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Pojo's Yu-Gi-Oh Card of the Day

Herald of Orange Light

Card Number - #TDGS-EN082

Light
Level 2
ATK/300 DEF/500
[Fairy/Tuner]
You can send this card and 1 other Fairy-Type monster from your hand to the Graveyard to negate the activation of an effect of an Effect Monster you opponent controls, and destroy it. You can activate this effect during either player's turn.

Card Ratings
Traditional: 2.00
Advanced: 2.90 

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 10.06.08

 

Dark Paladin

 

Monday

Well, we continue reviewing cards from the Duelist Genesis, and I tried to choose some more interesting cards that we haven't yet checked out, so we open the week with another Tuner, Herald of Orange Light.

Herald of Orange Light is a Level 2 Tuner monster, of the Light attribute, who is a Fairy with 300 attack and 500 defense. Now, for the effect, you can send this card, and one other Fairy-type monster from your Hand to the Graveyard to negate the activation of an Effect monster your opponent controls and destroy that monster.

Now, this is really interesting. It is kind of bad that both Fairies you choose have to be in your Hand...they can't be on the Field, or you can't have this in your Hand and another on the Field, or vice versa.

Herald of Orange Light is a -1, as you discard two cards just to destroy one, but it's one of those -1 that can lead to you having greater advantage later, especially since you can use this effect during either players' turn, so you might be able to surprise your opponent.

It might not be that useful against something like an Exiled Force, but it could be devastating against something like a Dark Armed Dragon or a Stardust Dragon. If you're playing Fairies or Counter Fairies, I'd play one, and maybe even side a second.

Ratings:

Traditional Fairy & Counter-Fairy: 1.5/5 Too slow, and discarding is bad.

Advanced Fairy & Counter-Fairy: 3/5

Advanced Fairy & Counter-Fairy Side-Deck: 4/5

Art: 4/5

Creator
OfThePoint
System
Monday:
Herald of Orange Light

Okay...this definitely follows the other Herald cards, but is significantly better. In addition to being able to negate an effect monster from the hand (although at a -1), it's also a Tuner, meaning it has a use when it's NOT in your hand.

Most people will overlook that, as it's not a Tuner that can be summoned via Emergency Teleport, but in Counter-Fairy builds, it gives those players access to the toolbox that is the Extra Deck that is mainly reserved for other dedicated builds.

Will we see a Counter-Fairy deck use this to cement its position in the metagame? Probably not for a while. But it's still a good card in the right situations.

3.5/5
General Zorpa Herald of Orange Light

This is an iffy one. It is a continuation of a series of monsters from EOJ that had you discard it and another Fairy monster to negate something. The Purple one killed traps, the green one smacks spells and this newest orange one smites monsters. Well there are only 3 decks that can use this effectively. Fairy Beatdown, Counter Fairies and Lightsworn all use a fair amount of Fairies in order to get the job done.

This can be a trick to keep a comeback, and is an absolute beast against a Monarch or Armageddon monster. The problem is that these aforementioned decks would rather use said monsters in order to win the game rather than control a monster effect that Skill Drain does so much better and cheaper. The plus side of this guy is that he is a monster and a Tuner. This allows him to be more versatile than the average negator.

Despite his versatility and rather surprising and unblockable nature of his effect, it is not rather practical to use. It can help in a pinch, but it will usually only dig you into a deeper hole with no way out, especially if you are strapped for cards. I have found little success with it, but try it out. In a game where monsters=win, blocking their effects and destroying them is always a good thing.

Traditional-1/5
Advanced-2.5/5
Mr. Random Herald of Orange Light
Light
Level 2
ATK/300 DEF/500
[Fairy/Tuner]
You can send this card and 1 other Fairy-Type monster from your hand to the
Graveyard to negate the activation of an effect of an Effect Monster you
opponent controls, and destroy it. You can activate this effect during
either player's turn.

Herald of Orange Light has two different uses. There is the negating a monster's effect ability or the choice to Synchro Summon a monster. Like the other Heralds, Orange needs to be sent along with another Fairy-Type monster to work. This could be seen in either two decks. A type of Lightsworn that Top 16ed a SJC that also used Quillbolt Hedgehog for more Synchro food. If someone would have dead Celestias in their hand, Hearld of Orange Light will help. In a way it would be a Lightsworn's Divine Wrath.

The other deck that this could be used in is a Counter Fairy deck. With so many Fairies it wouldn't hurt to try it out. Once in a while when you have a Bountiful Artemis on the field, Herald of Orange Light can Synchro with it and summon Goyo Guardian, but most good Counter Fairy decks usually don't have 6 star monsters for the Stardust summon. Its a nice little surprise card, but it won't be seeing much of the Top spots.

Traditional: 2/5
Advanced: 2.5/5
Pwii My webcomic is online! I seriously recommend you read it.

survivingjuniorhigh.smackjeeves.com
Herald of orange light isn't good. If it only required one tribute, it would be an awesome piece of tech with players never knowing they were safe just with the existence of this card. But alas, it sucks.

3/5 trad.

2/5 adv.

--anyone but pwii
Jeff Lang Herald of Orange Light
Light
Level 2
ATK/300 DEF/500
[Fairy/Tuner]
You can send this card and 1 other Fairy-Type monster from your hand to the
Graveyard to negate the activation of an effect of an Effect Monster you
opponent controls, and destroy it. You can activate this effect during
either player's turn.

    Todayʼs card up for review is Herald Of Orange Light. This card is brilliant. Instead of setting Divine Wrath, why not use this guy for a surprise to your opponent. Sure, this guy would have been better if you could discard any card, but then it would have been busted beyond belief. What is even better with this guy, if you do not have a fairy monster to pitch with him, why not summon him and get some synchro action going. It is iffy on what you are killing. You will be using up 2 cards in your hand to kill 1 usually, so gotta think about what your doing. Card advantage means a lot in this game. Def. try this card out regardless, itʼs a better Divine Wrath for crying out loud!

Trad: 3/5
Adv: 3.5/5

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