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Pojo's Yu-Gi-Oh Card of the Day

Solar Recharge
#LODT-EN052 

Discard 1 "Lightsworn" monster. Draw 2 cards, then send the top 2 cards of your Deck to the Graveyard.

Card Ratings
Traditional: 3.20
Advanced: 4.30 

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 09.03.09

Back to the main COTD Page

 

Dark Paladin
Wednesday

Solar Recharge is our card for the middle of the week, a Magic card that does something seemingly simple, but can be game breaking. By discarding a Lightsworn Monster, you Draw two cards, then send the Top two cards of your Deck to the Graveyard.

Now, let's go over that, you give up this card, and a Lightsworn monster, to Draw two cards from your Deck...techincally, a two for two, although this most likely speeds up your plan of swarming and/or getting Judgement Dragon on the Field, especially after the sending your top two cards to the Graveyard.

It's a great Draw card for Lightsworn players, but this card is obviously a combo card. On it's own, it very likely does little to nothing, it's what you gain, or lose by the Deck discard that makes Solar Recharge so powerful.

Ratings:

Traditional: 3/5
Advanced: 4/5
Art: 3/5
General Zorpa Solar Recharge

This is the biggest no-brainer of the week. It is a Spell card that discards a Lightsworn from your hand, draws you two cards and then mills you for 2. You run 3 of these in Lightsworn pretty much without any question as it is draw power, mill power and get the kriffin' Wulf outta my hand power.

You can try splashing it and a few Lightsworn cards into a deck in order to try and make it faster, but I think that Charge of the Light Brigade happens to be faster and more effective for that particular purpose. Like I said, basically a no-brainer in the Lightsworn deck, and maybe worthy of consideration in an offbeat strategy to make it faster.

Traditional-2/5
Advanced-4/5

Jeff Lang
Today’s card up for review is Solar Recharge. If you are using Lightsworns, you use 3 copies of this card, no excuses. This card is so essential to the deck, it isn’t even funny. It obviously helps you mill, but also helps your hands stabalize by pitching a drawn Wulf, ditching a Garoth and then summoning lumina etc. The card should only be in a pure Lightsworn deck though. A lot of people try to mix darks and such into it, but that will not work on a consistent level.

Trad: 3/5
Adv: 5/5

Freeza
Solar Recharge ...

Obviously for Lightsworn players ... of which I fall into the ranks ...

Basically every 'draw' card that has come out since Pot of Greed ad Graceful Charity is a good one, so long as the requirements aren't TOO complicated to fill. Usually it involves a very specific kind of monster, which only just adds to support for the deck type. Solar Recharge for Lightsworn is no exception ... except in that its a little BETTER than the others. Discard a Lightsworn from your hand to the grave? - That's no problem as there are some (usually Wulf) that are doing nothing for you in your hand to begin with. Then u get 2 new cards. What's more? U then get to dump 2 cards from the top of your deck to the grave. Lightsworns LOVE doing this. If u mill a Wulf - u get to special summon it. If not - u get to fill your grave with more Lightsworns, potentially. The sooner u get Lightsworns in your grave, the sooner u can bring the Judgement ... or just more options for Lumina ... or placing your Plaguespreader ... or placing your Necro Gardnas ... or whatever! Drawing 2 cards is only just HALF the appeal with Solar Recharge ... which is why it gets a great score.

Traditional: 4/5
Advanced: 4.5/5

- FREEZA

N o V a
Today we'll be looking at a rather simple card. Solar Recharge is the "Destiny Draw" for Lightsworns, only it sends the top 2 cards of your deck to the graveyard after you draw. This is what makes Solar Recharge rather "unique". If you like milling cards from your deck to the graveyard. Many decks have resulted from this card being available, mainly Zombiesworns. Zombiesworns was a popular deck once Crossroads of Chaos came out with Plaguespreader Zombie. Since it was at 3 and so was Mezuki, being able to dump multiple Plaguespreader Zombies and Mezuki's into the graveyard, you could multi-synchro in a single turn. Solar Recharge was added with Zombies to dump them into the graveyard with other Lightsworn cards like Ryko, Lightsworn Hunter, Lyla, Lightsworn Sorceress and various others. So on top of being an awesome draw card for the Lightsworn deck, it helped create some other decks like Zombiesworns.

Traditional: 4/5
Advanced: 4/5

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