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Pojo's Yu-Gi-Oh Card of the Day

Elemental Hero Divine Neos

This card cannot be Special Summoned except by a Fusion Summon of any 5 "Neos", "Neo-Spacian", "Elemental Hero", "Destiny Hero" or "Evil Hero" monsters including at least 1 "Neos" monster, 1 "Neo-Spacian" monster and 1 "Hero" monster. Once per turn, you can remove from play 1 "Neos", "Neo-Spacian", "Elemental Hero", "Destiny Hero" or "Evil Hero" monster from your Graveyard to have this card gain 500 ATK. It also gains the removed monster's effect(s), until the End Phase.

Card Ratings
Traditional: 1.00
Advanced: 2.50 

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 02.25.09

Back to the main COTD Page

 

Dark Paladin
Wednesday

Elemental Hero Divine Neos is one hell of a Fusion, let's start by saying that. He is a Level 12 Fusion monster who is a Warrior of the Light attribute, yet only has 2500 attack and defense, for that matter...not all that divine if you ask me.

Anyway, this card cannot be Special Summoned except by a Fusion Summon of any five Neos, Neo-Spacian, Elemental Hero, Destiny Hero, or Evil Hero monsters, or any combination there of, but must include a Neos, Neo-Spacian, and Hero monster...

All right, so we have some versatitily there, as you can basically use any combination you want, or have available to you, although it might be tricky to have the five necessary monsters even on the Field and/or in your Hand.

Once per turn, you can remove a Neos, Neo-Spacian, Elemental Hero, Destiny Hero, or Evil Hero monster from your Graveyard to have Divine Neos gain 500 attack until the End Phase and have it gain the effect of the removed monster.

The 500 attack honestly doesn't mean much, as it's only temporary...3000 attack is great, but permanent stat would have been much better. The effect added though could be a lot of fun. I'd like to also point out that this Neos Fusion doesn't return to the Fusion Deck at the End Phase, which is nice as he isn't the easiest thing in the world to Special Summon.

Ratings:

Traditional: 1/5
Advanced: 2/5 like wh0a
Art: 4.5/5
General Zorpa Elemental Hero Divine Neos

This guy is SWEET. He is impossible to summon, but pretty sweet if you can get him out, especially now. He has 2500 ATK and 2500 DEF which is actually horrible on a level 12 monster. They really should have over 3800 to make them playable, but we can give this Hero the benefit of the doubt. LIGHT and Warrior are nice, but don't really help it, as he will likely not die in battle, so Honest is useless.

His first effect is what makes him almost unplayable. You have to fuse him with 5 Neo Spacien, E-Hero, Destiny Hero, Neos and Evil Hero monsters. Then, at least one of them has to be Neo Spacien, Neos and E-Hero. Wow. That is so dificult to do you might as well give up. Fortunately his effects almost make up for this insane summoning condition.

The first is that you can remove a Neo Spacien, Neos or Hero monster to have this guy gain 500 ATK. That helps with his low ATK. The second part of that effect is that you can have him gain the removed monster's effects for the turn. There are some pretty nice Neo-Spacien and Hero effects, so it might be worth it to play him.

You can easily get DARK versions of the Hero monsters and Neo Spaciens to the graveyard by using Armageddon Knight and Dark Grepher as well as any of them with Foolish Burial. Then, Elemental Hero Prisma can send a Neos Monster (Elemental Hero Neos ) to the graveyard with his effect. aditionallyThen when the Prisma is destroyed, you have a Hero as well. Then, you play Miracle Fusion to bring it all together.

Not necessarily a good deck, but pretty fun nonetheless. I think that this guy can be broken, we just need to see if we have the balls to do it.

Traditional-1/5
Advanced-3/5

Freeza
Elemental Hero Divine Neos ...

hmmm.... this one is a noodle scratcher ... he's a fusion, so u dont actually have to draw him, which is the nice part ... however, with the limit on the extra deck, it is now an investment just to play with him, so we really have to think about this one ... is he worth fitting in?

Divine Neos take a whooping FIVE monsters to successfully fusion summon. Including whatever spell card u use to do it, thats 6 resources for the sake of 1 monster. That's a HUGE downside already. There are shortcuts of course ... first coming to mind is that spell that lets u fuse from the graveyard, since the chance of u actually holding all required pieces to complete the fusion is pretty much slim to nil ... but still - his effect REALLY needs to be worth it ...
and ... it's really not, i'm afraid. Being able to remove one neo spacian, neos, or hero monster from your grave to gain 500 ATK + whatever effect the monster had is pretty awesome ..., but not game breaking. If he ADDED the removed monster's attack instead of just 500, then u might really have something here ... but that's not the case...

Sorry, i'm really pulling for this one here, but no. U NEED to have neo spacians, u NEED to have Neos, and u NEED to have some of the few really good Hero monsters ... and then u need to have them all at exactly the right time ... and even THEN ur still not really owning the field with this guy. So what's the point?

Cool idea, but not worth the cost.

Traditional: 1/5
Advanced: 2.5/5

- FREEZA

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