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Pojo's Yu-Gi-Oh Card of the Day

De-Synchro

TDGS-EN049
De-Synchro
[Spell Card]
Select 1 face-up Synchro Monster. Return it to its owner's Extra Deck. Then, if all of the monsters that were used for the Synchro Summon of that monster are in your Graveyard, you can Special Summon them.

Card Ratings
Traditional: 1.50
Advanced: 1.75 

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 10.01.08

 

Dark Paladin
Wednesday

Continuing the Magic card theme, we come to De-Synchro, a Normal Magic card, that is essentially De-Fusion, obviously for Synchro monsters, with a nice little bonus. You can return one Synchro monster to the Extra Deck.

I like the fact that it can be either players' Synchro monster, as you probably aren't going to be in a spot where you want to rid yourself of your own Synchro monster. Now, if all the pieces used for said Synchro Summon exist in the respective players' Graveyard, they can be Special Summoned.

Ideally, here you remove one or more of the pieces first to prevent this from happening, or have something in the Trap form waiting for when the Synrchro monster returns. It could be a neat offensive/defensive tech card.

Ratings:

Traditional: 2/5
Advanced: 3/5
Art: 4/5

Creator
OfThePoint
System
Wednesday:
De-Synchro

This card has two main uses; getting rid of an opponent's Synchro, especially if they removed one or more of the materials (which they're apt to do with Malicious), or getting extra attacks in the battle phase with one of your own Synchros to win the game.

The trouble is, neither of these uses are powerful enough to run this card; Compulsory Evacuation Device is a good answer for opposing Synchros (and Phoenix Wind Wing Blast, although requiring a discard, is a better all-around option for any card). As for returning your own Synchro, there are better cards to run rather than ones that make you give up a Synchro -- I'd rather protect it once it's on the field myself.

Maybe there'll be some broken combo with this in the future. I just don't see it yet.

1.5/5
General Zorpa De-Synchro

Wow, you can't even make Kaiba's play with this. I mean fusing Blue Eyes Ultimate attacking and then bringing up all 3 Blue Eyes for game. This card is the exact same for Synchros, but it conditional and there are far better cards out there to deal with Synchro monsters.

All in all, I think that a case can be made for using this card in some sort of combo deck, but I can't really see it working anytime soon. Tele-Dad is the deck to beat, and even though this kills Synchros, you need to be able to deal with Stratos, Dark Armed Dragon and Dark Grepher, and this card just cannot cope with so many things going on at once. It does one thing, and that usually means a low rating.

Traditional-1/5
Advanced-1/5

Jeff Lang
TDGS-EN049
De-Synchro
[Spell Card]
Select 1 face-up Synchro Monster. Return it to its owner's Extra Deck. Then,
if all of the monsters that were used for the Synchro Summon of that monster
are in your Graveyard, you can Special Summon them.
32441317
Super Rare

    Todays card up for review is De-Synchro. Oh my would this card be busted if it was a quick play spell. Bringing out Goyo Guardian, hitting for 2800, then playing this to trade goyo in for Stratos and Krebons, hit with those. Main phase 2 you can synchro again. BUT, believe it or not, it not being a quick play really crippled its playability. This format is so fast, you cannot afford to use cards like this. You have to use all powerhouse producing/having effects. I do not suggest you play this card in any situation.

Trad: 1/5
Adv: 1/5
Ben TDGS-EN049
De-Synchro
[Spell Card]
Select 1 face-up Synchro Monster. Return it to its owner's Extra Deck. Then,
if all of the monsters that were used for the Synchro Summon of that monster
are in your Graveyard, you can Special Summon them.
32441317
Super Rare

Like with just many themes or mechanics, we get the anti to it. This card really isn't terrible but it is far outshined by many other cards like Compulsory Evacuation Device, Phoenix Wing Wind Blast, or any generic removal or bounce. The only combo I really see with this is Synchro Summoning something, using Creature Swap on it, then using De-Synchro to get your own monsters back. I do not recommend trying it with the expectations of consistency though.

Tradiional: 1/5
Advanced: 1/5
Mr. Random TDGS-EN049
De-Synchro
[Spell Card]
Select 1 face-up Synchro Monster. Return it to its owner's Extra Deck. Then,
if all of the monsters that were used for the Synchro Summon of that monster
are in your Graveyard, you can Special Summon them.
32441317
Rare

This is the "De-Fusion" for Synchro monsters. Basically you can get back what you synchro summoned with and use those same monsters for another synchro summon, but of a different monster depending on how the duel has changed. Other than that, it isn't a quick play card so you would be able to attack with more monsters. Most people would like to keep their Stardust Dragons or Goyo Guardians because of big monsters and great effects. Unless someone is in need of a different synchro monster, then they'll use this card, but with how long monsters last on the field it may not matter anyway.

Traditional: 1/5
Advanced: 1/5
Pwii de-synchro is actually kinda nice. In a side deck only of course. The only way this card could be made better is be made into a counter trap. As is, it's OK. Why? Stardust dragon--the most popular synchro--completely evades it. For that we have D.D. crow. A nice piece of counter indeed.

1.5/5 trad.

3/5 adv.

--pwii

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