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Pojo's Yu-Gi-Oh Card of the Day

Intercept

Card Number - TDGS-EN076

Intercept
[Counter Trap Card]
Activate only when a monster is Tribute Summoned with 1 Tribute. Take control of that monster.

Card Ratings
Traditional: 1.60
Advanced: 2.84 

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 10.08.08

 

Dark Paladin
Wednesday

For the mid-week, we look at Intercept, a very nice Counter Trap Card that would have been great before Synchros were introduced into the game. Why? Because Sychro monsters aren't tributed, they're "Synchro Summoned."

Anyway, Intercept allows you to take control of a monster that is Tribute summoned with one Tribute. Jinzo, any Monarch, even Airknight and Vampire Lord fit this category, and stealing your opponent's powerful monster like that is great, although with Monarchs, the effect would all ready be used due to priority...

It is a fun card to use, but that's about it...simply fun. Steal their monster and tribute it yourself for something else, or even use it for a Synchro Summon. I, sadly, don't really see this being used outside of casual play.

Ratings:

Traditional: 1/5
Advanced: 2.5/5
Art: 4/5

Creator
OfThePoint
System
Wednesday:
Intercept

Anti-Monarch players cried for joy when they saw this. Too bad it got released when Monarchs are no longer the dominant decktype.

While this card can be used against various other Tribute monsters, I'm specifically going to talk about it against Monarchs -- that was obviously the intent of the card, it has a picture of Raiza being ensnared on it. The intent of the Monarch deck is to create advantageous card exchanges through tributing the opponent's monsters and free floaters.

Your unchecked Tribute Summon of a Monarch will either immediately be even (you lose 1 tribute, your opponent loses a card) or a +1 for the Monarch player (you tributed a flipped Deko or a Special Summoned Spy, or used Soul Exchange/Brain Control take an opponent's mosnter and use that instead.) Pulling the Rug makes that a -1 or an even exchange; a standard Tribute means you lose the tribute and the Monarch to the Pulling, a Soul Exchange/Brain Control means each side is losing two cards -- the Monarch player loses the Soul/Brain and the Monarch itself, and the opponent loses their monster and the Pulling.

Intercept changes this, shifting the advantage away from the Monarch player. Even if a Caius is summoned, and it removes another of the Intercept player's monsters, things are drastically different -- the Intercept player will lose two cards (the Intercept and the removed card) but gain a monster; the Monarch player has lost their tribute and their Monarch. The Intercept player is up a card, and more importantly, the Monarch player has used up their Normal Summon AND is staring down a 2400 ATK beatstick the next turn. The average Monarch deck has very few answers to this, and a single Intercept can absolutely wreck a dedicated Monarch deck.

If Monarchs ever do come back into competitive play, expect a big shift in the deck or side deck to deal with the potential of this card.

4.5/5 for future potential.
General Zorpa Intercept

Well this card was made about 3 formats too late. You can do some cute things with opposing Caius, Prime Material Dragons and Celestias but that is about it. Most people play few to no tribute monsters, and the exclusive quality of this card just makes it one of the most rigid in terms of it's activation. In fact, most of the time it will be completely useless, kind of like Royal Decree against a spellless deck.

Honestly, Bottomless Trap Hole and even Trap Hole are better in every single way. They can hit more monsters, and instead of jacking the monster, you put it down for good (or at least until someone revives it). It is a cool card to consider what could have been, but just not worth it right now, or likely ever.

Traditional-1/5
Advanced-1/5

Jeff Lang
Intercept
[Counter Trap Card]
Activate only when a monster is Tribute Summoned with 1 Tribute. Take
control of that monster.

    Todayʼs card up for review is Intercept. Yet another useful card, but not in the format that we are in. The game revolves around Special Summoning monsters and creating big pushes, so this card is rather useless right now. If we get a decent mid format ban list, or ban list in quite a few months from now, and monarchs become big again, this card will be sick. Cannot say anything else, until tributes are used more often

Trad: 2/5
Adv: 2.5/5
Mr. Random Intercept
[Counter Trap Card]
Activate only when a monster is Tribute Summoned with 1 Tribute. Take
control of that monster.

With a picture of Raiza the Storm Monarch on the card, this was obviously meant for monarchs. Take control of it, but the opponent still is able to use the monster's effect. This can't touch a Jinzo because it isn't like a Solemn Judgment, where it is negate the summon in the first place. The only monarch seeing play around top tournaments are Caius and maybe a Raiza here or there.

When it comes to Intercept versus Pulling the Rug, I play Pulling the Rug over Intercept because I would rather just lose one card and my opponent loses two. With Intercept, Caius would get rid of my monster and I use my Intercept for two things gone, but they would lose their tributed monster and the monster they tribute summoned. I would rather have a 2 for 1 than an even trade anytime. Plus Pulling the Rug works on Stratos, Breaker, and Gadgets while Intercept cannot.

Traditional: 2/5
Advanced: 2.5/5
Pwii Intercept is awesome. When your opponent plays a monarch, this takes control of it before the effect activates. When it does, the monarch is likely the monster your opponent wants to destroy. Therefore, it's almost like pulling the rug. But the rug is better you say, and your opponent doesn't have to select the monarch! But intercept can take control of cards like JUDGMENT DRAGON and to name a few. Therefore this has better versatility and rocks.

2/5 trad.

4/5 adv.
--Exceptionally not pwii

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