Today’s card up for review is Mind Control. This
card used to be sickening last format, since the
format was based on burning people with Dark Strike
Fighter for game. The card is still good and a
staple IF you are using at least 4 Tuners in your
main board(that’s my opinion, you can maybe get away
with 3). Synchro summoning is a big part of the game
now, so I am not sure why people aren’t using this
more, but it is staple to me.
Mind Control ...
This is a fun little number. Its one of those
cards that has been around a long time yet it feels
like people are only just beginning to learn to use.
At NO cost whatsoever, u can take control of 1
monster your opponent controls. U cant attack with
it or tribute it. So what on earth makes it so good
now when it was virtually ignored before? Well for 1
thing - a dog named Ryko. Arguably the most popular
flip effect monster in the game right now. Not only
for Lightsworns, but virtually every other deck that
needs a light card, likes destruction, benefits from
milling, or some combo of any of those. Mind control
lets u have facedown monsters as well, and even
though u can't attack, u can still change their
battle positions, flip them up, and activate their
effects. I dont need to explain that any further.
Now the #2 reason, and probably the biggest reason
of all? - Synchros. They aren't a tribute, so
whether u are taking your opponent's Tuner monster,
or taking any of their other monsters to add their
stars for a synchro, its a very efficient way of
clearing their monster off the field, and getting
bigger monster in return. Hell - if nothing else, it
pops a Spirit Reaper or just gets something big out
of your way so u can swing at your opponent.
Uhm ... yeah. Mind Control is a good one. I like
cards that grow out of their own obscurity.
This card defined the last format for me... I
despised this card in tuner heavy decks. Well,
I despised playing against them. When this was
at three it was brutal. Wait until your
opponent plays a monster, play your tuner, activate
mind control, tune, atk. I longed for this
card to be restricted... (I'm sure several of you
are groaning, but hey, everyone has a card they
hate, this one is mine) and after is has been, it
hasn't drastically crippled any decks, and is still
a viable card to play at one in most decks. It
can at least get rid of any big threat on your
opponents side of the field for temporary purposes
and that is an amazing effect in itself. Not
much to say about this card other than my rant...
it's got a simple yet incredibly useful effect.
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