2, but you lose two monsters
from the Field, just for two cards in your Hand.
*Remove this card and one card from your Hand from
play to add one card from your Graveyard to the top
of your Deck.
As you know, we have cards that do this all ready.
So, the effects, from first to third, seem to go
from good, meh, to craptacular. Not really worth
playing, but I wouldn't be surprised to see it used
Advanced: 2/5 Perhaps a bit generous, but tech
Welcome back, Machine Duplication!
This card single-handedly powers several OTK decks.
You get 3 out, you can suddenly draw multiple cards,
remove other monsters under your control (DMoC,
among other things), or stack a card you want on top
of your deck.
Vincent Tundo showed us how powerful this was at
Houston -- check his decklist to see exactly how it
But the days of playing a weak Machine + Duplication
to get heavy advantage are back in full force, and
still have the power to absolutely end a game --
it's just going to be done a bit differently than
This diminutive little super rare is going for 20
bucks easy. Why? Because he is an amazing OTK card.
You can cycle his effects with Dark Magician of
Chaos and Dimension Fusion in order to draw out your
entire deck, and then flip that game winning Magical
Explosion. His effects are great, and there are 3 of
them, so I'll go over each one. You remove him form
play when selected as an attack target to negate the
attack and draw a card. This is good if you get into
a bind, as he is essentially a free negate attack.
You can remove from play Cyber Valley and an on
field monster in order to draw 2 cards. Excellent,
as you can use his next effect very easily. You
remove from play Cyber Valley and an in hand card to
put a card from your graveyard on top of your deck.
The loop starts like this. You summon Cyber Valley,
activate Machine Duplication. You get 2 more. Then
remove two from play to draw 2 cards. You play Spell
Economics. You then play Dimension Fusion to get
back the two Valleys (for free) and remove DMoC in
your hand and an on field Valley in order to put
Dimension Fusion on the top of your deck. Remove
from play the last Valleys to draw your Dimension
Fusion and you do this until you have gotten the
cards that are needed for the situation at hand. It
is a very tenuous combo, but fairly easy to pull
off. it works best in that Magical Explosion OTK
that has gotten so much hype. However, drawing the
right cards is key, like with Exodia.
Well, here's a fairly well known card already. I've
seen quite a few decks utilizing this, though
usually only at one. It has quite the selection of
effects, so let's take a look at this thing.
First off it has 0 ATK and 0 DEF (Hello Machine
Duplication). Wow. Don't see that a whole lot
nowadays. Its first effect makes up for that though.
It's a Machine, which means it has plenty of support
(though Limiter Removal is not recommended). It's a
1 star, which means in Traditional you can morph it
into Thousand Eyes. This would actually be nicer if
it were a Dark, since it would fit the build of the
PTDN, but I think it'll be just as nice once the set
after PTDN released (It's Light based). Anywho, onto
- The first of the three effects is one of my
favorite. It lets you summon this guy out - face up
- without any worries. Chances are your opponent
will waste a Smashing/Fissure on it simply so you
don't draw, but if you're packing a facedown Call,
this card really just makes it funny. Great effect
- The second effect allows you to draw during your
own turn. By removing Valley and another monster
(Scapegoat?), you get to draw 2. In the case you
remove a Goat, this is actually a +1. This also
works great with D.D. Survivor, as he brings himself
back at the End Phase.
- The third effect is really my least favorite, but
can be extremely useful. Removing a card from hand
is easier than one on the field, but the effect is
delayed. Granted, you can grab back Heavy Storm, or
a Monarch, or even a Sangan if you're thinning. If
it allowed you to place the card in hand, this would
be ridiculously broken. But instead you have to wait
a turn to get whatever you want. It's a really nice
All in all, this is a pretty decent card. I'd run it
in a Machine Deck, or even a RFG deck, since you can
abuse D.D. Survivor with it. I don't see this being
hugely splashable, but it's first effect earns it a
spot in any fast moving decks.
Traditional: 2.5/5 A light card that can draw for ya.
Advanced: 3/5 It has a job, and it does it well.
Today, we look at yet another interesting
card who emerged from the Cyber Dragon family
and is really a good one. It probably even
surpasses Cyber Dragon itself! Here are the pros
of Cyber Valley and how you should or might use
it in a deck:
Attribute is Light so you can special summon
it to the field with Shining Angel.
