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Pojo's Yu-Gi-Oh Card of the Day

Hyper Psychic Blaster/Hyper Psychic Blaster-Assault Mode

1 Tuner + 1 or more non-Tuner Psychic-Type monsters.
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks a Defense Position monster whose DEF is lower than the ATK of this card, gain Life Points equal to the difference at the end of the Damage Step.

Card Ratings
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Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 03.16.09

Back to the main COTD Page

 

Hyper Psychic Blaster-Assault Mode

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". If this card battles a monster, at the end of the Damage Step, inflict damage to your opponent equal to that monster's DEF and gain Life Points equal to its ATK. When this card on the field is destroyed, you can Special Summon 1 "Hyper Psychic Blaster" from your Graveyard.

Card Ratings
See Reviews for Card Ratings today

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 03.16.09

Back to the main COTD Page

 

Dark Paladin
Monday

Welcome to a new week of cards, and it happens we are beginning to Crimson Crisis cards, and I chose this week, so stay tuned, it's an excellent one. We open the week with Hyper Psychic Blaster and Hyper Psychic Blaster--Assault Mode.

Hyper Psychic Blaster is a Level 9 Light Attribute monster with 3000 attack and 2500 defense and is a Psychic-type Synchro monster who is Synchro Summoned by 1 Tuner and 1 or more non-Tuner Psychic-type monsters.

While Hyper Psychic Blaster--Assault Mode is basically the same, yet Level 11 with 3500 attack and 3000 defense and is obviously Special Summoned by "Assault Mode Activate" and tributing the original monster.

Now while Hyper Psychic Blaster has trample and 3000 attack, which is good on its own, it also allows you to gain Lifepoints equal to the amount of trample damage you do, and I see Lifepoint gain a very viable and under looked option in Yugioh play.

Furthermore, the Assault Mode doesn't have trample, but he does allow you to deal damage to your opponent equal to each monsters destroyed defense, while you continue to gain Lifepoints equal to the attack of the destroyed monster. Sadly, I don't see this as much more than a casual play for now, but have fun.

Ratings:

Traditional: 2.25/5

Advanced: 3.25/5

Art: 4.5/5
General Zorpa Hyper Psychic Blaster/ Hyper Psychic Blaster Assault Mode

Here we are starting off with Synchro and Assault Mode monsters from the new set Crimson Crisis. These cards are sure to make a splash, especially at local tournaments, so it is very important to pay attention to what they can and cannot do.

First off, we have a twofer in Hyper Psychic Blaster and it's Assault Mode counterpart. Now, all of the Assault Mode monsters can only be Special Summoned with Assault Mode Activate and only that card. It requires you to tribute a Synchro with the same name, so you cannot tribute a Red Dragon Archfiend and expect to summon Stardust Dragon/Assault Mode. They all will also Special Summon the Synchro that they replaced when destroyed, whcih helps to mitigate their rather extreme costs.

Well, Hyper Psychic Blaster is a fairly average Synchro monster. It is of the level 9 and Psychic variety with an EARTH attribute. He does have impressive stats with 3000 ATK and 2500 DEF. However, level 9 is really ahrd to get, especially with pretty much only using Psychic monsters. He is the first level 9 that we will get, however.

His effect is kind of lackluster for so much effort. It has piercing as well as reverse piercing lifegain. Meaning that he will gain the amount of damage that he pierced. This is not so bad, but unlike Thought Ruler Archfiend, he cannot protect himself, so he ends up dying really easily.

His Assault Mode form is not much better. He gains 500 to his stats and a sort of improved ability. He gains you life equal to a destroyed monster's ATK and inflicts damage equal to its DEF. This can be really good, but there are at least two other Assault Mode monsters that I would rather use.

Traditional-1/5
Advanced-1.5/5

Jeff Lang

Hyper Psychic Blaster

Psychic-Synchro-Effect

Level 9

Light

3000 atk 2500 def

 

1 Tuner + 1 or more non-Tuner Psychic-Type monsters.

During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks a Defense Position monster whose DEF is lower than the ATK of this card, gain Life Points equal to the difference at the end of the Damage Step.

