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Pojo's Yu-Gi-Oh Card of the Day

Countdown:
Top 10 Yu-Gi-Oh Cards of 2008

#8 - Emergency Teleport

Card Ratings
Traditional: 3.33
Advanced: 4.67 

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 01.07.09

Back to the main COTD Page

 

Dark Paladin
Wednesday

#8--Emergency Teleport

Okay, realistically, what do you want me, or anyone else to tell you about Emergency Teleport that you don't all ready know? Tele-DAD is the Tier 1 Deck to beat right now, and it's all thanks to THIS card.
It's so awesome, you don't even have to use it for that Deck, but why wouldn't you? :)

Ratings:

Traditional: 3.75/5 How well can Tele-DAD work in Traditional???

Advanced: 5/5

Art: 3/5 HA HA HA...yea, I wouldn't consider an uncool picture to be a downside, but still...
General Zorpa Emergency Teleport

It is rare that we see a Spell card that can directly Special Summon a monster to the field, so Emergency Teleport makes the cut at number 8 in the countdown. You Special Summon a level 3 or lower Psychic monster from your deck and then it will get removed during teh end phase of the turn it is summoned. You combine this with the fact that the two Tuners of choice are Krebons and Psychic Commander who happen to be level 3 or lower Psychic monsters.

Tele-DAD is nothing without this card. Without it, the deck simply cannot Special Summon as many monsters as needed in order to Synchro Summon 2-3 times a turn. It can actually even be used in order to tribute for the random copies of Caius the Shadow Monarch or Jinzo that can see play in some Tele-DAD decks.

Outside of Tele-DAD, you can see this card pretty much everywhere. Most oddball decks will try to use this both as a deck thin and for the Special Summon. The card makes Light and Darkness Dragon playable as well as more of the decent 2-tribute monsters that don't see play. Using Synchro Summoning for any deck is also great.

In a dedicated Psychic deck it can help to swarm the field with little Psychic monsters. You can also use it in conjunction with Storm Caller in order to force an opponent in to continuously drawing the same cards that won't help. As it stands, there are not that many people that would think to put this in more decks, but it can really function well in many different decks.

Traditional-1/5
Advanced-4/5

Jeff Lang
8: Emergency Teleport

    Today’s card is Emergency Teleport. Our top 10 cards of the year so far have been busted, and we aren’t stopping at all on our list. Emergency Teleport is sick simply put. Obviously first thought being, this card practically broke Teleport Dark Armed, and gave a nice boost to Zombies as well. If it were my call, Teleport would be in the top 3 for top cards of the year. Yeah it is that good and important. Looking ahead though, Psychics have a chance to be a real powerhouse with the support coming out. You can basically throw Teleports, Krebons, and Commanders into a deck, and get synchro monsters easily.
Mr. Random TDGS-EN053
Emergency Teleport
[Quick-Play Spell Card]
Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or
Deck. During the End Phase this turn, remove from play that monster.
67723438
Ultra Rare/Ultimate Rare

This card is very useful in many situations. This card will pretty much be used with Krebons, unless if there are some actual Psychic decks or to help summon Black Rose Dragon by using a Psychic Commander. It is quick-play, so anytime you want to use it, your Krebons will right there when you need it. Just as long as you do not draw two or three Krebons in your starting hand.

This is the easy special summoning of a tuner monster in the game. Emergency Teleport will be there for a Synchro Summon, if not it can be used as a tribute for Caius. Its another way to finish of your opponent if they are very low on life. It goes the same for defense. You play it when your opponent's monster attacks and you save yourself some damage and get another Dark monster in the graveyard. Offense, defense, tribute, synchro, deck thinning, or a Dark monster in grave, Emergency Teleport pretty much covers all bases.

Traditional: 4/5
Advanced: 5/5
Anteaus Another staple of Tele-DAD (and the “Tele” part, to boot) deck, Emergency Teleport received high praise and recognition when it was first released in the TCG, mainly because of its ability to back up the highly anticipated Psychic decks. When duelists began to realize that Psychic decks were a bust, they turned their attention to applying the card to various other decks, to much greater success.

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