It's a machine and has an ATK/DEF of 0 so
you can use Machine Duplication to bring out 2
more copies of it to the field.
Cyber Valley's first effect allows you to
remove it from play, draw 1 card, and end the
battle phase when it is selected as an attack
Cyber Valley's second effect allows you to
remove itself and another face-up monster on the
field to draw 2 cards.
Use Machine Duplication on Cyber Valley to
get out 2 more copies of it to the field and use
the effect mentioned in "4" with one of the
Cyber Valleys and remove it as well as another
To make removing a monster easier for the
effect mentioned in "4", you can use Scapegoat
to remove the token to not worry about losing an
important monster, remove a D.D. Survivor or D.D.
Scout Plane and Cyber Valley itself to draw 2
cards and get your D.D. monster back to the
field at the end phase.
Cyber Valley's 3rd effect allows you to
remove itself and a card in your hand to add 1
card in your graveyard to the top of your deck.
This card can be any card (Spell, Trap, or
Monster), any card which can help or support
your position in the duel.
After using Machine Duplication on a Cyber
Valley, first use a Cyber Valley's effect to
remove itself and a card in your hand (D.D.
Scout Plane?) to add any card in your graveyard
to the top of your deck. Then activate another
Cyber Valley's effect to remove itself and
another face-up monster, most likely the other
Cyber Valley, to draw 2 cards, on which is the
card you grabbed from your graveyard and the
other which is unknown.
Using the effect mentioned in "7", remove a
powerful monster from your hand such as Dark
Magician of Chaos to get a powerful card in your
graveyard. Then use cards such as Dimension
Fusion or Escape from the Dark Dimension to
special summon your removed from play Dark
This card is going to be seen in some sort
of perfect circle/darkness deck at Shonen Jumps
and Regionals soon so get 3 copies of these
because it is crazy powerful when combined with
Machine Duplication. If you have any deck ideas
involving Cyber Valley, please feel free to tell
me them at
email@example.com and we'll see what we'll do
Traditional: 2.5/5 (Not really
sure how well this card will do here)
Advanced: 4.5/5 (Strong,
Tuesday - Cyber Valley
Today we're reviewing Cyber Valley, a key card
in some newly competitive decks like the DARK
attribute decks or just those DaD decks that can go
off on any turn with the right cards. Cyber Valley
is particularly weak when it comes to his stats, but
if you take a look at his effects, they'll match the
attack/defense points perfectly. The first effect
requires the opponent to select Cyber Valley as an
attack target. Because I don't think the opponent
will hold off on his/her great onslaught of monsters
just because of Cyber Valley's first effect, you
should be able to pull it off easily. The first
effect isn't too great, though, and I suppose that's
so because of the effort required to activate it.
The second effect of Cyber Valley isn't too
bad, and could easily be pulled off with the help of
even Mind Control or the commonly used Brain
Control. It allows you to draw 2 cards by removing
both Cyber Valley and another face-up monster on the
field from play. This is extremely useful in ANY
deck, because of its awesome draw power. We don't
usually see many cards that can supply us with more
than one draw, let alone two. Yes, you have to
remove from play two cards making the card advantage
the same, but the monster removed could still be
useless if it's a Light and Darkness Dragon that
can't use its effect anymore or it could be removed
to your advantage (D.D. Survivor and D.D. Scout
The final effect of Cyber Valley that its owner
can choose to activate is easier to pull off, but
doesn't create an awesome advantage, because it's
setting up for an event that will occur one turn
after the turn that the effect is activated.
However, if there is one turn to spare, then a very
powerful card could be brought back from the
Graveyard such as Mirror Force or Heavy Storm. This
third effect could make it seem as if you're running
an extra copy of a card that you have in your deck.
I personally don't like this effect because I don't
like to wait a full turn and know what I'm going to
draw. It gives me a sense of being trapped,
especially since I don't know what my opponent has
in store for me during his/her next turn.
Traditional: 1.5/5 - This card isn't really needed
since we have all those broken cards here.
Today's Tuesday. The many benefits of tuesday are
there's nothing to do for the second have of the
day! Aah, laziness. Oh! um, today's card is cyber
Interesting piece of tech. The first effect is the
only one you're going to see used, unless scapegoat
got un-limited. This card will be an automatic 3 for
Exodia. and in a lot of stall decks.
5/5 stall decks both formats
3.75/5 OTK both formats
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