Pojo's Yu-Gi-Oh! news, tips, strategies and more!


Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews

Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers

Releases + Spoilers
Booster Sets (Original Series)
LOB | MRD | MRL | PSV
LON | LOD | PGD | MFC
DCR | IOC | AST | SOD
RDS | FET
Booster Sets (GX Series)
TLM | CRV | EEN | SOI
EOJ | POTD | CDIP | STON
FOTB | TAEV | GLAS | PTDN
LODT
Booster Sets (5D Series)
TDGS | CSOC | CRMS | RBGT
ANPR | SOVR | ABPF | TSHD
STBL | STOR | EXVC
Booster Sets (Zexal Series)
GENF | PHSW | ORCS | GAOV
REDU | ABYR | CBLZ | LTGY
NUMH | JOTL | SHSP | LVAL
PRIO

Starter Decks
Yugi | Kaiba
Joey | Pegasus
Yugi 2004 | Kaiba 2004
GX: 2006 | Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013

Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon

Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler

Tournament Packs:
TP1 / TP2 / TP3 / TP4
TP5 / TP6 / TP7 / TP8
Duelist Packs
Jaden | Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow

Reprint Sets
Dark Beginnings
1 | 2
Dark Revelations
1 | 2 | 3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7

Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7

Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes

Anime
Episode Guide
Character Bios
GX Character Bios

Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)

Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Yugi Polls
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game

Magic
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

Pojo's Yu-Gi-Oh Card of the Day

DUCKER Mobile Cannon

Card Number - LODT-EN037

Light
Level 3
ATK/500 DEF/500
[Machine/Effect]

FLIP: Select 1 Level 4 monster in your Graveyard and add it to your hand.

Card Ratings
Traditional: 1.50
Advanced: 2.50 

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 06.03.08

 

Dark Paladin

Monday

 

DUCKER Mobile Cannon is our card for today, a reasonably interesting card with an equally intriguing effect.  DMC is a Level 3 Light attribute monster of the Machine type with 500 atk and 300 def, but your probably aren't attacking, or defending with DMC.

 

For a simple effect, when Flipped, you can add one Level 4 monster from your Graveyard to your Hand.  There are pros and cons to this.  First, it's good that it is any Level 4 monster, as opposed to a specific type or attribute.  It's also good that it returns to your Hand.

 

As for cons, it isn't any monster, or even, level 4 or below.  It is only a Level 4 monster, and you may not have a monster in your Graveyard that you can return with all the removal going on in this Format.

 

Ratings:

 

Traditional:  1.5/5

Advanced:    2.5/5

Art:  3.5/5

General Zorpa DUCKER Mobile Cannon
 
One of the great mysteries of the universe is what DUCKER stands for. Maybe it's significant in Japan, but I have no idea. Anyway, this is a neat little flip effect monster in the same vein as Magician of Faith and Mask of Darkness. He flips and you get a level 4 monster form your graveyard back to your hand. Unfortunately he ONLY gets level 4 monsters, limiting his possible abuse with Draw Spells or an odd Turbo build. Generally you won't want a monster of the level 4 back to your hand, as likely you sent it there for use with Judgment Dragon or Dark Armed Dragon.
 
He could be useful in a Big City deck, as they generally don't have good sets, but Ocean in general does that job a lot better. He could also be good in Lightsworn, as he can get back Lyla, Lumina or Garoth to beat the field again. They also have Honest to protect the little guy. However, they already have a flip monster, and his name is Ryko. He is a card that could have been good if released earlier, but he wasn't.

Traditional-1/5
Advanced-2/5
Narchais

DUCKER Mobile Cannon

One step at a time.

500 attack/defense: Not going to swing, not going to take a hit. This is one of those cards that was made purely for its effect.

Flip Effect: In most cases, a flip effect gives you the element of surprise; something during their battle phase that they likely didn't count on. As this card's effect means nothing to the battle itself, its a moot point.

The effect itself: Anything that adds cards to your hand is a good thing, and 4 starred monsters tend to make up the majority of our decks. A reasonably helpful effect.

Light/Machine: Machines automatically can be Overloadable, which is never a bad thing. Beyond that, though, it doesn't add much to either type.

Now then, what we have here is a simple replenisher. Look at your deck, and add up how many 4 star monsters you use. Compare that number to the size of your deck (40?) and you get an idea for how useful it can be. A few things that could use the card...

1. Exodia. Recycle your Emmisaries to maximize your Piece Grabbing Power.

2. "Honest" decks. Honest is level 4, this lets you reuse level 4s... simple, right?

3. Beatdown decks. Lots of powerful level 4s, lots of chances to bring them back. Good times.

Allright, kidding aside. Most would tell you that the current format is too fast for flip effects to survive, and I'm not entirely disagreeing with them. However, any card that grants you access to something you've already spent is a pretty darn good deal. Being a flip, though... there's enough monster destruction running around right now that a flipper is likely going to be destroyed without being flipped, and thus without paying for itself. Its a gamble, and the payoff for this card won't generally pay for the risk.

Traditional: 2/5 (far too slow to be stable, but reusing a Breaker has the power to make a difference)

Advanced: 3/5 (still slow, but fewer guaranteed killers ups your chances slightly of getting it off currently)

Pwii

DUCKER mobile cannon is average. Not fast enough to warrant play, but not that bad. This will probably be a card that is hidden away in a common binder for a few years, then suddenly everyone will want one.

1.5/5 all.

Copyrightę 1998-2008 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.