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Pojo's Yu-Gi-Oh Card of the Day

Helios Trice Megistus

Card Number - LODT-EN095
Light
Level 8
ATK/? DEF/?
[Pyro/Effect]
You can Special Summon this card by Tributing 1 "Helios Duo Megistus". This card's ATK and DEF are each equal to the number of removed from play monsters × 300. After this card attacks, it can attack once more if your opponent controls a monster. If this card is destroyed by battle and sent to the Graveyard, Special Summon it during the End Phase and it gains 500 atk and def.

Card Ratings
Traditional: 1.00
Advanced: 1.80 

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 05.29.08

 

Dark Paladin

Thursday

 

Helios Trice Megistus is a card that might look impressive, but definitely requires a closer examination.  We have a Light monster who is a Pyro, also of Level 8, and is an interesting monster with ? atk and ? def.

 

Now, you can tribute two monsters to summon Helios Trice Megistus, as he is Level 8 (or Special Summon with one tribute if you choose Helios Duo Megistus (who does require a tribute anyway, so I don't see any real advantage gained.)

 

Anyway, the atk and def of Helios Trice Megistus are equal to the total number of removed monsters x300.  That's awesome, as cards that are based on the removed amount of anything is usually based solely on the amount you control.

 

Helios Trice Megistus is Special Summoned during the End Phase (only if destroyed by Battle however) and gains 500 atk and def, which is handy.

 While able to increase attack easily, it has no real protection. 

Also, if your opponent controls a monster after this card attacks, it can attack again. 

 

Helios Trice Megistus makes me think twice.  On one hand, he requires his own Deck to play, and he is powerful.  A Deck involving this family, Macro Cosmos, and others could be quite powerful and high tempoed.  On the other hand, people are playing remove and return Decks, so you can lose those points quick.

 

Ratings:

 

Traditional:  1/5  I see NO way for this to be quick enough in Traditional.

 

Advanced:    3/5  Maybe a bit generous, but it can function in and out

of it's own Deck, and has some potential.  Maybe a little low, maybe a little high. 

 

Art:  4/5

Narchais

Helios Trice Megistus:

One step at a time.

Attack and defense: 300 x the number of RFGed monsters? With the death of Dimension Fusion, it doesn't happen quite as often as it used to. Late game potential, maybe.

Summoning: Two tributes, can be special summoned, and can be special summoned by tributing a particular monster. It has a few options for bringing it to the field, and options are always good.

Effect: Ignoring its attack and defense, it carries a pair of useful effect. Double attacking (especially with potential beatsticks) is always enjoyable, and its ability to revive itself gives it some protection. Always appreciated in a monster.

Pyro/Light: Potential with Volcanics, but doesn't do much for the Light attribute on its own. Odd combination.

Now then, here is one of those beatstick monsters we get every so often that does nothing on its own except attack. No global effect, no way of reaching out and changing the game on its own. Nope, all it does is attack.

But hey, at least it does something.

Macrocosmos may likee this card. Think about it; tributing out a pair of Survivors to summon it, which in turns kicks it up another 600 points for the turn. It mows down something of interest, and at the end of the turn the Survivors return. Typical Macro scenario, I know. Still, the Macro scenario then defeats its self revival effect, as it never hits the graveyard. Darn.


Maybe some sort of non-Macro RFG deck? Soul Releases, Caius, Karma Cuts, that sort of build? Possibly, but thats asking for an awful lot of imagination.

Oh, and lets consider just how little 300 really is. At least Gren Maju Da Eiza gives you a 400 boost for a non-tributed monster. Golden Homunculus starts with 1500 in each stat, giving it both a boost toward real power and a number to allow it to be searched for. With options like these already available, Trice is sorely lacking.

There is no real reason to run it, I'm afraid.

Traditional: 1/5 (nothing to help it stand up to the sort of firepower typically found in this format)
Advanced: 1/5 (the only upside I can see is "at least its shiney")

General Zorpa Helios Tres Megistus
 
Well, I never was a fan of the original 2, so the third card in this series of monsters is still not very good. She gets ATK based on the number of monsters remove from play. I think that Gren Maju Da Eiza is better, and does Gren Maju see play? Not so much. Sorry for the short review, but this card is just not my favorite at all.
 
Traditional-1/5
Advanced-1/5
Devin Djuricin

Thursday

Helios Trice Megistus

The third and final form of the Macro Cosmos creature Helios – The Primordial Sun. When summoned it gains 300x the number of monsters including your opponents removed from play. Therefore based on its summoning cost there will defiantly be at least 2, for a powerful 600. Wow watch out!

The best part is that after it has attacked and destroyed one of your opponent’s monsters and they control another monster it can attack once more, this can be devastating in a later game since its attack can be humongous.

Lastly the final effect which doesn’t make any sense, since Macro Cosmos will most likely be on the field which in turn will not allow Helios Trice Megistus the ability to be sent to the graveyard. As well if it is going to have a large attack how will it die through battle.

This card is to situational, and very counter productive a way better alternative is Gren Maju Da Eiza which is a level 3 Pyro ATK ? DEF ?. Its effect is, this card’s ATK and DEF are each equal to the number of your removed from play cards x 400.

Traditional: 1/5

Advanced: 1/5

Pwii

for Thursday, we review helios trius megestus. talk about pronounceable!

not bad for a necroface deck. if only this could somehow be special summoned from the D.D.! not much else to say. 

3/5 all. in a necroface deck.

--pwii

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