 

Hyper Psychic Blaster-Assault Mode

Psychic-Effect

Level 11

3500 atk 3000 def

 

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". If this card battles a monster, at the end of the Damage Step, inflict damage to your opponent equal to that monster's DEF and gain Life Points equal to its ATK. When this card on the field is destroyed, you can Special Summon 1 "Hyper Psychic Blaster" from your Graveyard.

 

      We have a two for one today. The first is Hyper Psychic Blaster. Man oh man did I love this card when it was first leaked. This of course was when Destiny Hero Malicious was still at 3 per deck. Malicious going to two per deck with the new banlist hurt it’s playability alot. I can’t give up on it though just because of that reason. The other big combo that you can do is bring out Overdrive Teleporter, use his effect and bring out a Psychic Commander. The trample as well as the life gain is pretty cool. You better be able to protect this guy if you bring him out. All the big decks right now can clobber him. Murmillo, Gyzarus, Celestia, a Lightsworn with Honest, or even something simple like Smashing Ground will wreck this guy. If you use a lot of protection in your deck, you may wanna try him out.

 

Trad: 3/5

Adv: 3/5

 

      The second card for today is Hyper Psychic Blaster-Assault Mode. I will be honest with you readers and say that any Assault Mode monster isn’t worth the trouble. Psychic Blaster Assault is big and beefy, but is not worth the card usage to bring out.

Trad: 1.5/5  Adv: 1.5/5

Mr. Random Hyper Psychic Blaster
Psychic-Synchro-Effect
Level 9
Earth
3000/2500

1 Tuner + 1 or more non-Tuner Psychic-Type monsters.
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks a Defense Position monster whose DEF is lower than the ATK of this card, gain Life Points equal to the difference at the end of the Damage Step.

Hyper Psychic Blaster/Assault Mode
Psychic-Effect
Level 11
Earth
3500/3000

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". If this card battles a monster, at the end of the Damage Step, inflict damage to your opponent equal to that monster's DEF and gain Life Points equal to its ATK. When this card on the field is destroyed, you can Special Summon 1 "Hyper Psychic Blaster" from your Graveyard.

Today we have two cards to review from the Crimson Crisis set. First is Hyper Psychic Blaster. He is a level 9 Synchro monster that needs to have non tuner Pychics for the summon. In most situations you'll be needing to use three cards to summon Hyper Psychic Blaster. It has 3000 ATK, which will get over pretty much anything your opponent has.

The effect of Hyper Psychic Blaster is perfect for Psychic decks. It "tramples" through defense monsters for a large amount of damage. Also whatever damage you have dealt to your opponent in that battle with a defense position monster, you get in life points. With as many cards it takes to summon Hyper Psychic Blaster and with a great effect, this card needs to be protected as much as possible, but its only use is in a Psychic deck.

Traditional: 1/5
Advanced: 2/5

Assault Mode monsters are new from the Crimson Crisis pack. To summon more powerful versions of Synchro monsters, you will need the card "Assault Mode Activate" with the Synchro on your side of the field. The last requirement is that the Assault Mode monster you are trying to summon is still in the deck. Let's see, we need a Tuner monster, non-Tuner Psychic monsters, the Synchro monster, Assault Mode Activate and the Assault Mode monster that has to be in the deck and not anywhere else.

After you have got all those cards, you can special summon the monster with 500 more ATK and DEF and with a little different effect than the Synchro monster. When Hyper Psychic Blaster/Assault Mode destroys a monster by battle, deal damage to the opponent equal to that monsters defense and you gain life points equal to that monsters ATK. With so many ways to stop summons and attacks, the Assault Mode monsters are just not worth the time for serious play.

Traditional: 1/5
Advanced: 1/5

Freeza
Ok - new week ... the start of these Assault Mode Monsters ....

Hyper Psychic Blaster ...

The basics - 3000 atk - as lovely an attack as a duelist can ever hope for. 2500 def - can survive 99% of of battles, even in THIS mode, so again - snaps for this as well. Light? - a very healthy attribute which carries more support than just about anything, aside from Dark. And Psychic - an up and coming monster type that gets more and more additions as this game progresses. Usually they require a cost, but this guy doesn't, so he's an all-star for his monster type. 9 stars though? That may be my first ... quibble ... with this dude. It's not the worst, but its a little ... uneven ... for lack of a better word. It's higher than 8 stars which ups the chance that u might require more than just 2 monsters to synchro summon him ... and like i said - its an uneven number, so to offset that, u may need to enlist some of the lesser used 3 star tuners ...

