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Pojo's Yu-Gi-Oh Card of the Day

Archfiend Soldier

 

Card Ratings
Traditional: 1.50
Advanced: 2.67 

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 02.11.09

Back to the main COTD Page

 

Dark Paladin
Wednesday

Vanilla monsters? Archfiend Soldier is Level 4, and you guessed it, a Fiend with 1900 attack, 1500 defense, both of which are excellent, and we won't say much more here...he would be essentially the only cost-free and genuine beatstick in an Archfiend Deck.

1500 defense is Witchable in Formats where she is legal, and 1900 attack without a cost and Lifepoint payment is solid. "Crack Diabolic Unit...He's famous because he always gets the job done." Enough said.

Ratings:

Traditional: 2.5/5 Respectable beatstick, and Dark.

Advanced: 3/5 For reasons listed above, and Dark and Fiend are
both good things.

Art: 5/5
General Zorpa Archfiend Soldier

Continuing Archfiend week, we come to Archfiend Soldier, one of the better Normal monsters with 1900 ATK as it is from the two most supported types, DARK and Fiend. Well, actually Warrior has the most support, but Fiend support is diabolical.

Pretty much he fulfills the same niche as Shadowknight Archfiend. But you lose 100 ATK in order to get no side effects. You do get the bonus Normal Support, but that will rarely matter, as there are 1900 ATK monsters with better DEF stats and attributes for use with that stuff. This is one of the footsoldiers in the Archfiend deck, allowing you to press for damage alongside his brothers, Shadowknight and General.

Traditional-1/5
Advanced-3/5

Freeza
ahhhh ... Shadowkinght ... now this guy, for some odd reason I never really REALLY loved ... I think it may have been his 900 LP cost (the highest of the 4 star or less Archfiends) per standby phase, coupled with only being to negate with 1 number ...

That being said, taking a closer look at his overall playability ... he's not too too TOO bad ... 2000 ATK is phenomenal for a 4 Star monster that requires no special summon or stipulations to attack. And as mentioned with yesterday's Archfiend - the deck needs Pandemonium to work, and with it - his high cost per turn becomes a non-issue ... So what u have left is pure 4 star muscle that can stand next to the King and run over a lot of monsters.

But then is that enough to warrant a spot on your starting lineup? ... I wouldnt really say so. His Wind attribute does nothing for the primary deck where u should find him, (though he does get style points for the fact that i've seen him used effectively in a Wind deck), and most of the other Archfiends suffer from the same lack of attribute synergy anyway. But the fact that u then HALVE the battle damage u inflict to your opponent should be the last thing u need to know about him before cutting him from the team.

U always still have Archfiend Soldier who's got a nothing-to-scoff-at 1900 ATK, no LP cost regardless of Pandemonium, and can dish out the full amount that his ATK suggests. Plus the Soldier has a Dark attribute which only helps his case ...

Yeah, i'm gonna stick with my original thoughts on the Shadowknight ... he's not the worst, but nowhere near integral for the Archfiend Deck. I say leave him.

Traditional: 1/5
Advanced: 2/5

- FREEZA

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