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Pojo's Yu-Gi-Oh Card of the Day

Gragonith, Lightsworn Dragon

Card Number - LODT-EN025

Light
Level 6
2000 atk 1600 def
[Dragon/Effect]

This card gains 300 ATK and DEF for each "Lightsworn" monster with a different name in your Graveyard. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. During each of your End phases, send the top 3 cards of your Deck to the Graveyard.

Card Ratings
Traditional: xx
Advanced: xx 

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 07.08.08

 

Dark Paladin

Tuesday

 

Continuing the week, we come to Gragonith, Lightsworn Dragon.  The Lightsworn family is an interesting set of monsters, full of Fairies, and even a Dragon?  Anyway, Gragonith is a Light monster who is Level 6 with only 2000 attack, yet a fairly solid 1600 defense (which IS low, but higher than most Lightsworn).

 

Anyway, this card gain 300 attack and defense for each Lightsworn monster in your Graveyard with a different name.  So, that should be at least one, counting whatever you tributed, giving you a 2300 atk 1900 def monster, which is almost respectable.

 

However, two gives you 2600-2200 and three gives you 2900-2500, and so on.  Now, two different named monsters is awesome.  2600 attack is enough to take out your 2400 attack terrors.  2900 is incredible as it takes out (almost) everything...DMoC, DaD, LaDD, etc...

 

Furthermore, Gragonith has trample, which also is a wonderful ability, especially as your attack points continue to increase, which they will, whether by your monsters being destroyed, or milled from your Deck. 

Speaking of which, this card has the semi-high three card mill. 

 

Ratings:

 

Traditional:  3/5   Maybe a bit high, but a Light monster with Trample,

none-the-less.

 

Advanced:    4/5  Solid card for a solid Decktype.

 

Art:  4/5

Clegg

While yesterday saw the review of a card that is an obvious addition to any well-made lightsworn deck, today we examine a card that hasn't seen much play at all. There's probably a reason for that.

 

Playability; Gragonith, like Celestia, is very strictly limited to use within a lightsworn deck. Unlike Celestia, however, you can tribute your Sangan, Necro Guarda, or a Brain Controlled monster without having to worry about whether or not you'll get your effect.

 

While it may be technically easier to summon the card, and apply it's effect, said effect is probably not even worth the effort. Gragonith is dangerously susceptible to Bottomless Trap Hole, and unlike Celestia, is a lot more likely to fall to a Jujitsu Master, Ryko, Dimension Prison or Mirror Force. Basically, while it may be easy to play the card (in it's own specific theme), there is little reason to actually do so.

 

Playability - 6/10

 

Plus; Gragonith doesn't generate any. As is the case with any tribute monster, unless you are able to destroy at least one other card (that hasn't already paid for itself), you are only costing yourself cards to use it. While Gragonith has the sheer power required to actually run over many of the games biggest monsters, I think it would be rare to see the card kill the two (non-floating) monsters in battle that would actually produce some sort of advantage. Most times, Gragonith, if it survives being summoned, will probably only be able to run over one monster, and then proceed to be destroyed on the following turn.

 

Plus - 5/20

 

Power; While Gragonith probably won't net you any advantage, or stay on the field long enough to actually be effective, there is no denying that the card is a beast. Even in the early game, the card is likely to have at least 2900-3200 attack, and the ability to potentially run over a Judgment Dragon, Herkalinos, or Dark Darmed Dragon is nothing to scoff at, especially for a single-tribute monster. Also, as Solemn Judgment is seeing play in almost all tier 1 decks, taking the -1 that Grangoth provides can sometimes be very worth it. For example, a late game Gragonith will typically see itself around 3200-3700 atk, and if your opponent's game-plan is a set Jujitsu master, you may loose advantage, but you'll find yourself potentially dealing around 2000 damage thanks to the Dragon's ability to pierce. I haven't even begun to delve into the game-winning scenarios that an Honest or two could produce in conjunction with this card.

 

Obviously, while the Dragon's power does not compare to most other "power" cards of the format, I feel the sheer potential of a high-atk piercing monster is currently very under appreciated.

 

Power - 12/20

 

Overall; 6+5+12 = 23 = Advanced: 2.3/5

 

Traditional = 1.5/5 (No reason to use this card, or any of the lightsworns)


Tomas Mijares
Top 8 SJC
San Jose
THe ONe PG 16 on the Pojo Boards

Gragonith, Lightsworn Dragon
Level 6
Light
[Dragon/Effect]
This card gains 300 ATK and DEF for each "Lightsworn" monster with a different name in your Graveyard. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. During each of your End phases, send the top 3 cards of your Deck to the Graveyard.
2000/1600

This is, in my opinion, the worst of the Lightsworn monsters. The effect is good, well the piercing effect, but not so much now do people set monsters, and if you run into Legendary Jujitsu Master with this you're really not going to be in a good position. Usually there are only going to be 5 different or 6, maximum which can bring this guy to 3800, but it's not always worth it. Having to sacrifice a monster isn't easy all the time, especially if you have to overcome a Dark Armed Dragon and have no way to special summon a monster to sacrifice for Gragonith. It still has the top 3 effect, but even though Celestia has a 4, I still think Celestia is so much better. The destruction effect of Celestia and the 2300 ATK is nothing to scoff at. Celestia, is almost like the Gyzarus of Gladiator Beasts. That Gragonith, really won't be getting the job done for you. Sure an attack boost is nice, but you just don't want to get stuck with him, and with so many people now play Legendary Jujitsu Master, you're more than a turn off when you run into one of those. Sure they take the damage, but it won't always be enough. This card just isn't as versatile as the other Lightsworn Monsters.

Traditional: 1/5, Not a big fan of this here at all, or just lightsworn.
Advanced: 1/5, Still not a big fan, the worst of them to me.

- Tomas Mijares


Velvet Jones

Gragonith, Lightsworn Dragon

Light
Level 6
2000 atk 1600 def
[Dragon/Effect]

This card gains 300 ATK and DEF for each "Lightsworn" monster with a different name in your Graveyard. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. During each of your End phases, send the top 3 cards of your Deck to the Graveyard

 

The addition on them monster in a Lightsworn Deck is debatable.   A level 6 with only 2000ATK base is bad, but the addition of trample makes it seem appealing.  But alas, it’s overall usefulness does not justify a place in most builds.  Stick with the basic Ligthsworn monsters.

 

Traditional 1

Advanced 1

Advanced Lightsworn 2


Jeff Lang
Gragonith, Lightsworn Dragon

Light
Level 6
2000 atk 1600 def
[Dragon/Effect]

This card gains 300 ATK and DEF for each "Lightsworn" monster with a different name in your Graveyard. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. During each of your End phases, send the top 3 cards of your Deck to the Graveyard.

    Today we look at another Light Sworn card. This one I am not too fond of. The effect and stats are decent, but I would prefer to stick with all the big momentum and advantage cards that this deck already uses. I guess you could side one of these incase u play against a deck that uses a lot of defensive monsters, but if I am using this deck I want to use cards that help me win the game and maintain momentum on the field.

Traditional: 1/5
Advanced: 1.5/5

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