And then the effect ... I immediately think of the former big-dog Psychic Synchro -Thought Ruler Archfiend ... he increased Life Points as well. "Is HP Blaster better?" - I think to myself?

And myself answers - "Well, self ... HP Blaster fights better - with 3000 atk and piercing, nothing is safe. He'll inflict damage regardless, and u will gain life points ... asuming your opponent puts their monster in DEF mode ... but then KNOWING what HP Blaster can do, your opponent can just put their monsters in ATK mode, wherein u then get nothing. So although HP Blaster has a higher attack, Thought Ruler's effect is more reliable. I would at this point rank them even, but the Thought Ruler is a more manageable 8 stars and has the added Psychic Protection effect as well, which then tips the scales in his favor. Sorry."

So there ya go. Hyper Psychic Blaster is good, but there are better options for what u want to get out of him.

Traditional: 3/5
Advanced: 3.5/5


Hyper Psychic Blaster Assault Mode ...

And now the Assault mode version - and I have to say - better than the Synchro version!

And he very well SHOULD be, considering the investment in getting him out. A whopping 3500 ATK is pure gold. Just about nothing (unaided) can beat him, and being Light - u can always have an Honest in your back pocket for emergencies.

And his effect is more reliable than HP Blaster as even though u might not "burn/gain" as MUCH life points off your opponents with the Assault Mode, u will still always gain extra life points and burn extra life points off your opponent regardless of whether or not their monster is in ATK or DEF mode. Plus, in the end, if ever u DO lose Assault Mode - u get the Hyper Psychic Blaster back from the graveyard. Very nice.

His effect doesn't make him game breaking in anyway. But he's still a very good card.

Traditional: 3/5
Advanced: 4/5

- FREEZA

N o V a
Hyper Psychic Blaster & Hyper Psychic Blaster/Assault Mode

Hyper Psychic Blaster, well not much too it. Kind of a simple card, and not too hard to summon. Being a level 9, Overdrive Teleporter works wonders here since it can Special Summon 2 level 3 Psychic-Type monsters from the deck. Overdrive Teleporter is a level 6, so math adds up to 9 and its a Psychic needed for Hyper Psychic Blaster to be summoned.

Hyper Psychic Blasters effect isnt too bad either, being a piercer as well as gaining life points back at the end of the damage step if its attack is higher than the defending monster it attacks. And having 3000 attack, I'd say this card can deal a good amount of damage and give a lot of life points.

Now lets move on to its counter part, Hyper Psychic Blaster/Assault Mode. Unlike the Synchro, this is a little harder to summon and takes more time to summon seeing as how it can only be summoned by Assault Mode Activate. Its effect is a little different from the Synchro too. Instead of piercing, he has sort of a "Flame Wingman" effect. When he battles a monster, the opponent takes damage equal to its defense and you gain life points equal to its attack.

Honestly out of the two I think that Hyper Psychic Blaster alone is better than its Assault Mode counter part, seeing as how you can increase your life points by more than you could most of the time with Hyper Psychic Blaster/Assault Mode.

Hyper Psychic Blasters Rating:

Traditional: 2.5/5
Advanced: 2.5/5

Hyper Psychic Blaster/Assault Modes Rating:

Traditional: 1/5
Advanced: 1.5/5

yugoboy
Hyper Psychic Blaster
Effect Continuous/Trigger
1 Tuner + 1 or more non-Tuner Psychic-Type monsters.
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks a Defense Position monster whose DEF is lower than the ATK of this card, gain Life Points equal to the difference at the end of the Damage Step.ATK 3000/DEF 2500

Who is gonna play a crappy level 9 worthless when we got a level 8 Stardust Dragon who is better plus thier is Colossal Fighter who can beat this thing.Trust me this this is not in the TeleDAD.Go for Dark Strike FIgher he is
broke even or go for Arcanite Magician he is good too and there just super rare.If you don't play this then just do not Hyper Psychic Blaster-Assault Mode they both are not good but there are worse cards.

Traditional-1/5 (Both of them)
Advanced-1/5 (Both of them)

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