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Pojo's Yu-Gi-Oh Card of the Day

Light Barrier

LODT-EN051
Light Barrier
[Field Spell Card]
During your Standby Phase, toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase:
•When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK.

Card Ratings
Traditional: 1.65
Advanced: 3.00 

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 06.13.08

 

Dark Paladin

Friday

 

Closing the week, which has actually been pretty good, we come to a Field Magic Card, Light Barrier, which is obviously only for Arcana Force Decks.  In short, toss a coin during your Stand by Phase, If Tails, you don't get this cards effect.

 

If Heads, you get to choose which Arcana effect on your monsters you wish to use for the turn, and your Lifepoints increase by the amount equal to the attack of the monsters that are destroyed by your Arcana monsters.

 

I don't really think personally the Arcana Force monsters are anything serious to worry about...yet.

 

Ratings:

 

Nothing.  You play it, or you don't, in the one Deck it belongs. 

Honestly, if you really need something, it's like a 2/5, even where it belongs.

 

Art:  3/5  Not bad, actually.

General Zorpa Light Barrier
 
This card is what makes Arcana Force monsters tick. As we are not quite so lucky as Artorius form the Anime, we have to rely on effects to get our awesome Arcana Force effects. This allows you to flip a coin every standby phase and if you get tails, you get to choose which effect of the Arcana Force monster to apply. That way if you fudge up on the monster's effect of flipping, you can undo the damage by flipping again. The Lifepoint boost is just a bonus, as usually this will be combined with Arcana Force The World to get a turn lock out with Strike Ninja and DD Scout plane or Samsara Lotus.
 
This card will ensure that you get the beneficial effect of The World so that you can win the game. Beyond that it is for fun with Arcana Force monsters.
 
Traditional-1/5
Advanced-3/5
David "BobDole" Hoffman

 - Fridays COTD.

 Light Barrier

 Today we have a chance to look at the Field Spell of the Arcana Force archtype. Appropriately, it's double-edged.

  Light Barrier is a lot like the Arcana Force monsters themselves. It's a gamble that if you win, it more than pays for itself. Unlike the other Arcana monsters though, it's backfire isn't nearly as bad.

 Flipping a coin is my least favorite thing to do in a game. It's like asking Lady Luck to just kick me in the face. Which she doeS. A lot. As I understand though, there are people who live for that moment, and that's just fine and dandy for them. LBarrier is one flip that I wouldn't mind being that if I get tails, I'm not totally screwed, unlike other cards out there *coughCupOfAceCough*.

  In the question whether Arcana Force monsters need this card or not, I personally feel that's up to the user. If you're running an Arcana deck, then yes, absolutely. There is no reason not to run this card when your monsters are primarily Arcana monsters. However, if you're running a deck built on one or two different Arcana monsters, it's probably not worth the deck space. It'd be easier simply to cope with the damage they're going to do when you get a bad flip.

 I should also mention that gaining LP equal to the destroyed monsters thing isn't critical by any means to the Arcana type, but it's certainly a nice effect. It makes it just that much more playable.

 Traditional Arcana Deck: 2.5/5 (There are other things to put in here)
 Advanced Arcana Deck: 4.5/5 (I feel it's quite useful)

 Bob Dole

Devin
Djuricin

Friday
Light Barrier

Using this card in a Arcana Force deck is a must, it can help you manipulate which effects to abuse. However you are not able to abuse this power in the OTK Arcana deck based around The World, because it lock the Samsara Lotus’s from reviving from the graveyard.

Traditional: 1/5
Advanced: 2/5


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