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Pojo's Yu-Gi-Oh Card of the Day

Future Samurai

PTDN-EN027
LIGHT
Level 4
ATK/1600 DEF/1200
[Warrior/Gemini]
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
•Once per turn, you can remove from play 1 monster from your Graveyard to destroy 1 face-up monster.

Card Ratings
Traditional: 1.80
Advanced: 2.20

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 02.29.08

 

Dark Paladin
Friday

Closing the week, we have Future Samurai, a Gemini monster, who is Level 4, and a Warrior, with 1600 attack, and 1200 defense.

So, if you Gemini summon this guy, you can remove from play one card from your Graveyard to destroy one face-up monster on the Field. Now, this is a Gemini I would definitely play in it's own Deck, and MAYBE outside.

Granted, it's difficult to get the Gemini summon...more often than not...but he could work well.

Ratings:

2.5/5 all around for potential

Art: 4/5

Creator
OfThePoint
System
Friday:
Future Samurai

Again, another card with potential, but no huge use.

When it comes to Gemini monsters, you have to look at whether giving up that second summon is worth the effect. In this case, you get a monster that can destroy a face-up every turn by removing a monster. Removing any monster from your Graveyard can be good, but I don't know it's worth having to summon it twice on a mere 1600 ATK body. Even with Smashing at 1 and other removal cards limited or with costs, I'd probably rather just play those over this -- especially with the discard for things like Vortex, Snipe Hunter, Raigeki Break, and/or Phoenix Wind Wing Blast potentially working in your favor instead of against it.

Maybe there will be a lockdown deck that puts this to good use in the future. I just don't see it yet.

2/5
General Zorpa Future Samurai 

Yay, another good Gemini monster. He is a LIGHT Warrior type that allows you to remove from play a monster in your graveyard in order to destroy a face up monster. This is a great effect, and is slightly comparable to that of Dark Armed Dragon. However it may only target face up monsters. His 1600 ATK is good, but not great, as Stratos and Breaker just walk right over him and the extra turn you put into summoning him. He is searchable, which is nice and is a hallmark of the Warrior caste. Gemini monsters just need a little bit more of a push in order to be competitive and this guy is a good pick for that deck when it is playable.
 
Traditional-1/5
Advanced-2.5/5
Master Tricks
Future Samurai
    We end the long week with an interesting card I received in my Phantom Darkness box which I bought called "Future Samurai". This card is a Gemini which makes many people not wanting to play this card since Gemini monsters, excluding Giga-Plant and Il Blud, just takes too much time and effort to summon it twice and get its second effect, but if you have Superalloy Beast Raptinus, a common from Gladiator's Assault, on the field, you'll get it's effect immediately when summoned. (If you're wondering how to get out Superalloy Beast Raptinus easily and quickly, use Future Fusion and Dragon's Mirror on Gemini Monsters you have to summon it.) Future Samurai allows you to remove a monster from your graveyard from play to destroy a face-up monster on the field. This is a great way to get rid of threats, but an easier way is Snipe Hunter though. Good card in a Gemini deck/Warriors. If you can think up of a good deck/strategy involving this card, please feel free to email me them at pathoon@aol.com and we'll see what to do from there.
 
Traditional: 1.5/5 (Doesn't really work around a format of Chaos)
Advanced: 3/5
Art: 2.5 (Weird)
 
- Master Tricks :)
Ed Friday - Future Samurai

At first glance, this card would be thought as Six Samurai support, but it's not made specifically for that theme. Future Samurai can work in any kind of deck that includes more than 5 Warrior-Type monsters that aren't likely to stay on the field for the entire duel. Most of us know the consistency of the Warrior Toolbox decks, but we also know that it's not easy to keep a weak Gemini monster on the field long enough to activate its effect. That's one of this card's downfalls.
We must understand that wasting a summon for the turn is a great cost for an effect ,and that's exactly what Gemini monsters require. However, with cards like Super Double Summon or Ultimate Offering, we can easily activate the effect. Normally, if the Gemini effect was really amazing like Il Blud and its great Zombie support, we wouldn't really consider the cost of activation unless it was too huge, but it's not. Despite this, Future Samurai has a rather weak effect that can be replaced with removal Spell Cards like Dimensional Prison and Dark Core; Even if you have to discard a card, it's still a lot easier to use than Future Samurai.

Traditional: 1/5 - No Gemini's here.
Advanced: 1/5
Ex` Hi Fellas =]

Today we're discussing about Future Samurai (I managed to pull a couple overall). Personally I like this card because of its searchability with Reinforcement of the Army and it's ability to +1 the field. However there are several flaws in this card that prevents it from seeing the play it deserves.

First of all, its a Gemini and without added support, it's a 1600 vanilla until you can protect it for a turn. Don't get me wrong, some Geminis tend to have beneficial effects worthy of its drawbacks. Like all Geminis, its Normal status gives it additional support (Swing of Memories, Birthright, Justibreak), but everyone always clamors for its effect and its place in the game

It's effect allows you to kill a faceup monster of your choice by removing a monster from your graveyard provided you successfully second summoned it. In the best case scenario, it sets up your Removed From Play pile which should see plenty of use this upcoming format thanks to Escape from the Dark Dimension, Return and Dimension Fusion

Despite being in the same class as the most supported Type, its effect is rather slow and gives you too little for plenty. I would've deemed it a second look if it had 1500 ATK (Searching a Future Samurai from Shining Angel and removing that during your turn sounds nice)

Traditional: 2/5 (Despite being a Light, you'd need to keep your monsters in the grave for the Chaos Monsters)

Advanced: 2.5/5 (Would've gotten a better rating if it was 1500)

Sealed: 3.5/5 (It rapes Draft)

Until Next Time

Ex`

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