This card is also in the pile of "Other Cards Do It
Better". Everliving Underworld Cannon inflicts 800
damage whenever a Zombie monster is Special
Summoned, but only once per turn. It's status as a
continuous spell is actually good for the effect,
but not for survivability.
I prefer Dark Room of Nightmare for my Burn needs,
as it flows well with the other burn spells and
traps that I will be playing, essentially making
them more effective. Zombies didn't really need a
burn spell anyways, as they can just tech a copy of
Ceasefire for massive damage, far more than this
simple card can spit out.
It is not a bad card, just not very good at what we
need it to do either for a Zombie deck or for a burn
Once, during each player's turn, when a Zombie-type
monster is Special Summoned to your side of the
field, inflict 800 damage to your opponent.
Everliving Underworld Cannon ...
Like yesterday's card, this one is a rather simple
spell ... and I honestly like it!
Once per turn, whenever a Zombie type monster is
special summoned to your side of the field - your
opponent is hit for 800 points. Returning from the
grave is what Zombies love best, so if your Zombie
deck is built even halfway decent, u should be doing
it a lot. And it doesn't even have to be from the
Graveyard to work. From the deck, from the hand ...
Now if this card was every TIME a Zombie was special
summoned - it would be overkill ... or "broken" as
they like to say in the business! But it's not, so
once per turn (even your opponent's) is ju st
perfect for a Zombie Burn deck ... "Burn" being an
under-utilized game mechanic these days, but still
worthy of respect.
As a continuous spell it might not last long out
there, but if u can get creative - i can see this
thing becoming a cool little weapon with the right
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